Commit graph

1639 commits

Author SHA1 Message Date
Richard Allen
18cf92c572 Those __ZCAM__ ifdefs keep creaping back in :) 2002-04-03 15:29:24 +00:00
Richard Allen
6076e00692 New FF system. Warns and then finally kickbans teamwounders and
teamkillers
2002-04-03 09:26:47 +00:00
Scott Brooks
3b9bb605fe woops, forgot one change in the breakable code 2002-04-03 04:41:33 +00:00
Scott Brooks
fed270d963 NEW BREAKABLE CODE - will break all old breakables(wont appear in maps) 2002-04-03 03:13:49 +00:00
Richard Allen
eaec2203cd change for makro 2002-04-02 21:45:15 +00:00
Richard Allen
c37ebe87f7 But in new bot radio code. 2002-04-02 21:41:03 +00:00
Richard Allen
6d43800c18 Bots dont get to use any specmode other than FREE and the recive radio cmds
as text and not sounds.
2002-04-02 20:23:12 +00:00
Richard Allen
10c042a38a Made the TP scoreboard go down at round beginig (not for spectators) and
pop up at intermission.  Also added special to the use command
2002-04-02 04:18:58 +00:00
Richard Allen
468c0073ee Removed the zcam defines again and did some cleanups 2002-04-02 00:56:18 +00:00
Daniel Simoes
08555edb8d Reduced the "arc" knife does 2002-04-02 00:28:10 +00:00
Daniel Simoes
0fba1b1322 Added "weapon" command buffering 2002-04-01 22:23:38 +00:00
Daniel Simoes
3d22396004 Added "weapon" command buffering | Solved Gren Mode Bug 2002-04-01 22:23:14 +00:00
Andrei Drexler
ae37c3f691 Changed some weapon names 2002-04-01 12:45:54 +00:00
Richard Allen
fbdffc714d Some sourcecode reformatting 2002-04-01 02:56:50 +00:00
Richard Allen
a89a60a42f Fixing warnings and an error in bot code 2002-04-01 01:02:22 +00:00
Richard Allen
6021992791 Added the use command 2002-03-31 23:41:45 +00:00
Andrei Drexler
53dcd07b69 Bandaging, reloading, opening rotating doors (still needs a lot of), shooting breakables 2002-03-31 19:16:56 +00:00
Andrei Drexler
34830507bb Door kicking - ignore doors with targetnames 2002-03-31 19:15:21 +00:00
Richard Allen
36d896f760 Added $T (Near by teammates) 2002-03-31 18:36:27 +00:00
Andrei Drexler
c1c76a7c86 Changed IR vision to be more like AQ2 2002-03-31 17:41:03 +00:00
Andrei Drexler
d06abf5ca4 Cleaned up a little more 2002-03-31 14:14:42 +00:00
Richard Allen
d4fa0e669f More cleanups 2002-03-31 13:52:48 +00:00
Andrei Drexler
3c2a5e576c Cleaned things up a little 2002-03-31 13:23:26 +00:00
Richard Allen
0696408380 Compiler warning cleanups 2002-03-31 03:31:24 +00:00
Bryce Hutchings
8cb574035a new testing tag command 2002-03-31 02:03:35 +00:00
Bryce Hutchings
2eb3284c96 added tag declaration 2002-03-31 02:03:13 +00:00
Bryce Hutchings
f15080f64c more random shell bouncing 2002-03-31 02:02:15 +00:00
Bryce Hutchings
2c2ff8ecf9 fixes and changes 2002-03-31 02:01:32 +00:00
Bryce Hutchings
1fc73ed121 shell stuff 2002-03-31 02:00:42 +00:00
Richard Allen
79c8609d15 Added damage in scoreboard. 2002-03-30 23:20:10 +00:00
Richard Allen
633f42bbf8 Removed all those ifdefs for zcam. 2002-03-30 21:51:42 +00:00
Richard Allen
c45a75013b Made CameraFlicBegin and CameraSwingCycle non static for M$ VC 2002-03-30 19:33:29 +00:00
Richard Allen
6ef65b6ffe Forgot a * on *ent 2002-03-30 17:59:27 +00:00
Richard Allen
a3429dd286 Two functions added to zcam.h for g_active.c 2002-03-30 17:57:48 +00:00
Richard Allen
fca03c58bf Added damage tracking to the server. Added zcam flic mode. cleaned up g_damage. 2002-03-30 17:37:49 +00:00
Andrei Drexler
d157408a61 Fixed door kicking 2002-03-30 15:25:57 +00:00
Richard Allen
b718d0169d MOre spec tweaks and a scoreboard fix 2002-03-30 02:54:24 +00:00
Richard Allen
ae001e4294 Lots of spectator code updates. Removed debugshit, added some color. 2002-03-30 02:29:43 +00:00
Richard Allen
1efd1b0d94 Workaround to the bandage bug :) 2002-03-27 17:20:38 +00:00
Richard Allen
8d155cd9cd Remember specstate between rounds. 2002-03-26 11:32:05 +00:00
Richard Allen
c7ff311b9c Bye bye LCA lag 2002-03-26 10:32:52 +00:00
Richard Allen
29f340b182 teamCount cvars for Makro 2002-03-25 14:55:01 +00:00
Andrei Drexler
ce0189c7eb Added teamCount cvars 2002-03-25 13:51:14 +00:00
Bryce Hutchings
e33a8394b0 VERY big scoreboard changes 2002-03-24 22:57:27 +00:00
Bryce Hutchings
19aa6693d3 scoreboard toggle changes 2002-03-24 22:51:30 +00:00
Bryce Hutchings
86b3b1b31b misc. 2d screen stuff changed 2002-03-24 22:50:52 +00:00
Bryce Hutchings
bb05f13824 cg_draw change for scoreboard 2002-03-24 22:48:57 +00:00
Bryce Hutchings
126ed66f84 shell ejection stuff/handcannon fix 2002-03-24 22:46:23 +00:00
Andrei Drexler
a8c602f312 no message 2002-03-24 21:26:43 +00:00
Andrei Drexler
60ecad9637 Added a drop-shadow effect to the loading screen 2002-03-24 21:24:51 +00:00
Richard Allen
dd0c653045 Some tweaks and cleanups 2002-03-24 06:06:53 +00:00
Richard Allen
12f1252314 I finally fixed snipers spawning with pistol up. g_RQ3_sniperup has been
reinstated.
