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Added a drop-shadow effect to the loading screen
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1 changed files with 7 additions and 1 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.13 2002/03/24 21:24:51 makro
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// Added a drop-shadow effect to the loading screen
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//
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// Revision 1.12 2002/03/03 18:10:20 makro
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// Changed the colors for the 'loading map' screen a bit
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//
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@ -155,7 +158,7 @@ void CG_DrawInformation( void ) {
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int x = 8;
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int y;
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int value;
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qhandle_t levelshot;
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qhandle_t levelshot, shadow;
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qhandle_t detail;
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char buf[1024];
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qboolean skipdetail;
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@ -166,6 +169,7 @@ void CG_DrawInformation( void ) {
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sysInfo = CG_ConfigString( CS_SYSTEMINFO );
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s = Info_ValueForKey( info, "mapname" );
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shadow = trap_R_RegisterShaderNoMip("ui/assets/rq3-main-shadow-1.tga");
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levelshot = trap_R_RegisterShaderNoMip( va( "levelshots/%s.tga", s ) );
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if ( !levelshot ) {
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//Elder: changed
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@ -189,6 +193,8 @@ void CG_DrawInformation( void ) {
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CG_FillRect( 0, 426, SCREEN_WIDTH, 54, colorBlack);
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CG_FillRect( 0, 56, SCREEN_WIDTH, 2, colorMdGrey);
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CG_FillRect( 0, 426, SCREEN_WIDTH, 2, colorMdGrey);
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//Makro - shadow
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CG_DrawPic( 0, 58, 640, 12, shadow );
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//Elder: mapname
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UI_DrawProportionalString(x, 26, s, UI_LEFT|UI_DROPSHADOW, colorDkGrey);
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