More teamname cleanups and fix for fraglines.

This commit is contained in:
Richard Allen 2002-03-21 15:02:05 +00:00
parent d387015f51
commit d22a255004
7 changed files with 47 additions and 28 deletions

View file

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.29 2002/03/21 15:02:05 jbravo
// More teamname cleanups and fix for fraglines.
//
// Revision 1.28 2002/03/17 21:32:23 jbravo
// Fixed the dynamic teamnames system up a bit to reduce traffic
//
@ -2504,7 +2507,7 @@ static qboolean CG_DrawFollow( void ) {
vec4_t color;
const char *name;
int team;
char combinedName[512];
char combinedName[512], teamname[128];
if ( !(cg.snap->ps.pm_flags & PMF_FOLLOW) ) {
return qfalse;
@ -2520,11 +2523,13 @@ static qboolean CG_DrawFollow( void ) {
if ( cgs.gametype >= GT_TEAM ) {
team = cgs.clientinfo[ cg.snap->ps.clientNum ].team;
if (team == TEAM_RED) {
trap_Cvar_VariableStringBuffer("g_RQ3_team1name", teamname, sizeof(teamname));
Com_sprintf (combinedName, sizeof(combinedName), "%s/%s",
cgs.clientinfo[cg.snap->ps.clientNum].name, cg_RQ3_team1name.string);
cgs.clientinfo[cg.snap->ps.clientNum].name, teamname);
} else {
trap_Cvar_VariableStringBuffer("g_RQ3_team2name", teamname, sizeof(teamname));
Com_sprintf (combinedName, sizeof(combinedName), "%s/%s",
cgs.clientinfo[cg.snap->ps.clientNum].name, cg_RQ3_team2name.string);
cgs.clientinfo[cg.snap->ps.clientNum].name, teamname);
}
x = 0.5 * ( 640 - GIANT_WIDTH -16 * CG_DrawStrlen( combinedName ) );
CG_DrawStringExt( x, 40, combinedName, color, qtrue, qtrue, GIANT_WIDTH - 16, GIANT_HEIGHT - 16, 0 );

View file

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.45 2002/03/21 15:02:05 jbravo
// More teamname cleanups and fix for fraglines.
//
// Revision 1.44 2002/03/18 13:32:53 jbravo
// Fixed the fraglines for sniper head kills and twekaed bandaging a bit for
// testing
@ -449,8 +452,8 @@ static void CG_Obituary( entityState_t *ent ) {
// JBravo: live players dont get fraglines.
if (message) {
if (target != attacker && (cg.snap->ps.persistant[PERS_TEAM] == TEAM_SPECTATOR ||
cg.snap->ps.clientNum == attacker))
if (cg.snap->ps.clientNum == target || cg.snap->ps.clientNum == attacker ||
cg.snap->ps.persistant[PERS_TEAM] == TEAM_SPECTATOR)
CG_Printf( "%s %s %s%s\n",
targetName, message, attackerName, message2);
return;
@ -659,8 +662,8 @@ static void CG_Obituary_Head( entityState_t *ent ) {
// JBravo: live players dont get fraglines.
if (message) {
if (target != attacker && (cg.snap->ps.persistant[PERS_TEAM] == TEAM_SPECTATOR ||
cg.snap->ps.clientNum == attacker))
if (cg.snap->ps.clientNum == target || cg.snap->ps.clientNum == attacker ||
cg.snap->ps.persistant[PERS_TEAM] == TEAM_SPECTATOR)
CG_Printf( "%s %s %s%s\n",
targetName, message, attackerName, message2);
return;
@ -842,8 +845,8 @@ static void CG_Obituary_Chest( entityState_t *ent ) {
// JBravo: live players dont get fraglines.
if (message) {
if (target != attacker && (cg.snap->ps.persistant[PERS_TEAM] == TEAM_SPECTATOR ||
cg.snap->ps.clientNum == attacker))
if (cg.snap->ps.clientNum == target || cg.snap->ps.clientNum == attacker ||
cg.snap->ps.persistant[PERS_TEAM] == TEAM_SPECTATOR)
CG_Printf( "%s %s %s%s\n",
targetName, message, attackerName, message2);
return;
@ -1034,8 +1037,8 @@ static void CG_Obituary_Stomach( entityState_t *ent ) {
// JBravo: live players dont get fraglines.
if (message) {
if (target != attacker && (cg.snap->ps.persistant[PERS_TEAM] == TEAM_SPECTATOR ||
cg.snap->ps.clientNum == attacker))
if (cg.snap->ps.clientNum == target || cg.snap->ps.clientNum == attacker ||
cg.snap->ps.persistant[PERS_TEAM] == TEAM_SPECTATOR)
CG_Printf( "%s %s %s%s\n",
targetName, message, attackerName, message2);
return;
@ -1230,8 +1233,8 @@ static void CG_Obituary_Legs( entityState_t *ent ) {
// JBravo: live players dont get fraglines.
if (message) {
if (target != attacker && (cg.snap->ps.persistant[PERS_TEAM] == TEAM_SPECTATOR ||
cg.snap->ps.clientNum == attacker))
if (cg.snap->ps.clientNum == target || cg.snap->ps.clientNum == attacker ||
cg.snap->ps.persistant[PERS_TEAM] == TEAM_SPECTATOR)
CG_Printf( "%s %s %s%s\n",
targetName, message, attackerName, message2);
return;