2002-03-23 21:29:42 +00:00
Richard Allen
ce5910d3bc Moved enableDust out of the missionpack 2002-03-23 05:50:47 +00:00
Richard Allen
24b3613714 Major cleanup of game -> cgame communication with LCA vars. 2002-03-23 05:17:43 +00:00
Richard Allen
965f7c55ad Bando now adds extra ammo to the special weaps, and when its dropped it goes
away again.
2002-03-21 19:22:12 +00:00
Richard Allen
d22a255004 More teamname cleanups and fix for fraglines. 2002-03-21 15:02:05 +00:00
Scott Brooks
d387015f51 more func_explosive goodness 2002-03-21 04:27:53 +00:00
Scott Brooks
dec9a3611a more func_explosive goodness 2002-03-21 02:17:39 +00:00
Scott Brooks
fc7319051a some fixing of func_explosive 2002-03-21 00:26:46 +00:00
Scott Brooks
3f7ac89c0c changed dlight to light_d 2002-03-20 22:58:54 +00:00
Bryce Hutchings
b8bfe2e4af tab scoreboard quicky change to q2 way 2002-03-19 06:00:14 +00:00
Daniel Simoes
d477614a01 Fixed bandage bugs ( i hope ) 2002-03-18 19:19:08 +00:00
Daniel Simoes
3627e23e3a Saved sess.savedTeam throught map changes for matchmode 2002-03-18 17:52:36 +00:00
Richard Allen
67fbcb74ce Spectators in TP can now use callvote 2002-03-18 13:39:24 +00:00
Richard Allen
04f749b173 Fixed the fraglines for sniper head kills and twekaed bandaging a bit for
testing
2002-03-18 13:32:53 +00:00
Richard Allen
47112a4cca Live players dont get fraglines, except their own. Cleanups and some
hacks to get bots to stop using knives only.
2002-03-18 12:25:10 +00:00
Scott Brooks
9441a6f1a0 noise tag will play sounds for trigger_push and target_push 2002-03-18 06:20:39 +00:00
Richard Allen
6e3cf1c5dd Removing locations from teamtalk on dead players. 2002-03-18 04:37:10 +00:00
Daniel Simoes
1c53102d76 bandage bleedtick back to original 2002-03-18 01:22:35 +00:00
Daniel Simoes
7f0387a6d8 Made Bots visible again at DM 2002-03-17 23:43:43 +00:00
Richard Allen
a4f2fce79b Fixed the dynamic teamnames system up a bit to reduce traffic 2002-03-17 21:32:23 +00:00
Daniel Simoes
abe676091a Small fix on CheckExitRules 2002-03-17 20:53:44 +00:00
Richard Allen
f6537e8878 Colored nicks fucked up the string in $K messages. 2002-03-17 16:38:57 +00:00
Richard Allen
26214d679a Added 2 checks to debugshit 2002-03-17 15:18:55 +00:00
Richard Allen
d0e40da6d4 Added a debug cmd to print out stuff when bugs occor 2002-03-17 13:41:28 +00:00
Richard Allen
2d6d861bb3 Replace the fraglimit on the HUD with the clients score 2002-03-17 13:18:14 +00:00
Richard Allen
440d611d96 More radio tewaks and cleanups. 2002-03-17 03:35:29 +00:00
Richard Allen
143e3793ff Fixed a bug where a players laser would stay in the map after he disconnects 2002-03-17 02:03:48 +00:00
Richard Allen
af6057de54 Fixed a small bug in radio enemyd that made it say "one enemu down" 2002-03-17 01:55:43 +00:00
Richard Allen
069cdb1344 Fixed the "xxx died" fraglines, did some code cleanups andalmost fixed
DM.  Only DM problem I can see is that bots are invisible.
2002-03-17 01:44:39 +00:00
Richard Allen
46d280b49c Adding variable team names. g_RQ3_team1name and g_RQ3_team2name. Fixed
Slicers fraglimit check.
2002-03-17 00:40:23 +00:00
Bryce Hutchings
5b46b3ee70 I tabbed a function properly. It was pissing me off 2002-03-16 21:50:49 +00:00
Bryce Hutchings
30d61a8c7c All new shell ejection code 2002-03-16 21:50:09 +00:00
Bryce Hutchings
879bb46829 spectator going through doors no longer reset viewangle 2002-03-16 08:46:32 +00:00
Richard Allen
fcada2358f Added a variable system from AQ. Works the same except it uses $ for % 2002-03-14 23:54:12 +00:00
Daniel Simoes
8167883b53 Added Fraglimit checks on TP ( !!! ) 2002-03-14 23:14:19 +00:00
Andrei Drexler
20da944d06 no message 2002-03-14 21:52:09 +00:00
Daniel Simoes
a806ca6b36 Optimization on radio parsing 2002-03-14 16:04:26 +00:00
Richard Allen
056848886d Adding radio :) 2002-03-14 02:24:39 +00:00
Daniel Simoes
a31504605b Adjusted some of elder's unzoom code for the new sniper system ( server side ) 2002-03-13 18:41:18 +00:00
Scott Brooks
f312d740b4 stats should only be recored when the round is in progress 2002-03-12 04:55:31 +00:00
Daniel Simoes
2ae2a9f8c0 Fixed team changes and scoreboard bugs 2002-03-11 18:02:33 +00:00
Richard Allen
2029e4727a Minor fix for NA 2002-03-11 03:25:41 +00:00
Bryce Hutchings
a44019348b client gravity fix/tag shell ejection 2002-03-11 02:25:38 +00:00
Bryce Hutchings
c295980599 client gravity fix 2002-03-11 02:23:52 +00:00
Bryce Hutchings
9894346d37 tag shell ejections 2002-03-11 02:22:45 +00:00
Richard Allen
094336f716 Bye bye backflips! :) 2002-03-11 01:45:46 +00:00
Daniel Simoes
576d25c92f Fixed Sniper zooming during LCA 2002-03-11 01:29:54 +00:00
Scott Brooks
bc8842788b fixed net for the wstats 2002-03-10 23:27:26 +00:00
Andrei Drexler
6349216a8a no message 2002-03-10 22:13:34 +00:00
Scott Brooks
435c224bd8 allow RQ3_weapon_name to map to weapon_name to make radiant work better 2002-03-10 21:42:44 +00:00
Andrei Drexler
4464afa624 Made cg_RQ3_ssgCrosshair latched 2002-03-07 19:50:48 +00:00
Richard Allen
6e86ba3db2 No dropping weapons or items if bandaging 2002-03-07 19:46:47 +00:00
Andrei Drexler
f404015961 no message 2002-03-07 14:51:57 +00:00
Daniel Simoes
00f3ae97bb Intermission ala aq2, when timelimit/roundlimit hits. 2002-03-07 14:29:12 +00:00
Bruno Covachã
491daea2d1 Changed Ref System. New cvar added - g_RQ3_RefID. Now referee is peserved even on map changes or map_restarts. 2002-03-07 01:38:36 +00:00
Bruno Covachã
fd2405125f Added some trap_AddComand for ref cvars 2002-03-07 00:03:00 +00:00
Bruno Covachã
ac06519641 Added a skeleton referee suport, with some functional commands (map_restart and kick) 2002-03-07 00:00:54 +00:00
Richard Allen
46fa882354 Fixed Unknown client command: Roundlimit bug 2002-03-05 02:08:16 +00:00
Richard Allen
4e7d209092 Make spectators that are following someone who dies stop at the time of
death and not respawn somewhere else.
