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https://github.com/ReactionQuake3/reaction.git
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Removed all those ifdefs for zcam.
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c45a75013b
commit
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8 changed files with 26 additions and 37 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.38 2002/03/30 21:51:42 jbravo
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// Removed all those ifdefs for zcam.
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//
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// Revision 1.37 2002/03/30 02:29:43 jbravo
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// Lots of spectator code updates. Removed debugshit, added some color.
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//
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@ -945,9 +948,7 @@ void CG_InitConsoleCommands( void ) {
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trap_AddCommand ("choose");
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trap_AddCommand ("drop");
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// JBravo: for zcam
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#ifdef __ZCAM__
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trap_AddCommand ("camera");
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#endif
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// JBravo: for radio
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trap_AddCommand ("radio");
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trap_AddCommand ("radiogender");
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.60 2002/03/30 21:51:42 jbravo
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// Removed all those ifdefs for zcam.
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//
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// Revision 1.59 2002/03/24 22:48:29 niceass
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// cg_draw change for scoreboard
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//
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@ -88,7 +91,6 @@
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// so there is NO persistant data between levels on the client side.
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// If you absolutely need something stored, it can either be kept
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// by the server in the server stored userinfos, or stashed in a cvar.
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#define __ZCAM__
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#ifdef MISSIONPACK
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#define CG_FONT_THRESHOLD 0.1
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.66 2002/03/30 21:51:42 jbravo
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// Removed all those ifdefs for zcam.
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//
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// Revision 1.65 2002/03/30 17:37:48 jbravo
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// Added damage tracking to the server. Added zcam flic mode. cleaned up g_damage.
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//
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@ -98,10 +101,7 @@
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#include "g_local.h"
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// JBravo: need TP functions
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#include "g_teamplay.h"
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#ifdef __ZCAM__
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#include "zcam.h"
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#endif /* __ZCAM__ */
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//Elder: got rid of these
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.56 2002/03/30 21:51:42 jbravo
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// Removed all those ifdefs for zcam.
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//
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// Revision 1.55 2002/03/30 02:29:43 jbravo
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// Lots of spectator code updates. Removed debugshit, added some color.
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//
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@ -107,9 +110,7 @@
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// Copyright (C) 1999-2000 Id Software, Inc.
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//
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#include "g_local.h"
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#ifdef __ZCAM__
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#include "zcam.h"
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#endif /* __ZCAM__ */
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// JBravo: fixme. Hack to use SelectInitialSpawnPoint() in ClientSpawn.
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gentity_t *SelectInitialSpawnPoint( vec3_t origin, vec3_t angles );
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@ -1707,9 +1708,7 @@ void ClientDisconnect( int clientNum ) {
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}
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}
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#ifdef __ZCAM__
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camera_disconnect (ent);
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#endif /* __ZCAM__ */
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// send effect if they were completely connected
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if ( ent->client->pers.connected == CON_CONNECTED
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.84 2002/03/30 21:51:42 jbravo
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// Removed all those ifdefs for zcam.
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//
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// Revision 1.83 2002/03/30 02:29:43 jbravo
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// Lots of spectator code updates. Removed debugshit, added some color.
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//
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@ -153,9 +156,7 @@
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// Copyright (C) 1999-2000 Id Software, Inc.
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//
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#include "g_local.h"
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#ifdef __ZCAM__
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#include "zcam.h"
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#endif /* __ZACM__ */
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//Blaze: was there a extra ../ here?
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#include "../ui/menudef.h" // for the voice chats
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@ -2953,10 +2954,8 @@ void ClientCommand( int clientNum ) {
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//Elder: stuff for dropping items
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else if (Q_stricmp (cmd, "dropitem") == 0)
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Cmd_DropItem_f( ent );
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#ifdef __ZCAM__
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else if (Q_stricmp (cmd, "camera") == 0)
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camera_cmd ( ent );
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#endif /* __ZCAM__ */
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else if (Q_stricmp (cmd, "playerstats") == 0)
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{
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Cmd_PlayerStats_f( ent );
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.60 2002/03/30 21:51:42 jbravo
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// Removed all those ifdefs for zcam.
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//
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// Revision 1.59 2002/03/26 11:32:05 jbravo
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// Remember specstate between rounds.
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//
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@ -103,9 +106,6 @@
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// the "gameversion" client command will print this plus compile date
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#define GAMEVERSION "reaction"
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// NiceAss: Took it out until later.
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#define __ZCAM__
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#define BODY_QUEUE_SIZE 8
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// JBravo: Max number of killed enemys to track
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@ -315,11 +315,9 @@ typedef enum {
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SPECTATOR_NOT,
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SPECTATOR_FREE,
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SPECTATOR_FOLLOW,
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#ifdef __ZCAM__
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SPECTATOR_ZCAM,
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SPECTATOR_CAMERA_FLIC,
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SPECTATOR_CAMERA_SWING,
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#endif
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SPECTATOR_SCOREBOARD
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} spectatorState_t;
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@ -407,9 +405,7 @@ typedef struct {
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int records[REC_NUM_RECORDS]; // Elder: for our statistics tracking
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} clientPersistant_t;
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#ifdef __ZCAM__
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struct camera_s;
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#endif /* __ZCAM__ */
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// Elder: spam prevention defaults
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/*
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@ -575,9 +571,7 @@ struct gclient_s {
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#endif
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char *areabits;
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#ifdef __ZCAM__
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struct camera_s *camera;
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#endif /* __ZCAM__ */
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struct camera_s *camera;
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// JBravo adding TP stuff
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int specMode;
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int teamplayWeapon;
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.40 2002/03/30 21:51:42 jbravo
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// Removed all those ifdefs for zcam.
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//
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// Revision 1.39 2002/03/26 10:32:52 jbravo
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// Bye bye LCA lag
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//
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//
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#include "g_local.h"
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#ifdef __ZCAM__
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#include "zcam.h"
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#endif /* __ZCAM__ */
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level_locals_t level;
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@ -613,9 +614,7 @@ void G_InitGame( int levelTime, int randomSeed, int restart ) {
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g_entities[i].client = level.clients + i;
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}
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#ifdef __ZCAM__
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camera_init ();
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#endif /* __ZCAM__ */
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// always leave room for the max number of clients,
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// even if they aren't all used, so numbers inside that
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trap_FS_FCloseFile( level.logFile );
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}
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#ifdef __ZCAM__
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camera_shutdown ();
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#endif /* __ZCAM__ */
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// write all the client session data so we can get it back
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G_WriteSessionData();
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.13 2002/03/30 21:51:42 jbravo
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// Removed all those ifdefs for zcam.
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//
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// Revision 1.12 2002/03/26 11:32:05 jbravo
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// Remember specstate between rounds.
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//
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// Copyright (C) 1999-2000 Id Software, Inc.
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//
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#include "g_local.h"
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#ifdef __ZCAM__
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#include "zcam.h"
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#endif /* __ZCAM__ */
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/*
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trap_Cvar_Set( var, s );
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#ifdef __ZCAM__
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camera_state_save (client);
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#endif /* __ZCAM__ */
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}
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/*
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client->sess.teamLeader = (qboolean)teamLeader;
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client->sess.savedTeam = (team_t)savedTeam;
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#ifdef __ZCAM__
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camera_state_load (client);
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#endif /* __ZCAM__ */
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}
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