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shell ejection stuff/handcannon fix
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parent
a8c602f312
commit
126ed66f84
1 changed files with 43 additions and 14 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.58 2002/03/24 22:46:23 niceass
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// shell ejection stuff/handcannon fix
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//
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// Revision 1.57 2002/03/21 02:17:39 blaze
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// more func_explosive goodness
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//
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@ -247,19 +250,19 @@ localEntity_t *CG_ShotgunEjectBrass( centity_t *cent ) {
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vec3_t velocity, xvelocity;
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vec3_t offset, xoffset;
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vec3_t v[3];
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int i, isHC;
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int i;//, isHC;
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float waterScale = 1.0f;
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if (cent->currentState.weapon == WP_HANDCANNON)
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isHC=1;
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else
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isHC=0;
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//if (cent->currentState.weapon == WP_HANDCANNON)
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// isHC=1;
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//else
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// isHC=0;
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if ( cg_brassTime.integer <= 0 ) {
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return NULL;
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}
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for ( i = 0; i < isHC + 1; i++ ) {
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float waterScale = 1.0f;
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//for ( i = 0; i < isHC + 1; i++ ) {
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le = CG_AllocLocalEntity();
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re = &le->refEntity;
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@ -286,7 +289,7 @@ localEntity_t *CG_ShotgunEjectBrass( centity_t *cent ) {
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le->leFlags = LEF_TUMBLE;
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le->leBounceSoundType = LEBS_BRASS;
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le->leMarkType = LEMT_NONE;
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}
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//}
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return le;
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}
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@ -954,7 +957,7 @@ void CG_RegisterWeapon( int weaponNum ) {
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//Elder: changed to hcfire from cannon_fire
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weaponInfo->flashSound[0] = trap_S_RegisterSound( "sound/weapons/handcannon/hcfire.wav", qfalse );
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weaponInfo->worldReloadSound[0] = trap_S_RegisterSound( "sound/weapons/handcannon/hcreload.wav", qfalse );
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//weaponInfo->ejectBrassFunc = CG_ShotgunEjectBrass;
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weaponInfo->ejectBrassFunc = CG_ShotgunEjectBrass;
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cgs.media.bulletExplosionShader = trap_R_RegisterShader( "bulletExplosion" );
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Com_sprintf( filename, sizeof(filename), "models/weapons2/handcannon/animation.cfg" );
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@ -1582,6 +1585,7 @@ void CG_AddPlayerWeapon( refEntity_t *parent, playerState_t *ps, centity_t *cent
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}
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// NiceAss: Tag locations used for shell ejection
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// The handcannon hacks have ruined my beautiful code =(
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if ( cg.time > cent->ejectBrassTime && cent->ejectBrassTime && weapon->ejectBrassFunc &&
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( ps || cg.renderingThirdPerson || cent->currentState.number != cg.predictedPlayerState.clientNum ) ) {
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@ -1592,8 +1596,9 @@ void CG_AddPlayerWeapon( refEntity_t *parent, playerState_t *ps, centity_t *cent
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shell->bounceFactor *= 0.75;
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}
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if ( shell != NULL && weaponNum != WP_HANDCANNON ) {
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if ( shell != NULL ) {
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float speed = 1.0f;
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int axis = 0;
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if (ps) {
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if ( weapon->item->giTag == WP_AKIMBO && !ps->stats[STAT_BURST] )
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@ -1613,11 +1618,34 @@ void CG_AddPlayerWeapon( refEntity_t *parent, playerState_t *ps, centity_t *cent
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if (trap_CM_PointContents(shell->pos.trBase, 0) == CONTENTS_WATER) speed = 0.5f;
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vectoangles( shell->refEntity.axis[0], shell->angles.trBase);
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VectorScale( shell->refEntity.axis[0], 140 * speed, shell->pos.trDelta );
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if ( weaponNum == WP_HANDCANNON ) {
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speed = -speed * 1.5; // horrible hacks
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axis = 1;
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}
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vectoangles( shell->refEntity.axis[axis], shell->angles.trBase);
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VectorScale( shell->refEntity.axis[axis], 140 * speed, shell->pos.trDelta );
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VectorAdd( shell->pos.trDelta, cent->currentState.pos.trDelta, shell->pos.trDelta);
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}
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// All this code for a SECOND shell on the HC
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if ( weaponNum == WP_HANDCANNON ) {
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float speed = -1.0f;
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shell = weapon->ejectBrassFunc( cent );
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if (shell != NULL) {
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CG_PositionRotatedEntityOnTag( &shell->refEntity, &gun, gun.hModel, "tag_shell2");
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VectorCopy( shell->refEntity.origin, shell->pos.trBase );
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if (trap_CM_PointContents(shell->pos.trBase, 0) == CONTENTS_WATER) speed = -0.5f;
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vectoangles( shell->refEntity.axis[1], shell->angles.trBase);
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VectorScale( shell->refEntity.axis[1], 140 * speed * 1.5, shell->pos.trDelta );
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VectorAdd( shell->pos.trDelta, cent->currentState.pos.trDelta, shell->pos.trDelta);
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}
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}
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cent->ejectBrassTime = 0;
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}
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@ -2558,7 +2586,7 @@ void CG_FireWeapon( centity_t *cent, int weapModification ) {
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cent->ejectBrassTime = cg.time+500;
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else if (ent->weapon == WP_SSG3000)
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cent->ejectBrassTime = cg.time+650;
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else if (ent->weapon != WP_KNIFE && ent->weapon != WP_GRENADE)
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else if (ent->weapon != WP_KNIFE && ent->weapon != WP_GRENADE && ent->weapon != WP_HANDCANNON)
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cent->ejectBrassTime = cg.time;
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@ -3963,7 +3991,8 @@ void CG_ReloadWeapon (centity_t *cent, int reloadStage)
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}
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if ( ent->weapon == WP_HANDCANNON )
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CG_ShotgunEjectBrass( cent );
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cent->ejectBrassTime = cg.time;
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// CG_ShotgunEjectBrass( cent );
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break;
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case 2:
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if (weap->worldReloadSound[2] && ent->clientNum != cg.snap->ps.clientNum)
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