2002-03-04 21:28:57 +00:00
Richard Allen
a7f9fc6b33 No floating scores over dead bodies, triangles disabled, and no viewing
names of enemys just of teammates.
2002-03-04 20:50:59 +00:00
Richard Allen
dbf1a727ac Fixing follownames up as suggested in the forums. 2002-03-04 19:28:21 +00:00
Richard Allen
1097d75ab4 Final fixes for anims at spawn and a knife bug. 2002-03-03 23:51:45 +00:00
Scott Brooks
8de2aca82c weapon stats - fixed a formating bug. 2002-03-03 23:12:18 +00:00
Richard Allen
cb706debe5 Further attempts to stop "you fragged XXX" messages for spectators 2002-03-03 22:02:15 +00:00
Scott Brooks
afd8e7bd62 weapon stats, done, beta test for bugs 2002-03-03 21:46:26 +00:00
Andrei Drexler
b5cb7ddc9c no message 2002-03-03 21:22:58 +00:00
Andrei Drexler
81c292cc4b Changed the colors for the 'loading map' screen a bit 2002-03-03 18:10:20 +00:00
Richard Allen
1e8848f394 More Anim fixes. Knives still broken 2002-03-03 18:00:26 +00:00
Richard Allen
a58447588c Initializing weapon modes on connect. 2002-03-03 13:49:28 +00:00
Richard Allen
fbde6bc7d3 Use propper weapon anims on TP spawns 2002-03-03 03:11:37 +00:00
Richard Allen
cfe94c1d40 No kicking teammates in TP 2002-03-03 02:20:58 +00:00
Richard Allen
440a4a69f5 Zcam tewaking 2002-03-03 02:04:15 +00:00
Bryce Hutchings
d83f5bb879 mk23 and akimbo last fire animation fixed 2002-03-02 22:02:09 +00:00
Richard Allen
e34b8d74fa Stopping you fragged XXX messages for spectators in followmode. 2002-03-02 20:16:58 +00:00
Richard Allen
1ec735ec6b Fixed the uneven team calculations 2002-03-02 16:16:54 +00:00
Richard Allen
edc0c9b997 Fixed team auto (PickTeam) up for TP 2002-03-02 15:39:34 +00:00
Andrei Drexler
c95409e0a9 Changed the 'breath' effect a bit (alpha+size). 2002-03-02 15:37:55 +00:00
Richard Allen
4e57c73605 Added the skin and model names to the name of the player thats being
followed, as in AQ
2002-03-02 14:54:24 +00:00
Richard Allen
3f04c6bf64 Removed some debugging messages 2002-03-02 12:24:30 +00:00
Bryce Hutchings
63c29a333f look down movement bug fixed 2002-03-02 08:03:14 +00:00
Scott Brooks
eb31496973 weapons stats- reordered where the mp5 was to make it more consistant with the weapon selection page 2002-03-02 01:16:30 +00:00
Richard Allen
8687dae636 Fixed a small booboo with the teamcounts 2002-03-01 20:22:31 +00:00
Richard Allen
5cba60e438 Added ui_RQ3_teamCount1, ui_RQ3_teamCount2 and ui_RQ3_numSpectators for
makro
2002-03-01 20:02:34 +00:00
Andrei Drexler
0fbc5770aa Added CVAR_ARCHIVE flag to some g_RQ3 cvars 2002-03-01 18:50:26 +00:00
Richard Allen
f9b6692422 Cleanups and removal of g_RQ3_sniperup 2002-03-01 18:21:26 +00:00
Scott Brooks
02fa6d4eec weapons stats on server side - spelling fixed, and forgot ssg3000 and kicks 2002-02-28 06:09:23 +00:00
Scott Brooks
b110c37ece weapons stats on server side 2002-02-28 05:42:31 +00:00
Scott Brooks
297c130bdf weapons stats on client side 2002-02-28 05:41:54 +00:00
Richard Allen
86b1f40473 More spectatorfixes and finally stopped all fallingdamage anims and
sounds during LCA.
2002-02-27 01:54:29 +00:00
Richard Allen
fcc69b27aa Fixed death on switching teams while dead 2002-02-26 21:59:10 +00:00
Richard Allen
bbe8669869 No more bubbles over dead players corpses 2002-02-26 20:55:00 +00:00
Richard Allen
cfbf5c6046 Fixed teamswitching and team broadcasting 2002-02-26 04:59:10 +00:00
Richard Allen
0afa84eae1 Removed CVS headers from this file 2002-02-26 04:30:22 +00:00
Richard Allen
d719b0e918 Getting rid of the triangles over teammates heads by making cg_drawFriend's
default 0
2002-02-26 04:02:53 +00:00
Richard Allen
78f35019e3 Added a newline to the say messages from the server 2002-02-26 03:58:19 +00:00
Richard Allen
43e74a8940 Range can now be set on grenades. 2002-02-26 03:46:53 +00:00
Richard Allen
0188fc9835 Fixed teamsay spilling over to members of the other team 2002-02-26 03:32:02 +00:00
Richard Allen
a9f3719918 Fixing the spectator_free mode not being predicted in the client. 2002-02-26 02:58:47 +00:00
Richard Allen
d438579604 Dead people cant speak to the living any more. 2002-02-26 01:10:19 +00:00
Richard Allen
0ddc32ad4e Fixed a bug that made it impossible to pick up special weapons when player
had selected akimbos or knives
2002-02-25 19:51:26 +00:00
Richard Allen
93b03c0ea6 Fixed the use ESC and join menu to join teams when dead players are
spectating in TP mode.
