mirror of
https://github.com/ReactionQuake3/reaction.git
synced 2024-11-11 15:52:30 +00:00
Removed a debug message and did some cleanups
This commit is contained in:
parent
33e04e8ed6
commit
02135f4c82
2 changed files with 61 additions and 67 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.23 2002/04/23 11:24:06 jbravo
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// Removed a debug message and did some cleanups
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//
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// Revision 1.22 2002/04/22 02:27:57 jbravo
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// Dynamic model recognition
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//
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@ -487,7 +490,6 @@ CG_RegisterClientSkin
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static qboolean CG_RegisterClientSkin( clientInfo_t *ci, const char *teamName, const char *modelName, const char *skinName, const char *headModelName, const char *headSkinName ) {
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char filename[MAX_QPATH];
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CG_Printf("debug: modelName = %s, skinName = %s, headModelName = %s, headSkinName = %s\n", modelName, skinName, headModelName, headSkinName);
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/*
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Com_sprintf( filename, sizeof( filename ), "models/players/%s/%slower_%s.skin", modelName, teamName, skinName );
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ci->legsSkin = trap_R_RegisterSkin( filename );
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.64 2002/04/23 11:24:06 jbravo
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// Removed a debug message and did some cleanups
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//
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// Revision 1.63 2002/04/13 15:37:54 jbravo
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// limchasecam has been redone with new spec system
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//
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@ -227,12 +230,11 @@ void AddIP(char *str);
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void CheckTeamRules()
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{
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int winner, i;
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int checked_tie = 0;
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gentity_t *player;
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int winner, i, checked_tie = 0;
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gentity_t *player;
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//Slicer
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if(level.intermissiontime)
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if (level.intermissiontime)
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return;
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level.fps = trap_Cvar_VariableIntegerValue("sv_fps");
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@ -261,13 +263,12 @@ void CheckTeamRules()
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StartLCA();
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} else {
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//Slicer: Adding Matchmode
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if(g_RQ3_matchmode.integer) {
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if(g_RQ3_team1ready.integer && g_RQ3_team2ready.integer)
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if (g_RQ3_matchmode.integer) {
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if (g_RQ3_team1ready.integer && g_RQ3_team2ready.integer)
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trap_SendServerCommand( -1, "cp \"Not enough players to play!\n\"");
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else
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trap_SendServerCommand( -1, "cp \"Both Teams Must Be Ready!\n\"");
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}
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else
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} else
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trap_SendServerCommand( -1, "cp \"Not enough players to play!\n\"");
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MakeAllLivePlayersObservers();
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@ -281,7 +282,7 @@ void CheckTeamRules()
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player = &g_entities[i];
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if (!player->inuse)
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continue;
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G_AddEvent ( player, EV_RQ3_SOUND, RQ3_SOUND_COUNTDOWN);
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G_AddEvent (player, EV_RQ3_SOUND, RQ3_SOUND_COUNTDOWN);
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}
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}
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}
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@ -293,8 +294,8 @@ void CheckTeamRules()
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if (!level.team_round_going) {
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if (g_timelimit.integer) {
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//Slicer : Matchmode
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if(g_RQ3_matchmode.integer) {
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if(level.matchTime >= g_timelimit.integer * 60) {
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if (g_RQ3_matchmode.integer) {
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if (level.matchTime >= g_timelimit.integer * 60) {
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level.inGame = level.team_round_going = level.team_round_countdown =
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level.team_game_going = level.matchTime = 0;
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trap_SendServerCommand( -1, "roundend");
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@ -339,7 +340,6 @@ void CheckTeamRules()
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level.lights_camera_action = 0;
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level.holding_on_tie_check = 0;
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level.team_round_countdown = (71*level.fps)/10;
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// trap_SendConsoleCommand( EXEC_APPEND, "map_restart 0\n" );
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return;