View file

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.56 2002/03/21 15:02:05 jbravo
// More teamname cleanups and fix for fraglines.
//
// Revision 1.55 2002/03/21 02:17:39 blaze
// more func_explosive goodness
//
@ -1552,8 +1555,6 @@ extern vmCvar_t cg_enableBreath;
extern cheat_cvar cheats[30];
// JBravo: To signal cgame that lca is in progress
extern vmCvar_t RQ3_lca;
extern vmCvar_t cg_RQ3_team1name;
extern vmCvar_t cg_RQ3_team2name;
//Slicer: matchmode team status cvars
extern vmCvar_t RQ3_team1;
extern vmCvar_t RQ3_team2;

View file

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.48 2002/03/21 15:02:05 jbravo
// More teamname cleanups and fix for fraglines.
//
// Revision 1.47 2002/03/21 00:26:20 blaze
// some fixing of func_explosive
//
@ -268,8 +271,6 @@ vmCvar_t cg_enableDust;
cheat_cvar cheats[30];
// JBravo: lca in progress cvar
vmCvar_t RQ3_lca;
vmCvar_t cg_RQ3_team1name;
vmCvar_t cg_RQ3_team2name;
//Slicer: matchmode team status cvars
vmCvar_t MM_team1;
vmCvar_t MM_team2;
@ -376,9 +377,6 @@ static cvarTable_t cvarTable[] = { // bk001129
{ &cg_hudFiles, "cg_hudFiles", "ui/hud.txt", CVAR_ARCHIVE},
{ &cg_enableDust, "g_enableDust", "0", CVAR_SERVERINFO},
#endif
// JBravo: dynamic teamnames.
{ &cg_RQ3_team1name, "g_RQ3_team1name", "Swat", CVAR_ARCHIVE | CVAR_SERVERINFO | CVAR_USERINFO },
{ &cg_RQ3_team2name, "g_RQ3_team2name", "Robbers", CVAR_ARCHIVE | CVAR_SERVERINFO | CVAR_USERINFO },
// NiceAss: Taken out of the missionpack
{ &cg_enableBreath, "g_enableBreath", "0", CVAR_SERVERINFO},

View file

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.15 2002/03/21 15:02:05 jbravo
// More teamname cleanups and fix for fraglines.
//
// Revision 1.14 2002/03/17 21:32:23 jbravo
// Fixed the dynamic teamnames system up a bit to reduce traffic
//
@ -317,6 +320,7 @@ static int CG_TeamplayScoreboard(int maxClients)
int y;
int size, players;
char *String;
char teamname[128];
if (cg.time > cg.scoreStartTime+300) {
Alpha = (cos((cg.time-cg.scoreStartTime) / 400.0f) + 1.0f) * 0.25f + 0.5f;
@ -357,8 +361,9 @@ static int CG_TeamplayScoreboard(int maxClients)
MAKERGBA(color, 0.0f, 0.0f, 0.0f, 1.0f);
trap_Cvar_VariableStringBuffer("g_RQ3_team1name", teamname, sizeof(teamname));
CG_DrawSmallStringColor(SB_MIDDLE-SB_WIDTH+SB_PADDING-6, SB_START_HEIGHT+SB_PADDING,
cg_RQ3_team1name.string, color);
teamname, color);
MAKERGBA(color, 1.0f, 1.0f, 1.0f, 0.8f);
CG_DrawSmallStringColor(SB_MIDDLE-SB_WIDTH+SB_PADDING-6, SB_START_HEIGHT+SMALLCHAR_HEIGHT+(SB_PADDING*3),
@ -391,8 +396,9 @@ static int CG_TeamplayScoreboard(int maxClients)
SB_WIDTH, (SMALLCHAR_HEIGHT+SB_PADDING*2), SB_LINE_WIDTH, color );
MAKERGBA(color, 0.0f, 0.0f, 0.0f, 1.0f);
trap_Cvar_VariableStringBuffer("g_RQ3_team2name", teamname, sizeof(teamname));
CG_DrawSmallStringColor(SB_MIDDLE+SB_PADDING+6, SB_START_HEIGHT+SB_PADDING,
cg_RQ3_team2name.string, color);
teamname, color);
MAKERGBA(color, 1.0f, 1.0f, 1.0f, 0.8f);
CG_DrawSmallStringColor(SB_MIDDLE+SB_PADDING+6, SB_START_HEIGHT+SMALLCHAR_HEIGHT+(SB_PADDING*3),