Tuned the autorespawn system a bit.  Now dead ppl. are dead for a very
small time before they are made into spectators.
2002-02-25 19:41:53 +00:00
Richard Allen
4846491ea6 Added [DEAD] tags infront of players names where appropriate and made
the server log conversation like AQ does.
2002-02-25 17:54:57 +00:00
Daniel Simoes
0c8f535612 Follow Spect Players- Draws the gun 2002-02-24 20:49:07 +00:00
Richard Allen
f3c0f0548d Make it OK to frag teammates after rounds are over (no -1) 2002-02-24 18:49:21 +00:00
Richard Allen
bede62fd3b Added a cvar to control sniper behavior g_RQ3_sniperup. Def 0. if set yo 1
it makes players spawn with the sniper up.
2002-02-24 18:12:19 +00:00
Richard Allen
dcf24e791f Cleaned up EquipPlayer() and made snipers spawn with pistol in hand 2002-02-24 17:56:44 +00:00
Richard Allen
45ed6e122c Fixed a bug where the mode of knifes and grenades where reset to slashing
and short throw.
2002-02-24 16:40:35 +00:00
Andrei Drexler
ff98c87768 Even more fixes to the shortcut keys code.
Added more info to the header, too :)
2002-02-24 00:54:12 +00:00
Daniel Simoes
50d0af18a4 Changed Sniper code and Cam code 2002-02-23 18:07:46 +00:00
Richard Allen
05eeb448ce Added debugging to help find what was going with can't find item for weapon
error that crash the server.
2002-02-23 16:55:09 +00:00
Andrei Drexler
874c6c7119 Improved the code that checks for shortcut keys, it runs a lot faster now
Before that - added support for shortcut keys, 3d model rotation, model origin offset, new command to bring up the weapon menu and a cvar to be used in the player options menu. Also improved the remapShader command.
2002-02-23 15:02:23 +00:00
Richard Allen
a38c90e2d8 Fixed a few bugs and did some cleanups 2002-02-22 02:13:13 +00:00
Richard Allen
5197b4401d Added support for the TA_UI into the Linux Makefile 2002-02-22 00:35:16 +00:00
Richard Allen
2d0a505ebd Converted files back from M$ format and added cvs headers again. 2002-02-21 20:10:16 +00:00
Andrei Drexler
c100c543ae no message 2002-02-21 18:40:25 +00:00
Bryce Hutchings
272d246553 LCA fix 2002-02-11 00:30:23 +00:00
Bryce Hutchings
9e8a6b8c9f took some debug info out 2002-02-10 22:02:06 +00:00
Daniel Simoes
644fd07f42 Saving persistant and other data on some events.. 2002-02-10 21:21:23 +00:00
Richard Allen
2950d7d590 Added new SPECTATOR_ZCAM spec mode. 2002-02-10 18:38:42 +00:00
Richard Allen
da40e10a15 Attempting to fix the camera freeze in the begining of the game 2002-02-10 17:20:45 +00:00
Richard Allen
2d6513af0b Attempting to intergrate zcam better into rq3 and a fix for lights.wav 2002-02-10 16:26:55 +00:00
Bryce Hutchings
2ec2b9a5d2 many changes to scoreboard (deaths/second mode) 2002-02-10 08:17:08 +00:00
Bryce Hutchings
be55ca880e added deaths to the scoreboard 2002-02-10 08:16:12 +00:00
Richard Allen
f72621755b Fix #1 to zcam jitter. More is probably needed. 2002-02-10 04:55:28 +00:00
Bryce Hutchings
8174db0722 re-added zcam #define 2002-02-10 02:49:28 +00:00
Richard Allen
4a6b18a2f7 Adding ta_ui files from Makro into CVS 2002-02-10 02:36:52 +00:00
Daniel Simoes
31b4e54f17 Spectator code: +attack button to change view, and jump to switch player 2002-02-09 18:27:44 +00:00
Richard Allen
3d450e0e94 Added zcam files 2002-02-09 01:07:14 +00:00
Richard Allen
0effa32e21 Adding cvs tags to the new files 2002-02-09 00:14:08 +00:00
Richard Allen
21933e148e Adding CVS tags to the new files 2002-02-09 00:13:01 +00:00
Richard Allen
e619e05d3a Fixed spectator follow and free and updated zcam to 1.04 and added the
missing zcam files.
