EnableBreath added for mappers (TA thing)

This commit is contained in:
Bryce Hutchings 2002-01-30 07:37:25 +00:00
parent 50eec79021
commit dfa3a47fdd
3 changed files with 24 additions and 9 deletions

View file

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.42 2002/01/30 07:37:25 niceass
// EnableBreath added for mappers (TA thing)
//
// Revision 1.41 2002/01/24 14:20:53 jbravo
// Adding func_explosive and a few new surfaceparms
//
@ -1425,16 +1428,16 @@ extern vmCvar_t cg_blueTeamName;
extern vmCvar_t cg_currentSelectedPlayer;
extern vmCvar_t cg_currentSelectedPlayerName;
extern vmCvar_t cg_singlePlayer;
extern vmCvar_t cg_enableDust;
extern vmCvar_t cg_enableBreath;
extern vmCvar_t cg_singlePlayerActive;
extern vmCvar_t cg_recordSPDemo;
extern vmCvar_t cg_recordSPDemoName;
extern vmCvar_t cg_obeliskRespawnDelay;
extern vmCvar_t cg_enableDust;
#endif
// NiceAss: No longer part of the MissionPack
extern vmCvar_t cg_enableBreath;
//Blaze: Cheat cvars
extern cheat_cvar cheats[30];
// JBravo: To signal cgame that lca is in progress
extern vmCvar_t RQ3_lca;

View file

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.37 2002/01/30 07:37:25 niceass
// EnableBreath added for mappers (TA thing)
//
// Revision 1.36 2002/01/24 14:20:53 jbravo
// Adding func_explosive and a few new surfaceparms
//
@ -221,17 +224,18 @@ vmCvar_t cg_blueTeamName;
vmCvar_t cg_currentSelectedPlayer;
vmCvar_t cg_currentSelectedPlayerName;
vmCvar_t cg_singlePlayer;
vmCvar_t cg_enableDust;
vmCvar_t cg_enableBreath;
vmCvar_t cg_singlePlayerActive;
vmCvar_t cg_recordSPDemo;
vmCvar_t cg_recordSPDemoName;
vmCvar_t cg_obeliskRespawnDelay;
vmCvar_t cg_enableDust;
#endif
//Blaze: cheat struct
cheat_cvar cheats[30];
// JBravo: lca in progress cvar
vmCvar_t RQ3_lca;
// NiceAss: Taken out of the missionpack
vmCvar_t cg_enableBreath;
typedef struct {
vmCvar_t *vmCvar;
@ -326,14 +330,16 @@ static cvarTable_t cvarTable[] = { // bk001129
{ &cg_currentSelectedPlayer, "cg_currentSelectedPlayer", "0", CVAR_ARCHIVE},
{ &cg_currentSelectedPlayerName, "cg_currentSelectedPlayerName", "", CVAR_ARCHIVE},
{ &cg_singlePlayer, "ui_singlePlayerActive", "0", CVAR_USERINFO},
{ &cg_enableDust, "g_enableDust", "0", CVAR_SERVERINFO},
{ &cg_enableBreath, "g_enableBreath", "0", CVAR_SERVERINFO},
{ &cg_singlePlayerActive, "ui_singlePlayerActive", "0", CVAR_USERINFO},
{ &cg_recordSPDemo, "ui_recordSPDemo", "0", CVAR_ARCHIVE},
{ &cg_recordSPDemoName, "ui_recordSPDemoName", "", CVAR_ARCHIVE},
{ &cg_obeliskRespawnDelay, "g_obeliskRespawnDelay", "10", CVAR_SERVERINFO},
{ &cg_hudFiles, "cg_hudFiles", "ui/hud.txt", CVAR_ARCHIVE},
{ &cg_enableDust, "g_enableDust", "0", CVAR_SERVERINFO},
#endif
// NiceAss: Taken out of the missionpack
{ &cg_enableBreath, "g_enableBreath", "0", CVAR_SERVERINFO},
{ &cg_cameraOrbit, "cg_cameraOrbit", "0", CVAR_CHEAT},
{ &cg_cameraOrbitDelay, "cg_cameraOrbitDelay", "50", CVAR_ARCHIVE},
{ &cg_timescaleFadeEnd, "cg_timescaleFadeEnd", "1", 0},

View file

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.16 2002/01/30 07:37:25 niceass
// EnableBreath added for mappers (TA thing)
//
// Revision 1.15 2002/01/14 01:19:23 niceass
// No more default 800 gravity on items - NiceAss
//
@ -1726,10 +1729,11 @@ static void CG_HasteTrail( centity_t *cent ) {
smoke->leType = LE_SCALE_FADE;
}
#ifdef MISSIONPACK
/*
===============
CG_BreathPuffs
// NiceAss: Used now. No londer MISSIONPACK
===============
*/
static void CG_BreathPuffs( centity_t *cent, refEntity_t *head) {
@ -1763,6 +1767,7 @@ static void CG_BreathPuffs( centity_t *cent, refEntity_t *head) {
ci->breathPuffTime = cg.time + 2000;
}
#ifdef MISSIONPACK
/*
===============
CG_DustTrail
@ -2790,8 +2795,9 @@ void CG_Player( centity_t *cent ) {
CG_AddRefEntityWithPowerups( &head, &cent->currentState, ci->team );
#ifdef MISSIONPACK
// NiceAss: Outside the MISSIONPACK
CG_BreathPuffs(cent, &head);
#ifdef MISSIONPACK
CG_DustTrail(cent);
#endif