changed dlight to light_d

This commit is contained in:
Scott Brooks 2002-03-20 22:58:54 +00:00
parent b8bfe2e4af
commit 3f7ac89c0c
2 changed files with 9 additions and 3 deletions

View file

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.24 2002/03/20 22:58:54 blaze
// changed dlight to light_d
//
// Revision 1.23 2002/03/16 08:46:32 niceass
// spectator going through doors no longer reset viewangle
//
@ -78,7 +81,7 @@ void SP_light( gentity_t *self ) {
G_FreeEntity( self );
}
/*QUAKED dlight (0 1 0) (-8 -8 -8) (8 8 8)
/*QUAKED light_d (0 1 0) (-8 -8 -8) (8 8 8)
Dynamic light entity. Use sparingly.
Q3 does not allow for manual light radius setup.
Set the color key for the intended color
@ -123,7 +126,7 @@ void SP_dlight( gentity_t *ent ) {
ent->s.constantLight = r | ( g << 8 ) | ( b << 16 ) | ( i << 24 );
ent->s.eType = ET_DLIGHT;
ent->classname = "dlight";
ent->classname = "light_d";
ent->s.pos.trType = TR_STATIONARY;
VectorCopy( ent->s.origin, ent->r.currentOrigin);

View file

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.11 2002/03/20 22:58:27 blaze
// changed dlight to light_d
//
// Revision 1.10 2002/03/10 21:42:44 blaze
// allow RQ3_weapon_name to map to weapon_name to make radiant work better
//
@ -253,7 +256,7 @@ spawn_t spawns[] = {
{"target_push", SP_target_push},
{"light", SP_light},
{"dlight", SP_dlight}, // Elder: dlight entity
{"light_d", SP_dlight}, // Elder: dlight entity
{"path_corner", SP_path_corner},
{"misc_teleporter_dest", SP_misc_teleporter_dest},