scoreboard stuff (btw, green is ugly)

This commit is contained in:
Bryce Hutchings 2002-04-23 06:05:52 +00:00
parent e8a535ac89
commit fa79f29c16

View file

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.23 2002/04/23 06:05:52 niceass
// scoreboard stuff (btw, green is ugly)
//
// Revision 1.22 2002/04/18 16:13:23 jbravo
// Scoreboard now shows green for live players and white for dead.
// Time should not get reset on deaths any more.
@ -152,7 +155,8 @@ void DrawCenterStripText(int y, int Height, char *Text, int maxChars, float *Col
static void CG_DrawTeamplayClientScore( int y, score_t *score, float *Fill, float *Boarder, float *Color ) {
char Tmp[128];
clientInfo_t *ci;
float FillColor[4];
float FillColor[4], TextColor[4];
int l;
if ( score->client < 0 || score->client >= cgs.maxclients ) {
Com_Printf( "Bad score->client: %i\n", score->client );
@ -161,19 +165,27 @@ static void CG_DrawTeamplayClientScore( int y, score_t *score, float *Fill, floa
ci = &cgs.clientinfo[score->client];
FillColor[0] = Fill[0];
FillColor[1] = Fill[1];
FillColor[2] = Fill[2];
FillColor[3] = Fill[3];
for (l = 0; l < 4; l++) {
FillColor[l] = Fill[l];
TextColor[l] = Color[l];
}
if (score->client == cg.clientNum) FillColor[3] += 0.4f;
if (score->client == cg.clientNum) FillColor[3] += 0.2f;
if (FillColor[3] > 1) FillColor[3] = 1;
// Dead?
if ( !score->alive ) {
TextColor[0] *= 0.6f;
TextColor[1] *= 0.6f;
TextColor[2] *= 0.6f;
}
DrawStrip(y, SB_FONTSIZEH, qtrue, qfalse, qfalse, FillColor, Boarder);
DrawLeftStripText(y, SB_FONTSIZEH, ci->name, 20, Color);
Com_sprintf(Tmp, 128, "%4i %4i %5i %6i", score->time, score->ping, score->score, score->damage);
DrawRightStripText(y, SB_FONTSIZEH, Tmp, 100, Color);
Com_sprintf(Tmp, 128, "%5i %s", score->score, ci->name);
DrawLeftStripText(y, SB_FONTSIZEH, Tmp, 27, TextColor);
Com_sprintf(Tmp, 128, "%4i %4i %6i", score->time, score->ping, score->damage);
DrawRightStripText(y, SB_FONTSIZEH, Tmp, 100, TextColor);
}
/*
@ -207,6 +219,13 @@ static int CG_TeamplayScoreboard(void)
if (Alpha > 1.0f) Alpha = 1.0f;
}
// NiceAss: I added this so it will update while open. It normally only would update when first opened.
if ( cg.scoresRequestTime + 2000 < cg.time ) {
cg.scoresRequestTime = cg.time;
trap_SendClientCommand( "score" );
}
MAKERGBA(White, 1.0f, 1.0f, 1.0f, 1.0f);
MAKERGBA(Black, 0.0f, 0.0f, 0.0f, 1.0f);
MAKERGBA(Green, 0.0f, 1.0f, 0.0f, 1.0f);
@ -232,8 +251,8 @@ static int CG_TeamplayScoreboard(void)
if (cg.scoreTPMode == 1 || cgs.gametype < GT_TEAM) {
DrawStrip(y, SB_FONTSIZEH, qtrue, qtrue, qtrue, BlackL, White);
DrawLeftStripText(y, SB_FONTSIZEH, "Name", 100, White);
DrawRightStripText(y, SB_FONTSIZEH, "Time Ping Frags Damage", 100, White);
DrawLeftStripText(y, SB_FONTSIZEH, "Frags Name", 100, White);
DrawRightStripText(y, SB_FONTSIZEH, "Time Ping Damage", 100, White);
y += SB_FONTSIZEH+SB_PADDING*2+2;
First = 0;
@ -253,6 +272,9 @@ static int CG_TeamplayScoreboard(void)
// *************** RED TEAM ***************
//trap_Cvar_VariableStringBuffer("g_RQ3_team1model", Tmp, sizeof(Tmp));
//CG_Printf("Red: %s\n", Tmp);
DrawStrip(y, SB_FONTSIZEH, qtrue, qtrue, qtrue, RedD, Black);
trap_Cvar_VariableStringBuffer("g_RQ3_team1name", teamname, sizeof(teamname));
DrawStripText(y, 50, SB_FONTSIZEH, teamname, 100, Black);
@ -260,8 +282,8 @@ static int CG_TeamplayScoreboard(void)
y += SB_FONTSIZEH+SB_PADDING*2+2;
DrawStrip(y, SB_FONTSIZEH, qtrue, qtrue, qtrue, GreyL, Black);
DrawLeftStripText(y, SB_FONTSIZEH, "Name", 100, White);
