mirror of
https://github.com/ReactionQuake3/reaction.git
synced 2025-02-17 09:34:02 +00:00
Added a fix from Niceass. (cg_drawgun affecting other player models)
This commit is contained in:
parent
7cb1bc7291
commit
f9ea1c5555
1 changed files with 5 additions and 1 deletions
|
@ -5,6 +5,9 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// $Log$
|
||||
// Revision 1.46 2002/01/12 15:18:20 jbravo
|
||||
// Added a fix from Niceass. (cg_drawgun affecting other player models)
|
||||
//
|
||||
// Revision 1.45 2002/01/11 19:48:29 jbravo
|
||||
// Formatted the source in non DOS format.
|
||||
//
|
||||
|
@ -1525,7 +1528,8 @@ void CG_AddPlayerWeapon( refEntity_t *parent, playerState_t *ps, centity_t *cent
|
|||
if (cg.zoomed && ps)
|
||||
return;
|
||||
|
||||
if (!cg_drawGun.integer) return;
|
||||
// JBravo: Adding a fix from NiceAss (cg_drawgun affecting other player models)
|
||||
if (!cg_drawGun.integer && ps) return;
|
||||
|
||||
CG_AddWeaponWithPowerups( &gun, cent->currentState.powerups );
|
||||
|
||||
|
|
Loading…
Reference in a new issue