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}
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@ -353,7 +353,6 @@ void CheckTeamRules()
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level.lights_camera_action = 0;
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level.holding_on_tie_check = 0;
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level.team_round_countdown = (71*level.fps)/10;
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// trap_SendConsoleCommand( EXEC_APPEND, "map_restart 0\n" );
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return;
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}
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}
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@ -423,11 +422,10 @@ void CleanLevel()
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ClearBodyQue();
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ent = &g_entities[MAX_CLIENTS];
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for ( i = MAX_CLIENTS ; i<level.num_entities ; i++, ent++)
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{
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for (i = MAX_CLIENTS ; i<level.num_entities ; i++, ent++) {
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if (!ent->inuse)
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continue;
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if(!ent->item)
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if (!ent->item)
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continue;
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if (ent->item->giType == IT_WEAPON) {
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switch (ent->item->giTag) {
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@ -489,9 +487,9 @@ int CheckForWinner()
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int CheckForForcedWinner()
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{
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int onteam1 = 0, onteam2 = 0, i;
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int health1 = 0, health2 = 0;
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gentity_t *player;
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int onteam1 = 0, onteam2 = 0, i;
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int health1 = 0, health2 = 0;
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gentity_t *player;
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for (i = 0; i < level.maxclients; i++) {
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player = &g_entities[i];
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@ -538,8 +536,8 @@ int WonGame(int winner)
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if (g_timelimit.integer) {
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//Slicer : Matchmode
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if(g_RQ3_matchmode.integer) {
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if(level.matchTime >= g_timelimit.integer * 60) {
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if (g_RQ3_matchmode.integer) {
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if (level.matchTime >= g_timelimit.integer * 60) {
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level.inGame = level.team_round_going = level.team_round_countdown =
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level.team_game_going = level.matchTime = 0;
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trap_SendServerCommand( -1, "roundend");
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@ -551,7 +549,7 @@ int WonGame(int winner)
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}
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}
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else {
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if(level.time - level.startTime >= g_timelimit.integer*60000) {
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if (level.time - level.startTime >= g_timelimit.integer*60000) {
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trap_SendServerCommand( -1, "print \"Timelimit hit.\n\"" );
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level.team_round_going = level.team_round_countdown = level.team_game_going = 0;
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trap_SendServerCommand( -1, "roundend");
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@ -565,7 +563,7 @@ int WonGame(int winner)
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if (g_RQ3_roundlimit.integer) {
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if (level.teamScores[TEAM_RED] >= g_RQ3_roundlimit.integer || level.teamScores[TEAM_BLUE] >= g_RQ3_roundlimit.integer) {
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//Slicer : Matchmode
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if(g_RQ3_matchmode.integer) {
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if (g_RQ3_matchmode.integer) {
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level.inGame = level.team_round_going = level.team_round_countdown =
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level.team_game_going = level.matchTime = 0;
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trap_SendServerCommand( -1, "roundend");
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@ -574,40 +572,37 @@ int WonGame(int winner)
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MakeAllLivePlayersObservers ();
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trap_SendServerCommand( -1, "cp \"Match is OVER !!!.\n\"");
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return 1;
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}
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else {
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//Slicer: Adding a normal console print..
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trap_SendServerCommand( -1, "print \"Roundlimit hit.\n\"" );
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trap_SendServerCommand( -1, va("cp \"Roundlimit hit.\n\""));
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level.team_round_going = level.team_round_countdown = level.team_game_going = 0;
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trap_SendServerCommand( -1, "roundend");
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//Slicer: Start Intermission
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BeginIntermission();
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return 1;
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} else {
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//Slicer: Adding a normal console print..