2002-02-09 00:10:12 +00:00
Daniel Simoes
884994dfaa Spec code changes 2002-02-08 18:59:01 +00:00
Richard Allen
12aeabe981 Fixing "No newline at end of file" Warnings Linux keeps giving me 2002-02-08 18:00:34 +00:00
Bryce Hutchings
0d0b207c63 scoreboard timer thing added 2002-02-08 05:59:09 +00:00
Bryce Hutchings
05a0873a5f cg_drawcleanrect declaration added. 2002-02-08 05:52:18 +00:00
Bryce Hutchings
51df25ac08 Score sorting for >= GT_TEAM fixed 2002-02-07 23:47:06 +00:00
Bryce Hutchings
781b7be2ce fixed a bug in G_Combat that assumed pointers waren't NULL (only in DLLs was it a problem) 2002-02-07 23:31:22 +00:00
Daniel Simoes
35181bc1e6 Small fix.. 2002-02-07 23:01:07 +00:00
Bryce Hutchings
1e5a6a7305 AddScore bug fixed. I thought I put this in already! 2002-02-07 21:01:48 +00:00
Daniel Simoes
ffce2112c1 TP Scores bug fix 2002-02-06 12:06:48 +00:00
Richard Allen
f3339180b6 Fix the instant spectate on death and an attempt to fix the scores 2002-02-06 03:10:43 +00:00
Daniel Simoes
e146dbb353 More on matchmode.. 2002-02-05 23:42:06 +00:00
Richard Allen
4ed445fd36 Cleaning up player_die and possibly fixing the scores 2002-02-05 10:45:31 +00:00
Richard Allen
166f379675 Debugging message gone and cleanup of Antistick routinr 2002-02-05 10:04:41 +00:00
Richard Allen
3a56bcbfbb Fixed a typo in knives name 2002-02-04 05:44:00 +00:00
Richard Allen
3efc92b915 scoreStartTime definition missing 2002-02-04 02:17:39 +00:00
Richard Allen
c9e52d8730 removed an extraneous return value from a void routine 2002-02-04 02:05:28 +00:00
Richard Allen
8d1a012b8d Blazes old passwd removed ;) 2002-02-04 01:47:37 +00:00
Richard Allen
ba007d5836 Housecleaning 2002-02-04 01:29:24 +00:00
Bryce Hutchings
c870e51e67 oops =D 2002-02-04 00:31:40 +00:00
Bryce Hutchings
5e77f417fa New physics 2002-02-04 00:30:35 +00:00
Bryce Hutchings
a8559fde12 New TP scoreboard 2002-02-04 00:23:05 +00:00
Bryce Hutchings
40e184a58c Added DrawCleanBox for scoreboard 2002-02-04 00:22:50 +00:00
Daniel Simoes
a68414cfa8 Matchmode: Teams Ready/Not Ready goes by cvar MM_team1/2 2002-02-04 00:11:12 +00:00
Daniel Simoes
b2fa2f2d3b More Matchmode code 2002-02-03 21:24:12 +00:00
Daniel Simoes
9d16185f5b More Matchmode code and fixed 2 bugs in TP 2002-02-03 21:23:51 +00:00
Daniel Simoes
fb84e2e787 Matchmode stuff 2002-02-02 21:57:58 +00:00
Daniel Simoes
eabb934d1e Matchmode: Adding Captains 2002-02-02 20:39:09 +00:00
Daniel Simoes
66bb85d216 Matchmode.. 2002-02-02 16:34:02 +00:00
Richard Allen
cba8eedc9f Added for slicer 2002-02-02 16:27:59 +00:00
Richard Allen
8127b22e24 Updated the Linux Makefile to know about slicer's new files. 2002-02-01 01:35:37 +00:00
Daniel Simoes
c5cfb5228e Adding Matchmode: just a few basics and files... 2002-02-01 01:00:36 +00:00
Daniel Simoes
c6719e61da Adding Matchmode: just a few basics and files... 2002-01-31 23:55:05 +00:00
Scott Brooks
f2f94ee636 some basic work with the trains/elevators 2002-01-31 02:55:58 +00:00
Scott Brooks
934b86730e err, make that playerstats command 2002-01-31 02:53:28 +00:00
Scott Brooks
e296f257b2 some basic work on the trains/elevators 2002-01-31 02:52:49 +00:00
Richard Allen
04eaf92504 Adding limchasecam. 2002-01-31 02:25:31 +00:00
Richard Allen
4109f03f9e FF/no-FF fixes. g_friendlyFire 0 = no FF, 1 = FF, 2 = no FF + knockback 2002-01-31 01:53:30 +00:00
Bryce Hutchings
dfa3a47fdd EnableBreath added for mappers (TA thing) 2002-01-30 07:37:25 +00:00
Richard Allen
50eec79021 Further fixes to antistick 2002-01-29 03:13:45 +00:00
Richard Allen
6067b5dead Make the right effect when rounds hit the new SURF_HARDMETAL surface. 2002-01-27 14:02:51 +00:00
Richard Allen
a11e66ea77 temp hack removed 2002-01-27 13:42:19 +00:00
Richard Allen
efda1c2acd Teamplay antistick system. 2002-01-27 13:33:28 +00:00
Richard Allen
3a304da2c0 Added the teamplay files to the game compile bat files. 2002-01-24 17:46:11 +00:00
Richard Allen
1de6a342d5 Adding func_explosive and a few new surfaceparms 2002-01-24 14:20:53 +00:00
Richard Allen
23f679b5a8 Make use of NiceAsses ClearBodyQue() between rounds 2002-01-23 15:59:43 +00:00
Bryce Hutchings
a40b1e07f1 body sinkage removed
weapon reset fixed
2002-01-23 15:26:31 +00:00
Richard Allen
756a8f32d4 Changed the knifes fix a bit 2002-01-21 20:03:15 +00:00
Richard Allen
b81bba506f Fixed a bug that didnt allow knifes to be selected as primary weapon 2002-01-21 19:52:31 +00:00
Richard Allen
21fc0e4181 Added a small workaround for the HoldableItem not found crash during
mapchanges.
2002-01-14 07:31:33 +00:00
Bryce Hutchings
95a9f25d00 No more default 800 gravity on items
Thrown knife+Glass fix - NiceAss
2002-01-14 01:20:45 +00:00
Bryce Hutchings
8b181630b7 No more default 800 gravity on items - NiceAss 2002-01-14 01:19:23 +00:00
Richard Allen
ba6770c1bc Added the LCA sounds. 2002-01-13 02:57:13 +00:00
Lance Burton
ac1f6f2df1 Added g_teamplay.c and g_teamplay.h 2002-01-13 01:06:59 +00:00
Lance Burton
374e89991e Verify we have a valid client pointer before using its members 2002-01-12 20:02:16 +00:00
Lance Burton
9e58e93ff0 Fixed a few more instances of strcmp(blah,NULL) 2002-01-12 20:00:49 +00:00
Richard Allen
f9ea1c5555 Added a fix from Niceass. (cg_drawgun affecting other player models) 2002-01-12 15:18:20 +00:00
Richard Allen
7cb1bc7291 Added the two new files for TP I forgot during the main TP commit 2002-01-11 20:23:41 +00:00
Richard Allen
4ef01cfc37 Adding TP to main branch 2002-01-11 20:20:58 +00:00
Richard Allen
7ea950aa1b Formatted the source in non DOS format. 2002-01-11 19:48:33 +00:00
Richard Allen
84a8457ba5 Cleaning house in the source folders. Removed what looks like old backup
files from editors.
