mirror of
https://github.com/ReactionQuake3/reaction.git
synced 2024-11-22 20:31:11 +00:00
Score fixes
This commit is contained in:
parent
669f29d4ee
commit
78749c26ce
5 changed files with 47 additions and 88 deletions
|
@ -75,7 +75,7 @@ static void CG_Obituary( entityState_t *ent ) {
|
|||
target = ent->otherEntityNum;
|
||||
attacker = ent->otherEntityNum2;
|
||||
mod = ent->eventParm;
|
||||
|
||||
|
||||
if ( target < 0 || target >= MAX_CLIENTS ) {
|
||||
CG_Error( "CG_Obituary: target out of range" );
|
||||
}
|
||||
|
@ -204,7 +204,8 @@ static void CG_Obituary( entityState_t *ent ) {
|
|||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//Blaze: This allows for the falling damage message to pass through if someone attacked them
|
||||
if (attacker != ENTITYNUM_WORLD) message = NULL;
|
||||
if (message) {
|
||||
CG_Printf( "%s %s.\n", targetName, message);
|
||||
return;
|
||||
|
@ -244,7 +245,6 @@ static void CG_Obituary( entityState_t *ent ) {
|
|||
Q_strncpyz( cg.killerName, attackerName, sizeof( cg.killerName ) );
|
||||
}
|
||||
}
|
||||
|
||||
if ( attacker != ENTITYNUM_WORLD ) {
|
||||
switch (mod) {
|
||||
case MOD_GRAPPLE:
|
||||
|
@ -446,7 +446,7 @@ static void CG_Obituary_Head( entityState_t *ent ) {
|
|||
target = ent->otherEntityNum;
|
||||
attacker = ent->otherEntityNum2;
|
||||
mod = ent->eventParm;
|
||||
|
||||
CG_Printf("(%s) (%s) (%d) (%d)\n",targetName, attackerName,target,attacker);
|
||||
if ( target < 0 || target >= MAX_CLIENTS ) {
|
||||
CG_Error( "CG_Obituary: target out of range" );
|
||||
}
|
||||
|
@ -513,7 +513,7 @@ static void CG_Obituary_Head( entityState_t *ent ) {
|
|||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (attacker != ENTITYNUM_WORLD) message = NULL;
|
||||
if (message) {
|
||||
CG_Printf( "%s %s.\n", targetName, message);
|
||||
return;
|
||||
|
@ -612,6 +612,9 @@ static void CG_Obituary_Head( entityState_t *ent ) {
|
|||
message = "tried to invade";
|
||||
message2 = "'s personal space";
|
||||
break;
|
||||
case MOD_FALLING:
|
||||
message = "was taught how to fly by";
|
||||
break;
|
||||
default:
|
||||
message = "was killed by";
|
||||
break;
|
||||
|
@ -652,7 +655,7 @@ static void CG_Obituary_Chest( entityState_t *ent ) {
|
|||
target = ent->otherEntityNum;
|
||||
attacker = ent->otherEntityNum2;
|
||||
mod = ent->eventParm;
|
||||
|
||||
CG_Printf("(%s) (%s) (%d) (%d)\n",targetName, attackerName,target,attacker);
|
||||
if ( target < 0 || target >= MAX_CLIENTS ) {
|
||||
CG_Error( "CG_Obituary: target out of range" );
|
||||
}
|
||||
|
@ -718,7 +721,7 @@ static void CG_Obituary_Chest( entityState_t *ent ) {
|
|||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (attacker != ENTITYNUM_WORLD) message = NULL;
|
||||
if (message) {
|
||||
CG_Printf( "%s %s.\n", targetName, message);
|
||||
return;
|
||||
|
@ -789,6 +792,9 @@ static void CG_Obituary_Chest( entityState_t *ent ) {
|
|||
message = "tried to invade";
|
||||
message2 = "'s personal space";
|
||||
