Pre- 0-18-00 VMs
Server-Side
This commit is contained in:
Victor Chow 2001-11-12 09:01:21 +00:00
parent d7b5d29544
commit 1cf37f2ff5
5 changed files with 37 additions and 24 deletions

View File

@ -977,6 +977,8 @@ int ThrowWeapon( gentity_t *ent, qboolean forceThrow )
xr_drop= dropWeapon( ent, xr_item, 0, FL_DROPPED_ITEM | FL_THROWN_ITEM );
xr_drop->count= -1; // XRAY FMJ 0 is already taken, -1 means no ammo
// remember who dropped you, child!
xr_drop->s.otherEntityNum = client->ps.clientNum;
client->uniqueWeapons--;
}

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@ -1706,9 +1706,11 @@ void Cmd_Bandage (gentity_t *ent)
^ ANIM_TOGGLEBIT ) | WP_ANIM_DISARM;
}
//Elder: always lower the player model
//Elder: always lower the player model -- removed
/*
ent->client->ps.torsoAnim = ( ( ent->client->ps.torsoAnim & ANIM_TOGGLEBIT )
^ ANIM_TOGGLEBIT ) | TORSO_DROP;
*/
ent->client->ps.weaponTime += BLEED_BANDAGE_TIME;
@ -2152,16 +2154,7 @@ void Cmd_OpenDoor(gentity_t *ent)
}
}
// Hawkisn todo: Must be set on a per-weapon basis, not a per-user basis.
/* Homer: This function is useful only if it applies to all weapons, which is not the case here.
void toggleSemi(gentity_t *ent){
ent->client->semi = !(ent->client->semi);
if(ent->client->semi)
trap_SendServerCommand( ent-g_entities, va("print \"Switched to semi-automatic.\n\""));
else
trap_SendServerCommand( ent-g_entities, va("print \"Switched to full automatic.\n\""));
}
*/
/* Hawkins. Reaction weapon command */
void Cmd_Weapon(gentity_t *ent)
{

View File

@ -361,22 +361,22 @@ int Pickup_Weapon (gentity_t *ent, gentity_t *other, int bandolierFactor) {
break;
case WP_AKIMBO:
//Elder: Should not need to come here
ammotoadd= RQ3_AKIMBO_AMMO;
ammotoadd = RQ3_AKIMBO_AMMO;
break;
case WP_MP5:
ammotoadd= RQ3_MP5_AMMO;
ammotoadd = RQ3_MP5_AMMO;
other->client->uniqueWeapons++;
break;
case WP_M4:
ammotoadd= RQ3_M4_AMMO;
ammotoadd = RQ3_M4_AMMO;
other->client->uniqueWeapons++;
break;
case WP_M3:
ammotoadd= RQ3_M3_AMMO;
ammotoadd = RQ3_M3_AMMO;
other->client->uniqueWeapons++;
break;
case WP_HANDCANNON:
ammotoadd= RQ3_HANDCANNON_AMMO;
ammotoadd = RQ3_HANDCANNON_AMMO;
//Elder: HC gets 2 in chamber and 5 in reserve
//Also sync with M3
//Removed until we can store the amount of ammo in the gun
@ -386,7 +386,7 @@ int Pickup_Weapon (gentity_t *ent, gentity_t *other, int bandolierFactor) {
other->client->uniqueWeapons++;
break;
case WP_SSG3000:
ammotoadd= RQ3_SSG3000_AMMO;
ammotoadd = RQ3_SSG3000_AMMO;
other->client->uniqueWeapons++;
break;
case WP_GRENADE:
@ -402,13 +402,15 @@ int Pickup_Weapon (gentity_t *ent, gentity_t *other, int bandolierFactor) {
default:
//Blaze: Should never hit here
G_Printf("Pickup_Weapon: Given bad giTag: %d\n", ent->item->giTag);
ammotoadd=0;
ammotoadd = 0;
break;
}
//Elder: conditional added to "restore" weapons
if ( other->client->pers.hadUniqueWeapon[ent->item->giTag] == qfalse ||
!((ent->flags & FL_THROWN_ITEM) == FL_THROWN_ITEM) ) {
other->client->ps.ammo[ent->item->giTag]= ammotoadd;
if ( !(ent->flags & FL_THROWN_ITEM) ||
(ent->s.otherEntityNum == other->client->ps.clientNum &&
other->client->pers.hadUniqueWeapon[ent->item->giTag] == qfalse ) )
{
other->client->ps.ammo[ent->item->giTag] = ammotoadd;
//Elder: add extra handcannon clips if it's "fresh"
if (ent->item->giTag == WP_HANDCANNON) {
other->client->numClips[ WP_HANDCANNON ] += 5;
@ -420,6 +422,22 @@ int Pickup_Weapon (gentity_t *ent, gentity_t *other, int bandolierFactor) {
}
}
/*
if ( other->client->pers.hadUniqueWeapon[ent->item->giTag] == qfalse ||
!(ent->flags & FL_THROWN_ITEM) ) {
other->client->ps.ammo[ent->item->giTag] = ammotoadd;
//Elder: add extra handcannon clips if it's "fresh"
if (ent->item->giTag == WP_HANDCANNON) {
other->client->numClips[ WP_HANDCANNON ] += 5;
other->client->numClips[ WP_M3 ] += 5;
if (other->client->numClips[ WP_HANDCANNON ] > 13) {
other->client->numClips[ WP_HANDCANNON ] = 14;
other->client->numClips[ WP_M3 ] = 14;
}
}
}
*/
// End Duffman

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@ -572,7 +572,7 @@ void G_BreakGlass( gentity_t *ent, vec3_t point, int mod )
}
G_FreeEntity( ent );
G_Printf("%s shift: %i\n", vtos(impactPoint), shiftCount);
//G_Printf("%s shift: %i\n", vtos(impactPoint), shiftCount);
switch ( shiftCount )
{
case 0:

View File

@ -2408,14 +2408,14 @@ void ReloadWeapon ( gentity_t *ent, int stage )
if (stage == 1 && (ent->client->ps.weapon == WP_SSG3000 ||
ent->client->ps.weapon == WP_M3) )
{
G_Printf("Hit server-side reload stage 1\n");
//G_Printf("Hit server-side reload stage 1\n");
if ( ent->client->ps.weapon == WP_M3 )
ent->client->numClips[WP_HANDCANNON] = ent->client->numClips[WP_M3];
ent->client->numClips[ent->client->ps.weapon]--;
}
else if (stage == 2)
{
G_Printf("Hit server-side reload stage 2\n");
//G_Printf("Hit server-side reload stage 2\n");
ent->client->numClips[ent->client->ps.weapon]--;
// remove an extra clip if using HC or Akimbos
if (ent->client->ps.weapon == WP_HANDCANNON ||