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Removed some debugging messages
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63c29a333f
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3 changed files with 9 additions and 14 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.30 2002/03/02 12:24:30 jbravo
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// Removed some debugging messages
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//
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// Revision 1.29 2002/02/23 16:55:09 jbravo
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// Added debugging to help find what was going with can't find item for weapon
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// error that crash the server.
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@ -890,14 +893,6 @@ BG_FindItemForWeapon
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gitem_t *BG_FindItemForWeapon( weapon_t weapon ) {
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gitem_t *it;
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// JBravo: adding debugging messages.
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if (weapon > 10) {
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Com_Printf("The server will most likly crash now.\n");
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Com_Printf("If you see this message, write down what was happening\n");
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Com_Printf("and let JBravo know about it.\n");
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Com_Printf("in BG_FindItemForWeapon: weapon is %i.\n", weapon);
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}
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for ( it = bg_itemlist + 1 ; it->classname ; it++) {
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if ( it->giType == IT_WEAPON && it->giTag == weapon ) {
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return it;
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.58 2002/03/02 12:24:30 jbravo
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// Removed some debugging messages
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//
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// Revision 1.57 2002/02/27 01:54:29 jbravo
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// More spectatorfixes and finally stopped all fallingdamage anims and
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// sounds during LCA.
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@ -1082,9 +1085,6 @@ int ThrowWeapon( gentity_t *ent, qboolean forceThrow )
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weap = client->ps.weapon;
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}
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// JBravo: adding debugging messages.
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G_Printf("in ThrowWeapon: weapon is %i\n", weap);
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xr_item = BG_FindItemForWeapon( weap );
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//Elder: Send a server command instead of force-setting
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.22 2002/03/02 12:24:30 jbravo
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// Removed some debugging messages
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//
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// Revision 1.21 2002/02/23 16:55:09 jbravo
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// Added debugging to help find what was going with can't find item for weapon
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// error that crash the server.
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@ -359,9 +362,6 @@ void InitShooter( gentity_t *ent, int weapon ) {
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ent->use = Use_Shooter;
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ent->s.weapon = weapon;
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// JBravo: adding debugging messages.
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G_Printf("in InitShooter: weapon is %i\n", weapon);
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RegisterItem( BG_FindItemForWeapon( weapon ) );
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G_SetMovedir( ent->s.angles, ent->movedir );
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