2002-01-11 19:36:28 +00:00
Richard Allen
d690c0d5e5 I made a Booboo with the Log tag. 2001-12-31 16:28:42 +00:00
Richard Allen
2f252bc7e1 Moved NiceAss to the progrsmming section in credits. Added myself. 2001-12-31 16:21:23 +00:00
Richard Allen
63d06c678a Added CVS Id and CVS Log tags to all files. 2001-12-31 16:16:59 +00:00
Bryce Hutchings
7568fda611 Release 25 Game 2001-12-17 15:08:34 +00:00
Bryce Hutchings
1520497f0b Release 25 CGame 2001-12-17 15:06:41 +00:00
Bryce Hutchings
f3fbe78e9c Release 25 UI 2001-12-17 15:01:02 +00:00
Michael Bruce
7ad6e28bb3 Updated to filter the in-game browser. 2001-12-02 03:24:46 +00:00
Michael Bruce
614ddfd561 testing 2001-12-02 03:19:57 +00:00
Scott Brooks
a2209aa713 User changeable crosshairs 2001-12-01 09:05:14 +00:00
Bryce Hutchings
f530afb4ab release 23 2001-11-25 23:17:41 +00:00
Bryce Hutchings
feb975fc8b release 23 2001-11-25 23:04:08 +00:00
Scott Brooks
bde7cf3a8a cg_drawgun 0 will now properly play gun noises 2001-11-24 23:55:56 +00:00
Bryce Hutchings
6d4576f314 Removed various comments 2001-11-15 07:06:33 +00:00
Victor Chow
360a3cc882 Elder:
VM 0-22-00
UI credits (BETA PENDING)
2001-11-15 07:05:10 +00:00
Victor Chow
b85719ec34 Elder:
VM 0-22-00
Client-side (BETA PENDING)
-just removal of some debug messages
2001-11-15 07:04:46 +00:00
Victor Chow
3d159ba382 Elder:
0-21-00 (BETA 1 Pending)
UI
2001-11-15 04:20:46 +00:00
Victor Chow
ab6ec2739f Elder:
0-21-00 (BETA 1 Pending)
Server-Side
2001-11-15 04:20:18 +00:00
Bryce Hutchings
0850476274 Waits for pin-pull animation before throwing - NiceAss 2001-11-14 06:57:40 +00:00
Victor Chow
d090ed8331 Elder:
VM 0-20-00
UI
2001-11-14 05:04:59 +00:00
Victor Chow
322e8aa7de Elder:
VM 0-20-00
Server-Side
2001-11-14 05:04:29 +00:00
Victor Chow
f1331b7ee2 Elder:
VM 0-20-00
Client-Side
2001-11-14 05:01:18 +00:00
Victor Chow
da77ea9bef Elder:
0-19-00 VMs
UI
2001-11-13 05:32:49 +00:00
Victor Chow
1ee916a8c3 Elder:
0-19-00 VMs
Client-side
2001-11-13 05:32:07 +00:00
Bryce Hutchings
92bf99387e Mostly fixed dropeweapon not getting stuck in walls - NiceAss 2001-11-13 05:18:59 +00:00
Victor Chow
1cf37f2ff5 Elder:
Pre- 0-18-00 VMs
Server-Side
2001-11-12 09:01:21 +00:00
Victor Chow
d7b5d29544 Elder:
Pre- 0-18-00 VMs
Client-Side
2001-11-12 08:59:46 +00:00
Bryce Hutchings
33d527bf99 Fixed ducking in mid-air bug - NiceAss 2001-11-12 07:59:19 +00:00
Victor Chow
b3ac854a9b Elder:
Item strobe effect (pre-0-18-00 VMs)
Client-side
2001-11-12 00:56:53 +00:00
Bryce Hutchings
fc52427dc8 Fixed my fix for doors-->spectators/players - NiceAss 2001-11-11 23:59:17 +00:00
Bryce Hutchings
05a49b6eae Shell ejection fix (location) for ducking - NiceAss 2001-11-11 20:03:09 +00:00
Victor Chow
c24d952d34 Elder:
VM 0-17-00
Server-side
2001-11-11 07:24:27 +00:00
Victor Chow
4371354291 Elder:
VM 0-17-00
Client-side
2001-11-11 07:23:16 +00:00
Victor Chow
c4638e632a Elder:
VM 0-16-00
Server-side
2001-11-08 02:37:32 +00:00
Victor Chow
f311101353 Elder:
VM 0-16-00
Client-side
2001-11-08 02:37:11 +00:00
Bryce Hutchings
929db5bd13 Fixed a spectator bug related to doors (NiceAss) 2001-11-07 06:38:13 +00:00
Scott Brooks
ee8f3f89e3 Fixed /kills 2001-11-04 21:12:37 +00:00
Victor Chow
4a783a8f29 Elder:
Testing stuff
2001-10-31 00:12:19 +00:00
Richard Allen
a0b1c7fb4d Changed the order of the weapons. 2001-10-31 00:00:08 +00:00
Victor Chow
fad3e5b9d2 Elder:
0-15-00 VMs
UI portion
2001-10-30 23:26:50 +00:00
Victor Chow
4f41b8b094 Elder:
0-15-00 VMs
Server-side
2001-10-30 23:26:03 +00:00
Victor Chow
19d863fa5d Elder:
0-15-00 VMs
Client-side
2001-10-30 23:23:04 +00:00
Richard Allen
af767d3b8f Final tweaks. QVM's now compila and work when compiled under Linux. 2001-10-30 17:53:30 +00:00
Richard Allen
cb90148a07 Fixing errors that caused errors/Warnings when compiling under linux. 2001-10-29 09:58:44 +00:00
Richard Allen
2e28e3e710 Added a Makefile to create pvm's under Linux 2001-10-29 09:33:57 +00:00
Bryce Hutchings
64667320ce knife velocity modification (NiceAss) 2001-10-29 01:28:57 +00:00
Scott Brooks
78749c26ce Score fixes 2001-10-28 01:17:03 +00:00
Scott Brooks
669f29d4ee tr_sine collisions = My Bitch! 2001-10-17 00:40:15 +00:00
Victor Chow
197b81662b Elder:
Code for 0-14-00 VMs
UI (yes, a small UI update heh)
2001-10-11 22:53:10 +00:00
Victor Chow
0d6cebd40c Elder:
Code for 0-14-00 VMs
Server-side
2001-10-11 22:52:43 +00:00
Victor Chow
9839e288a6 Elder:
Code for 0-14-00 VMs
Client-side
2001-10-11 22:50:58 +00:00
Scott Brooks
cbd8ffcde8 cvar cheat protection 2001-09-16 04:04:31 +00:00
Victor Chow
c0bef62b6e Elder:
Code for 0-12-00 VMs
Server-side
Yes, there is some bot code updates =)
2001-09-11 00:12:29 +00:00
Victor Chow
1b12240f15 Elder:
Code for 0-12-00 VMs
Client-side
2001-09-11 00:11:00 +00:00
Victor Chow
94e995d561 Elder:
Code for 0-11-00 VM release
Client-side
2001-09-01 16:15:01 +00:00
Victor Chow
58a94376e0 Elder:
Code for 0-11-00 VM release
Server-side
2001-09-01 16:14:14 +00:00
Scott Brooks
