spectator going through doors no longer reset viewangle

This commit is contained in:
Bryce Hutchings 2002-03-16 08:46:32 +00:00
parent fcada2358f
commit 879bb46829

View file

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.23 2002/03/16 08:46:32 niceass
// spectator going through doors no longer reset viewangle
//
// Revision 1.22 2002/03/02 12:24:30 jbravo
// Removed some debugging messages
//
@ -162,8 +165,8 @@ void TeleportPlayer( gentity_t *player, vec3_t origin, vec3_t angles ) {
player->client->ps.origin[2] += 1;
// spit the player out
AngleVectors( angles, player->client->ps.velocity, NULL, NULL );
VectorScale( player->client->ps.velocity, 400, player->client->ps.velocity );
// AngleVectors( angles, player->client->ps.velocity, NULL, NULL );
// VectorScale( player->client->ps.velocity, 400, player->client->ps.velocity );
player->client->ps.pm_time = 160; // hold time
player->client->ps.pm_flags |= PMF_TIME_KNOCKBACK;
@ -171,7 +174,7 @@ void TeleportPlayer( gentity_t *player, vec3_t origin, vec3_t angles ) {
player->client->ps.eFlags ^= EF_TELEPORT_BIT;
// set angles
SetClientViewAngle( player, angles );
// SetClientViewAngle( player, angles );
// kill anything at the destination
if ( player->client->sess.sessionTeam != TEAM_SPECTATOR ) {