Fixed a bug where the mode of knifes and grenades where reset to slashing

and short throw.
This commit is contained in:
Richard Allen 2002-02-24 16:40:35 +00:00
parent ff98c87768
commit 45ed6e122c

View file

@ -5,6 +5,10 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.17 2002/02/24 16:40:35 jbravo
// Fixed a bug where the mode of knifes and grenades where reset to slashing
// and short throw.
//
// Revision 1.16 2002/02/22 02:13:13 jbravo
// Fixed a few bugs and did some cleanups
//
@ -577,14 +581,14 @@ void EquipPlayer (gentity_t *ent)
ent->client->ps.weapon = ent->client->teamplayWeapon;
ent->client->numClips[ WP_PISTOL ] = 1; // extra clip of ammo for pistol
ent->client->ps.ammo[ WP_PISTOL] = RQ3_PISTOL_AMMO;
ent->client->ps.persistant[PERS_WEAPONMODES] |= RQ3_KNIFEMODE;
// ent->client->ps.persistant[PERS_WEAPONMODES] |= RQ3_KNIFEMODE;
if (ent->client->teamplayItem == HI_BANDOLIER) {
bandolierFactor = 2;
grenades = trap_Cvar_VariableIntegerValue( "g_RQ3_tgren" );
if (grenades > 0)
ent->client->ps.ammo[WP_GRENADE] = grenades;
ent->client->ps.persistant[PERS_WEAPONMODES] |= RQ3_GRENSHORT;
// ent->client->ps.persistant[PERS_WEAPONMODES] |= RQ3_GRENSHORT;
} else {
bandolierFactor = 1;
}