allow RQ3_weapon_name to map to weapon_name to make radiant work better

This commit is contained in:
Scott Brooks 2002-03-10 21:42:44 +00:00
parent 4464afa624
commit 435c224bd8
1 changed files with 33 additions and 0 deletions

View File

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.10 2002/03/10 21:42:44 blaze
// allow RQ3_weapon_name to map to weapon_name to make radiant work better
//
// Revision 1.9 2002/01/24 14:20:53 jbravo
// Adding func_explosive and a few new surfaceparms
//
@ -327,6 +330,36 @@ qboolean G_CallSpawn( gentity_t *ent ) {
else if (!strcmp(ent->classname, "ammo_rockets"))
ent->classname = "ammo_shells";
//Blaze: let us support RQ3_weapon name so radiant works nicer
if (!strcmp(ent->classname,"RQ3_weapon_knife"))
ent->classname = "weapon_knife";
else if (!strcmp(ent->classname,"RQ3_weapon_pistol"))
ent->classname = "weapon_pistol";
else if (!strcmp(ent->classname,"RQ3_weapon_m3"))
ent->classname = "weapon_m3";
else if (!strcmp(ent->classname,"RQ3_weapon_mp5"))
ent->classname = "weapon_mp5";
else if (!strcmp(ent->classname,"RQ3_weapon_handcannon"))
ent->classname = "weapon_handcannon";
else if (!strcmp(ent->classname,"RQ3_weapon_ssg3000"))
ent->classname = "weapon_ssg3000";
else if (!strcmp(ent->classname,"RQ3_weapon_m4"))
ent->classname = "weapon_m4";
else if (!strcmp(ent->classname,"RQ3_weapon_grenade"))
ent->classname = "weapon_grenade";
//Elder: map Q3DM ammo -> RQ3 ammo
if (!strcmp(ent->classname,"RQ3_ammo_mk23"))
ent->classname = "ammo_mk23";
else if (!strcmp(ent->classname, "RQ3_ammo_ssg3000"))
ent->classname = "ammo_ssg3000";
else if (!strcmp(ent->classname, "RQ3_ammo_mp5"))
ent->classname = "ammo_mp5";
else if (!strcmp(ent->classname, "RQ3_ammo_m4"))
ent->classname = "ammo_m4";
else if (!strcmp(ent->classname, "RQ3_ammo_shells"))
ent->classname = "ammo_shells";
/*
//Elder: old stuff
if (!strcmp(ent->classname,"weapon_gauntlet")) ent->classname = "weapon_knife";