DrawRightStripText(y, SB_FONTSIZEH, "Time Ping Frags Damage", 100, White);
DrawLeftStripText(y, SB_FONTSIZEH, "Frags Name", 100, White);
DrawRightStripText(y, SB_FONTSIZEH, "Time Ping Damage", 100, White);
y += SB_FONTSIZEH+SB_PADDING*2+2;
Ping = Frags = Damage = 0;
@ -273,10 +295,7 @@ static int CG_TeamplayScoreboard(void)
ci = &cgs.clientinfo[ Score->client ];
if (ci->team == TEAM_RED) {
if(Score->alive)
CG_DrawTeamplayClientScore(y, Score, RedL, Black, Green);
else
CG_DrawTeamplayClientScore(y, Score, RedL, Black, White);
CG_DrawTeamplayClientScore(y, Score, RedL, Black, White);
if (First == 0) DrawStrip(y, SB_FONTSIZEH, qfalse, qtrue, qfalse, RedL, Black);
y += SB_FONTSIZEH+SB_PADDING*2;
Ping += Score->ping;
@ -289,9 +308,10 @@ static int CG_TeamplayScoreboard(void)
DrawStrip(y - (SB_FONTSIZEH+SB_PADDING*2), SB_FONTSIZEH, qfalse, qfalse, qtrue, RedL, Black);
y += 2;
Com_sprintf(Tmp, 128, "%4d %5d %6d", (int)((float)Ping / (float)Reds), Frags, Damage);
Com_sprintf(Tmp, 128, "%5d", Frags);
DrawStrip(y, SB_FONTSIZEH, qtrue, qtrue, qtrue, GreyL, Black);
DrawLeftStripText(y, SB_FONTSIZEH, "Averages/Totals:", 100, White);
DrawLeftStripText(y, SB_FONTSIZEH, Tmp, 100, White);
Com_sprintf(Tmp, 128, "%4d %6d", (int)((float)Ping / (float)Reds), Damage);
DrawRightStripText(y, SB_FONTSIZEH, Tmp, 100, White);
}
else {
@ -308,8 +328,8 @@ static int CG_TeamplayScoreboard(void)
y += SB_FONTSIZEH+SB_PADDING*2+2;
DrawStrip(y, SB_FONTSIZEH, qtrue, qtrue, qtrue, GreyL, Black);
DrawLeftStripText(y, SB_FONTSIZEH, "Name", 100, White);
DrawRightStripText(y, SB_FONTSIZEH, "Time Ping Frags Damage", 100, White);
DrawLeftStripText(y, SB_FONTSIZEH, "Frags Name", 100, White);
DrawRightStripText(y, SB_FONTSIZEH, "Time Ping Damage", 100, White);
y += SB_FONTSIZEH+SB_PADDING*2+2;
Ping = Frags = Damage = 0;
@ -321,10 +341,7 @@ static int CG_TeamplayScoreboard(void)
ci = &cgs.clientinfo[ Score->client ];
if (ci->team == TEAM_BLUE) {
if(Score->alive)
CG_DrawTeamplayClientScore(y, Score, BlueL, Black, Green);
else
CG_DrawTeamplayClientScore(y, Score, BlueL, Black, White);
CG_DrawTeamplayClientScore(y, Score, BlueL, Black, White);
if (First == 0) DrawStrip(y, SB_FONTSIZEH, qfalse, qtrue, qfalse, BlueL, Black);
y += SB_FONTSIZEH+SB_PADDING*2;
Ping += Score->ping;
@ -336,10 +353,17 @@ static int CG_TeamplayScoreboard(void)
DrawStrip(y - (SB_FONTSIZEH+SB_PADDING*2), SB_FONTSIZEH, qfalse, qfalse, qtrue, BlueL, Black);
y += 2;
/*
Com_sprintf(Tmp, 128, "%4d %5d %6d", (int)((float)Ping / (float)Blues), Frags, Damage );
DrawStrip(y, SB_FONTSIZEH, qtrue, qtrue, qtrue, GreyL, Black);
DrawLeftStripText(y, SB_FONTSIZEH, "Averages/Totals:", 100, White);
DrawRightStripText(y, SB_FONTSIZEH, Tmp, 100, White);
*/
Com_sprintf(Tmp, 128, "%5d", Frags);
DrawStrip(y, SB_FONTSIZEH, qtrue, qtrue, qtrue, GreyL, Black);
DrawLeftStripText(y, SB_FONTSIZEH, Tmp, 100, White);
Com_sprintf(Tmp, 128, "%4d %6d", (int)((float)Ping / (float)Blues), Damage);
DrawRightStripText(y, SB_FONTSIZEH, Tmp, 100, White);
}
else {
DrawStrip(y, SB_FONTSIZEH, qtrue, qtrue, qtrue, BlueL, Black);
@ -382,12 +406,6 @@ static int CG_TeamplayScoreboard(void)
DrawStrip(y, SB_FONTSIZEH, qfalse, qfalse, qtrue, GreyL, Black);
}
// NiceAss: I added this so it will update while open. It normally only would update when first opened.
if ( cg.scoresRequestTime + 2000 < cg.time ) {
cg.scoresRequestTime = cg.time;
trap_SendClientCommand( "score" );
}
return Reds+Blues+ceil(Spectators/2)+Refs;
}