View file

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.34 2002/03/21 15:02:05 jbravo
// More teamname cleanups and fix for fraglines.
//
// Revision 1.33 2002/03/17 20:53:44 slicer
// Small fix on CheckExitRules
//
@ -291,8 +294,8 @@ static cvarTable_t gameCvarTable[] = {
{ &g_RQ3_tgren, "g_RQ3_tgren", "0", CVAR_ARCHIVE, 0, qtrue},
{ &g_RQ3_limchasecam, "g_RQ3_limchasecam", "0", CVAR_ARCHIVE, 0, qtrue},
{ &g_RQ3_sniperup, "g_RQ3_sniperup", "0", CVAR_ARCHIVE, 0, qtrue},
{ &g_RQ3_team1name, "g_RQ3_team1name", "Cops", CVAR_ARCHIVE | CVAR_SERVERINFO | CVAR_USERINFO | CVAR_LATCH, 0, qtrue, qtrue },
{ &g_RQ3_team2name, "g_RQ3_team2name", "Robbers", CVAR_ARCHIVE | CVAR_SERVERINFO | CVAR_USERINFO | CVAR_LATCH, 0, qtrue, qtrue },
{ &g_RQ3_team1name, "g_RQ3_team1name", "Robbers", CVAR_ARCHIVE | CVAR_SERVERINFO | CVAR_USERINFO | CVAR_LATCH, 0, qtrue, qtrue },
{ &g_RQ3_team2name, "g_RQ3_team2name", "Swat", CVAR_ARCHIVE | CVAR_SERVERINFO | CVAR_USERINFO | CVAR_LATCH, 0, qtrue, qtrue },
{ &RQ3_lca, "RQ3_lca", "0", CVAR_SYSTEMINFO, 0, qfalse},
//Slicer: Team Status Cvars for MM
{ &RQ3_team1, "RQ3_team1", "0", CVAR_SYSTEMINFO, 0, qfalse},

View file

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.39 2002/03/21 15:02:05 jbravo
// More teamname cleanups and fix for fraglines.
//
// Revision 1.38 2002/03/18 12:25:10 jbravo
// Live players dont get fraglines, except their own. Cleanups and some
// hacks to get bots to stop using knives only.
@ -552,12 +555,12 @@ void CheckForUnevenTeams(gentity_t *player)
if (player->client->sess.savedTeam == TEAM_RED) {
if (onteam1 > onteam2)
trap_SendServerCommand(player-g_entities, va("print \"Your team now has %d more player%s than team 2\n\"",
onteam1 - onteam2, onteam1 - onteam2 == 1 ? "" : "s"));
trap_SendServerCommand(player-g_entities, va("print \"Your team now has %d more player%s than %s\n\"",
onteam1 - onteam2, onteam1 - onteam2 == 1 ? "" : "s", g_RQ3_team2name.string));
} else if (player->client->sess.savedTeam == TEAM_BLUE) {
if (onteam2 > onteam1)
trap_SendServerCommand(player-g_entities, va("print \"Your team now has %d more player%s than team 1\n\"",
onteam2 - onteam1, onteam2 - onteam1 == 1 ? "" : "s"));
trap_SendServerCommand(player-g_entities, va("print \"Your team now has %d more player%s than %s\n\"",
onteam2 - onteam1, onteam2 - onteam1 == 1 ? "" : "s", g_RQ3_team1name.string));
}
}