50d1af5408 Ramp jumping = better ln 460 in bg_pmove.c 2001-08-31 13:27:20 +00:00
Victor Chow
9e2222ecf1 Elder:
Code for the 0-10-0x VM releases
Server-side
2001-08-30 09:47:39 +00:00
Victor Chow
8ea88d097b Elder:
Code for the 0-10-0x VM releases
Client-side
2001-08-30 09:42:25 +00:00
Scott Brooks
949ab8c2b0 ssg animations 2001-08-25 00:05:20 +00:00
Victor Chow
7a2a051932 Elder:
Code for VM 0-09-00
Client-side
2001-08-18 20:01:21 +00:00
Victor Chow
b3ce590831 Elder:
Code for VM 0-09-00
Server-side
2001-08-18 19:59:25 +00:00
Scott Brooks
ffaf084371 Knife breaking glass 2001-08-17 21:53:44 +00:00
Victor Chow
2a5aacc346 Elder:
New code for upcoming VM 0-09-00
Server-side
2001-08-17 20:48:18 +00:00
Victor Chow
7b3547e2b5 Elder:
New code for upcoming VM 0-09-00
Client-side
2001-08-17 20:38:54 +00:00
Scott Brooks
4956cd281e HC reload 2001-08-17 14:28:52 +00:00
Victor Chow
5634cc1b9c Elder:
Code updates for VM 0-08-00
UI (not much)
2001-08-13 17:27:18 +00:00
Victor Chow
f4cf1c8a3b Elder:
Code updates for VM 0-08-00
Server-side
2001-08-13 17:26:53 +00:00
Victor Chow
3408381bf7 Elder:
Code updates for VM 0-08-00
Client-side
2001-08-13 17:25:06 +00:00
Victor Chow
67ac416c21 Elder:
Various fixes succeeding the VM 0-07-xx series
2001-08-06 19:15:00 +00:00
Scott Brooks
4acc3b34d7 playerstats 2001-08-03 22:46:49 +00:00
Victor Chow
1981b279da Elder:
Fixed a bool that was set to qtrue -- should be qfalse for mods (relates to CD key)
2001-08-02 21:58:12 +00:00
Scott Brooks
5f3e8c1380 no message 2001-08-02 21:53:38 +00:00
Victor Chow
8d08ea4b10 Elder:
Minor changes to get cgame to compile as VMs
2001-08-02 21:41:39 +00:00
Scott Brooks
4059b9692f 1.29h merge 2001-08-01 21:08:14 +00:00
Scott Brooks
ba6adc656a 1.29h merge beware of the bg_public.h problem 2001-08-01 21:07:48 +00:00
Scott Brooks
5ee3d4a0ca no message 2001-08-01 21:07:18 +00:00
Victor Chow
ac95113242 Elder:
1.29h source port files
cgame module
2001-08-01 20:03:09 +00:00
Victor Chow
3f461d7e4d Elder:
1.29h source port files
2001-08-01 19:59:40 +00:00
Scott Brooks
f8729be656 Merge to 1.29h 2001-08-01 19:52:17 +00:00
Victor Chow
00a4ce5710 Elder:
So we can merge properly into the 1.29h code base
2001-08-01 18:28:38 +00:00
Scott Brooks
d6c8711b50 ramp jump code 2001-07-30 17:09:19 +00:00
Victor Chow
512a7008ab Elder:
Last batch of updated for the 0-06-00 VMs
Note: Kevlar is still messed up
2001-07-28 18:28:34 +00:00
Victor Chow
d360e123de Elder:
Last batch of updated for the 0-06-00 VMs
2001-07-28 18:27:50 +00:00
Victor Chow
058281a050 Elder:
For the coming 0-06-xx VMs
Lots of item stuff + more
2001-07-28 14:12:11 +00:00
Scott Brooks
21b2fc4497 added cg_rq3_anouncer to turn off anouncer voice 2001-07-28 13:56:28 +00:00
Scott Brooks
81f8573e99 fixed weapon animations 2001-07-28 12:32:54 +00:00
Scott Brooks
01f7221980 fixed weapon animations 2001-07-28 02:49:18 +00:00
Scott Brooks
9ffeb01ba1 no message 2001-07-28 02:35:31 +00:00
Scott Brooks
b1a3e11aa6 weapon animations 2001-07-28 02:24:11 +00:00
Duff Man
e238f1f794 no message 2001-07-27 00:21:23 +00:00
Victor Chow
7d88ec6da0 Elder:
Updates for 0-05-xx + stuff to be released in 0-05-01
Server portion has stuff like fixed 3rb/semi-auto, fixed breakables, etc.
2001-07-24 01:50:01 +00:00
Victor Chow
0d3a1a7009 Elder:
Updates for 0-05-xx + stuff to be released in 0-05-01
Client portion has adjusted HUD, small fixes here and there
2001-07-24 01:49:02 +00:00
Victor Chow
231ffd675d Elder:
Sync with VM 0-04-00 release
Fixes a ton of stuff, adds some new goodies
CGame Component
2001-07-16 01:41:36 +00:00
Victor Chow
732f73a910 Elder:
Sync with VM 0-04-00 release
Fixes a ton of stuff, adds some new goodies
2001-07-16 01:40:33 +00:00
Scott Brooks
05b8566b24 little change to ladder movement 2001-07-15 19:38:32 +00:00
Scott Brooks
3a336d349c Blaze: Falling damage tweaks 2001-07-10 01:26:35 +00:00
Victor Chow
bb4f35017c Elder:
For VM 0-03-00
Lots of little bug-fixes and stuff
2001-07-09 00:32:10 +00:00
Duff Man
a772993171 Fixed DM scoring message 2001-07-05 02:22:40 +00:00
Victor Chow
f5b2003314 Elder:
Updates corresponding to VM Builds 0-02-01 to 0-02-03
Contains new load screen stuff and minor adjustments to UI
2001-07-03 10:28:08 +00:00
Victor Chow
48382a7c36 Elder:
Updates corresponding to VM Builds 0-02-01 to 0-02-03
Contains new load screen stuff
2001-07-03 10:27:17 +00:00
Victor Chow
a02ee98e97 Elder:
Updates corresponding to VM Builds 0-02-01 to 0-02-03
Contains the server crash fix
2001-07-03 10:26:42 +00:00
Victor Chow
316a3ae002 Elder:
Fixes a serious sniper rifle shot crash
2001-07-01 20:20:56 +00:00
Victor Chow
fc11d6fe2e Elder:
Several fixes, some new additions
2001-07-01 05:11:12 +00:00
Duff Man
a59035f44b added preliminary view-kick code 2001-06-30 23:17:08 +00:00
Victor Chow
97eee9464b Elder:
Uhh - made sure the original Q3 items were "first" in the enum
2001-06-28 00:51:27 +00:00
Victor Chow
6d54ddd817 Elder:
Quick one - need Q3 and Reaction defs in.