break;
|
||||
case MOD_FALLING:
|
||||
message = "was taught how to fly by";
|
||||
break;
|
||||
default:
|
||||
message = "was killed by";
|
||||
break;
|
||||
|
@ -828,7 +834,7 @@ static void CG_Obituary_Stomach( entityState_t *ent ) {
|
|||
target = ent->otherEntityNum;
|
||||
attacker = ent->otherEntityNum2;
|
||||
mod = ent->eventParm;
|
||||
|
||||
CG_Printf("(%s) (%s) (%d) (%d)\n",targetName, attackerName,target,attacker);
|
||||
if ( target < 0 || target >= MAX_CLIENTS ) {
|
||||
CG_Error( "CG_Obituary: target out of range" );
|
||||
}
|
||||
|
@ -894,7 +900,7 @@ static void CG_Obituary_Stomach( entityState_t *ent ) {
|
|||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (attacker != ENTITYNUM_WORLD) message = NULL;
|
||||
if (message) {
|
||||
CG_Printf( "%s %s.\n", targetName, message);
|
||||
return;
|
||||
|
@ -976,6 +982,9 @@ static void CG_Obituary_Stomach( entityState_t *ent ) {
|
|||
message = "tried to invade";
|
||||
message2 = "'s personal space";
|
||||
break;
|
||||
case MOD_FALLING:
|
||||
message = "was taught how to fly by";
|
||||
break;
|
||||
default:
|
||||
message = "was killed by";
|
||||
break;
|
||||
|
@ -1015,7 +1024,6 @@ static void CG_Obituary_Legs( entityState_t *ent ) {
|
|||
target = ent->otherEntityNum;
|
||||
attacker = ent->otherEntityNum2;
|
||||
mod = ent->eventParm;
|
||||
|
||||
if ( target < 0 || target >= MAX_CLIENTS ) {
|
||||
CG_Error( "CG_Obituary: target out of range" );
|
||||
}
|
||||
|
@ -1034,7 +1042,6 @@ static void CG_Obituary_Legs( entityState_t *ent ) {
|
|||
}
|
||||
Q_strncpyz( targetName, Info_ValueForKey( targetInfo, "n" ), sizeof(targetName) - 2);
|
||||
strcat( targetName, S_COLOR_WHITE );
|
||||
|
||||
message2 = "";
|
||||
|
||||
// check for single client messages
|
||||
|
@ -1081,7 +1088,7 @@ static void CG_Obituary_Legs( entityState_t *ent ) {
|
|||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (attacker != ENTITYNUM_WORLD) message = NULL;
|
||||
if (message) {
|
||||
CG_Printf( "%s %s.\n", targetName, message);
|
||||
return;
|
||||
|
@ -1164,6 +1171,9 @@ static void CG_Obituary_Legs( entityState_t *ent ) {
|
|||
message = "tried to invade";
|
||||
message2 = "'s personal space";
|
||||
break;
|
||||
case MOD_FALLING:
|
||||
message = "was taught how to fly by";
|
||||
break;
|
||||
default:
|
||||
message = "was killed by";
|
||||
break;
|
||||
|
|
|
@ -697,7 +697,14 @@ void ClientEvents( gentity_t *ent, int oldEventSequence ) {
|
|||
//Elder: added so we can trigger AQ2 pain blends
|
||||
ent->client->ps.damageEvent++;
|
||||
ent->client->ps.damageCount += damage;
|
||||
G_Damage (ent, NULL, NULL, NULL, NULL, damage, 0, MOD_FALLING);
|
||||
if (ent->client->lasthurt_mod != 0)
|
||||
{
|
||||
G_Damage (ent, &g_entities[ent->client->lasthurt_client], &g_entities[ent->client->lasthurt_client], NULL, NULL, damage, 0, MOD_FALLING);
|
||||
}
|
||||
else
|
||||
{
|
||||
G_Damage (ent, NULL, NULL, NULL, NULL, damage, 0, MOD_FALLING);
