Added a drop-shadow effect to the loading screen

This commit is contained in:
Andrei Drexler 2002-03-24 21:24:51 +00:00
parent dd0c653045
commit 60ecad9637
1 changed files with 7 additions and 1 deletions

View File

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.13 2002/03/24 21:24:51 makro
// Added a drop-shadow effect to the loading screen
//
// Revision 1.12 2002/03/03 18:10:20 makro
// Changed the colors for the 'loading map' screen a bit
//
@ -155,7 +158,7 @@ void CG_DrawInformation( void ) {
int x = 8;
int y;
int value;
qhandle_t levelshot;
qhandle_t levelshot, shadow;
qhandle_t detail;
char buf[1024];
qboolean skipdetail;
@ -166,6 +169,7 @@ void CG_DrawInformation( void ) {
sysInfo = CG_ConfigString( CS_SYSTEMINFO );
s = Info_ValueForKey( info, "mapname" );
shadow = trap_R_RegisterShaderNoMip("ui/assets/rq3-main-shadow-1.tga");
levelshot = trap_R_RegisterShaderNoMip( va( "levelshots/%s.tga", s ) );
if ( !levelshot ) {
//Elder: changed
@ -189,6 +193,8 @@ void CG_DrawInformation( void ) {
CG_FillRect( 0, 426, SCREEN_WIDTH, 54, colorBlack);
CG_FillRect( 0, 56, SCREEN_WIDTH, 2, colorMdGrey);
CG_FillRect( 0, 426, SCREEN_WIDTH, 2, colorMdGrey);
//Makro - shadow
CG_DrawPic( 0, 58, 640, 12, shadow );
//Elder: mapname
UI_DrawProportionalString(x, 26, s, UI_LEFT|UI_DROPSHADOW, colorDkGrey);