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trap_SendServerCommand( -1, "print \"Roundlimit hit.\n\"" );
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trap_SendServerCommand( -1, va("cp \"Roundlimit hit.\n\""));
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level.team_round_going = level.team_round_countdown = level.team_game_going = 0;
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trap_SendServerCommand( -1, "roundend");
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//Slicer: Start Intermission
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BeginIntermission();
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return 1;
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}
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}
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}
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return 0;
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}
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team_t RQ3TeamCount( int ignoreClientNum, int team )
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{
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int i;
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int count = 0;
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int i, count = 0;
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char buf[20];
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for ( i = 0 ; i < level.maxclients ; i++ ) {
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if ( i == ignoreClientNum ) {
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for (i=0; i<level.maxclients; i++) {
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if (i == ignoreClientNum) {
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continue;
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}
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if ( level.clients[i].pers.connected == CON_DISCONNECTED ) {
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if (level.clients[i].pers.connected == CON_DISCONNECTED) {
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continue;
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}
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//Slicer: Matchmode - Subs don't count
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if(g_RQ3_matchmode.integer && level.clients[i].pers.sub != TEAM_FREE)
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if (g_RQ3_matchmode.integer && level.clients[i].pers.sub != TEAM_FREE)
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continue;
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if ( level.clients[i].sess.savedTeam == team ) {
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if (level.clients[i].sess.savedTeam == team) {
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count++;
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}
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}
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continue;
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//Slicer: Matchmode - Subs don't spawn
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if(g_RQ3_matchmode.integer && player->client->pers.sub != TEAM_FREE)
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if (g_RQ3_matchmode.integer && player->client->pers.sub != TEAM_FREE)
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continue;
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// JBravo: lets not respawn spectators in free floating mode
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if(player->client->sess.savedTeam == TEAM_SPECTATOR &&
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if (player->client->sess.savedTeam == TEAM_SPECTATOR &&
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player->client->specMode == SPECTATOR_FREE)
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continue;
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ClientUserinfoChanged(clientNum);
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client->sess.teamSpawn = qfalse;
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}
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//Blaze: May aswell respawn breakables here
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for (i=0;i<level.num_entities; i++)
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{
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ent = &g_entities[i];
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if (ent != NULL && ent->classname != NULL && !strcmp(ent->classname, "func_breakable"))
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{
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//re-link all unlinked breakables
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trap_LinkEntity(ent);
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}
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}
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//Blaze: May aswell respawn breakables here
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for (i=0; i<level.num_entities; i++) {
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ent = &g_entities[i];
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if (ent != NULL && ent->classname != NULL && !strcmp(ent->classname, "func_breakable")) {
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//re-link all unlinked breakables
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trap_LinkEntity(ent);
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}
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}
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}
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/* Let the player Choose the weapon and/or item he wants */
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@ -705,11 +697,11 @@ void RQ3_Cmd_Choose_f( gentity_t *ent )
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{
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char *cmd;
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if ( !ent->client ) {
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if (!ent->client) {
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return; // not fully in game yet
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}
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cmd = ConcatArgs( 1 );
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cmd = ConcatArgs(1);
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if (Q_stricmp (cmd, RQ3_MP5_NAME) == 0 || Q_stricmp (cmd, "mp5") == 0) {
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ent->client->teamplayWeapon = WP_MP5;
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{
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char cmd[MAX_TOKEN_CHARS];
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if ( !ent->client ) {
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if (!ent->client) {
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return; // not fully in game yet
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}
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trap_Argv( 1, cmd, sizeof( cmd ) );
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trap_Argv (1, cmd, sizeof(cmd));
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if (Q_stricmp (cmd, "item") == 0) {
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Cmd_DropItem_f ( ent );
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Cmd_DropItem_f (ent);
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} else if (Q_stricmp (cmd, "weapon") == 0) {
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Cmd_DropWeapon_f ( ent );
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Cmd_DropWeapon_f (ent);
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} else {
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trap_SendServerCommand(ent-g_entities, va("print \"unknown item: %s\n\"", cmd));
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}
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bandolierFactor = 1;
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}
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switch(ent->client->teamplayWeapon) {
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switch (ent->client->teamplayWeapon) {
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case WP_SSG3000:
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ent->client->ps.stats[STAT_WEAPONS] = ( 1 << WP_PISTOL );
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ent->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_SSG3000 );
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ent->client->uniqueItems = 1;
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}
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void UnstickPlayer( gentity_t *ent )
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void UnstickPlayer (gentity_t *ent)
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{
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int i, num, count;
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gentity_t *hit;
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count = 0;
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VectorAdd( ent->client->ps.origin, ent->r.mins, mins );
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VectorAdd( ent->client->ps.origin, ent->r.maxs, maxs );
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VectorAdd (ent->client->ps.origin, ent->r.mins, mins);
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VectorAdd (ent->client->ps.origin, ent->r.maxs, maxs);
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num = trap_EntitiesInBox( mins, maxs, touch, MAX_GENTITIES );
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num = trap_EntitiesInBox (mins, maxs, touch, MAX_GENTITIES);
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for (i=0 ; i<num ; i++) {
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for (i=0; i<num; i++) {
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hit = &g_entities[touch[i]];
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if ( hit->client && hit != ent ) {
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count++;
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