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
|
@ -716,7 +723,14 @@ void ClientEvents( gentity_t *ent, int oldEventSequence ) {
|
|||
//Elder: added so we can trigger AQ2 pain blends
|
||||
ent->client->ps.damageEvent++;
|
||||
ent->client->ps.damageCount += damage;
|
||||
G_Damage (ent, NULL, NULL, NULL, NULL, damage, 0, MOD_FALLING);
|
||||
if (ent->client->lasthurt_mod != 0)
|
||||
{
|
||||
G_Damage (ent, &g_entities[ent->client->lasthurt_client], &g_entities[ent->client->lasthurt_client], NULL, NULL, damage, 0, MOD_FALLING);
|
||||
}
|
||||
else
|
||||
{
|
||||
G_Damage (ent, NULL, NULL, NULL, NULL, damage, 0, MOD_FALLING);
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
|
|
|
@ -541,7 +541,6 @@ void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int
|
|||
int i;
|
||||
char *killerName, *obit;
|
||||
|
||||
|
||||
//Blaze: Stop bleeding when dead
|
||||
if ( self->client )
|
||||
{
|
||||
|
@ -1308,11 +1307,10 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker,
|
|||
int impactRotation;
|
||||
|
||||
gentity_t *tent;
|
||||
|
||||
|
||||
#ifdef MISSIONPACK
|
||||
vec3_t bouncedir, impactpoint;
|
||||
#endif
|
||||
|
||||
if (!targ->takedamage) {
|
||||
return;
|
||||
}
|
||||
|
@ -1341,6 +1339,7 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker,
|
|||
if ( !inflictor ) {
|
||||
inflictor = &g_entities[ENTITYNUM_WORLD];
|
||||
}
|
||||
|
||||
if ( !attacker ) {
|
||||
attacker = &g_entities[ENTITYNUM_WORLD];
|
||||
}
|
||||
|
|
|
@ -120,6 +120,7 @@ qboolean JumpKick( gentity_t *ent )
|
|||
tent->s.otherEntityNum2 = ent->s.number;
|
||||
tent->s.eventParm = DirToByte( tr.plane.normal );
|
||||
tent->s.weapon = 0;
|
||||
|
||||
|
||||
if (traceEnt->client->uniqueWeapons > 0)
|
||||
{
|
||||
|
|
|
@ -6,42 +6,13 @@
|
|||
--------------------Configuration: game - Win32 Debug--------------------
|
||||
</h3>
|
||||
<h3>Command Lines</h3>
|
||||
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP1A2.tmp" with contents
|
||||
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP132.tmp" with contents
|
||||
[
|
||||
/nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /FR"c:\reactionoutput/" /Fp"c:\reactionoutput/game.pch" /YX /Fo"c:\reactionoutput/" /Fd"c:\reactionoutput/" /FD /c
|
||||
"c:\reaction\game\ai_chat.c"
|
||||
"c:\reaction\game\ai_cmd.c"
|
||||
"c:\reaction\game\ai_dmnet.c"
|
||||
"c:\reaction\game\ai_dmq3.c"
|
||||
"c:\reaction\game\ai_main.c"
|
||||
"c:\reaction\game\ai_team.c"
|
||||
"c:\reaction\game\ai_vcmd.c"
|
||||
"c:\reaction\game\g_active.c"
|
||||
"c:\reaction\game\g_arenas.c"
|
||||
"c:\reaction\game\g_bot.c"
|
||||
"c:\reaction\game\g_client.c"
|
||||
"c:\reaction\game\g_cmds.c"
|
||||
"c:\reaction\game\g_combat.c"
|
||||
"c:\reaction\game\g_fileio.c"
|
||||
"c:\reaction\game\g_items.c"
|
||||
"c:\reaction\game\g_main.c"
|
||||
"c:\reaction\game\g_mem.c"
|
||||
"c:\reaction\game\g_misc.c"
|
||||
"c:\reaction\game\g_missile.c"
|
||||
"c:\reaction\game\g_mover.c"
|
||||