2001-06-28 00:24:52 +00:00
Scott Brooks
65da01b695 no message 2001-06-28 00:18:51 +00:00
Scott Brooks
dd9382a37a no message 2001-06-28 00:13:45 +00:00
Victor Chow
683be36016 Elder:
Locational obits plus several Reaction cmd fixes and game fixes
2001-06-26 02:06:50 +00:00
Victor Chow
3873953762 Elder:
Locational obits plus some Reaction cmd fixes
2001-06-26 01:58:02 +00:00
Duff Man
35b4492795 no message 2001-06-26 00:07:55 +00:00
Duff Man
840b5e4024 added CG_DMRewardEvent 2001-06-25 23:47:33 +00:00
Duff Man
6164ae8a10 no message 2001-06-25 23:46:12 +00:00
Duff Man
bd29c2e1e8 Add EV_DMREWARD to eventnames struct 2001-06-25 23:45:02 +00:00
Duff Man
be2a8c213a Added STAT_STREAK to stats structure 2001-06-25 23:38:05 +00:00
Scott Brooks
c71d8387e8 no message 2001-06-24 06:05:49 +00:00
Victor Chow
4af81ddba2 Elder:
Just a quick UI credit change... nothing big since it's still in the works
2001-06-24 02:09:08 +00:00
Victor Chow
c11637d248 Elder:
Bunch of changes related to VM 0-01-xx series (server side)
2001-06-24 02:08:15 +00:00
Victor Chow
942c397d3a Elder:
Bunch of changes related to VM 0-01-xx series
2001-06-24 02:07:17 +00:00
Victor Chow
ce64cb6c21 Elder:
Heavily fixed the weapon-drop code, plus some other miscellaneous fixes
2001-06-19 02:26:18 +00:00
Victor Chow
51f4bedd30 Elder:
Added the AQ2-style weapon drop spin (sort of)
2001-06-19 02:25:02 +00:00
Scott Brooks
6286e89453 no message 2001-06-19 01:34:02 +00:00
Victor Chow
b37c00c9d0 Elder:
Reworking the sniper zoom and bandage required extensive server changes
to fit the new model.  Also made various fixes.
2001-06-18 01:59:58 +00:00
Victor Chow
3fe61cd477 Elder:
Reworking the sniper zoom and bandage required extensive client changes
to fit the new model.
2001-06-18 00:40:38 +00:00
Scott Brooks
b3b1fe4098 no message 2001-06-18 00:29:23 +00:00
Scott Brooks
06016f16d5 no message 2001-06-18 00:28:47 +00:00
Scott Brooks
11d0a7c300 no message 2001-06-17 20:53:34 +00:00
Scott Brooks
d3c6cb0dc3 no message 2001-06-15 13:43:54 +00:00
Scott Brooks
8598b67697 no message 2001-06-15 13:43:23 +00:00
Scott Brooks
896a51edb2 no message 2001-06-15 13:41:31 +00:00
Victor Chow
77fac512a9 Elder:
Uhm, fixes the really far weapon dropping ... dunno why -
maybe knife code is interfering
2001-06-15 06:11:29 +00:00
Victor Chow
672ecad512 Elder:
Part of the "Fixed" knife code - still needs tweaking, but improved nonetheless
2001-06-15 05:19:52 +00:00
Scott Brooks
ec9c397dad no message 2001-06-13 01:14:31 +00:00
Victor Chow
7af551c738 Elder:
Added/fixed the weapon ammo problem on a dropped weapon
(note: mimics AQ2 behaviour, which is not "real" ammo in the gun =)
2001-06-12 19:29:46 +00:00
Victor Chow
bdca3c4d38 Elder:
Quick one - added bandage notification for leg damage
2001-06-11 23:23:46 +00:00
Victor Chow
725f2284fe Elder:
Fixed some of the new persistant stuff + sniper spread
2001-06-11 23:02:21 +00:00
Victor Chow
93267c42cc Elder:
Fixed/enhanced door code, plus removed timestamp check in g_items.c
RQ3 weaponthink.
2001-06-11 19:34:32 +00:00
Scott Brooks
bb22f48f4f no message 2001-06-11 06:12:32 +00:00
Victor Chow
4c5f58c8cf Elder:
Fixed/optimized the weapon drop/item pick-up code
2001-06-10 08:54:33 +00:00
Victor Chow
e02ad6dcd3 Elder:
Added a server cmd for the dropweapon code
2001-06-10 08:53:28 +00:00
Victor Chow
9092878c49 Elder:
Major changes from the the alpha pak release on June 8th
I have it documented in my worklog
2001-06-10 06:46:06 +00:00
Victor Chow
85a0dece4b Elder: Worked in conjunction with the cgame module
Fixed bugs, added some new functionality
(e.g. akimbos, func_breakable+, etc.)
2001-06-08 04:47:30 +00:00
Victor Chow
18668685ab Elder: Worked on hammering out some of the long-time bugs
plus started development on the new hud.
It also needs a few additional assets in the coming alpha pak
2001-06-08 04:35:50 +00:00
Victor Chow
59c64315e3 Elder: Made a LOT of changes to the UI -
new media also required so don't run it without getting the new alpha
pak from the FTP (which will be available by Friday June 8, 2001)

This is still in major development.
Things will change.
2001-06-08 04:27:31 +00:00
Dan Chin
98f7c6b633 all: section 2001-05-21 04:55:30 +00:00
Dan Chin
c83958adbb Added Changelog.txt 2001-05-21 04:33:46 +00:00
Richard Allen
e696243c49 Initial revision 2001-05-06 20:50:27 +00:00