"c:\reaction\game\g_session.c"
|
||||
"c:\reaction\game\g_spawn.c"
|
||||
"c:\reaction\game\g_svcmds.c"
|
||||
"c:\reaction\game\g_syscalls.c"
|
||||
"c:\reaction\game\g_target.c"
|
||||
"c:\reaction\game\g_team.c"
|
||||
"c:\reaction\game\g_trigger.c"
|
||||
"c:\reaction\game\g_utils.c"
|
||||
"c:\reaction\game\g_weapon.c"
|
||||
"c:\reaction\game\rxn_game.c"
|
||||
]
|
||||
Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP1A2.tmp"
|
||||
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP1A3.tmp" with contents
|
||||
Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP132.tmp"
|
||||
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP133.tmp" with contents
|
||||
[
|
||||
kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:yes /pdb:"c:\reactionoutput/qagamex86.pdb" /map:"c:\reactionoutput/qagamex86.map" /debug /machine:I386 /def:".\game.def" /out:"..\Debug/qagamex86.dll" /implib:"c:\reactionoutput/qagamex86.lib"
|
||||
\reactionoutput\ai_chat.obj
|
||||
|
@ -80,53 +51,17 @@ kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows
|
|||
\reactionoutput\q_shared.obj
|
||||
\reactionoutput\rxn_game.obj
|
||||
]
|
||||
Creating command line "link.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP1A3.tmp"
|
||||
Creating command line "link.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP133.tmp"
|
||||
<h3>Output Window</h3>
|
||||
Compiling...
|
||||
ai_chat.c
|
||||
ai_cmd.c
|
||||
ai_dmnet.c
|
||||
ai_dmq3.c
|
||||
ai_main.c
|
||||
ai_team.c
|
||||
ai_vcmd.c
|
||||
g_active.c
|
||||
g_arenas.c
|
||||
g_bot.c
|
||||
g_client.c
|
||||
g_cmds.c
|
||||
c:\reaction\game\g_client.c(906) : warning C4700: local variable 'cheatVar' used without having been initialized
|
||||
g_combat.c
|
||||
g_fileio.c
|
||||
g_items.c
|
||||
c:\reaction\game\g_items.c(1574) : warning C4101: 'rq3_item' : unreferenced local variable
|
||||
c:\reaction\game\g_items.c(1575) : warning C4101: 'rq3_temp' : unreferenced local variable
|
||||
g_main.c
|
||||
g_mem.c
|
||||
g_misc.c
|
||||
g_missile.c
|
||||
g_mover.c
|
||||
g_session.c
|
||||
g_spawn.c
|
||||
g_svcmds.c
|
||||
g_syscalls.c
|
||||
g_target.c
|
||||
g_team.c
|
||||
g_trigger.c
|
||||
g_utils.c
|
||||
g_weapon.c
|
||||
c:\reaction\game\g_weapon.c(1386) : warning C4101: 'i' : unreferenced local variable
|
||||
rxn_game.c
|
||||
c:\reaction\game\g_active.c(726) : warning C4047: '!=' : 'int ' differs in levels of indirection from 'void *'
|
||||
Linking...
|
||||
Creating library c:\reactionoutput/qagamex86.lib and object c:\reactionoutput/qagamex86.exp
|
||||
g_client.obj : error LNK2001: unresolved external symbol _G_SendCheatVars
|
||||
..\Debug/qagamex86.dll : fatal error LNK1120: 1 unresolved externals
|
||||
Error executing link.exe.
|
||||
|
||||
|
||||
|
||||
<h3>Results</h3>
|
||||
qagamex86.dll - 2 error(s), 4 warning(s)
|
||||
qagamex86.dll - 0 error(s), 1 warning(s)
|
||||
</pre>
|
||||
</body>
|
||||
</html>
|
||||
|
|
Loading…
Reference in a new issue