Some tweaks and cleanups

This commit is contained in:
Richard Allen 2002-03-24 06:06:53 +00:00
parent 12f1252314
commit dd0c653045
2 changed files with 11 additions and 5 deletions

View file

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.37 2002/03/24 06:06:53 jbravo
// Some tweaks and cleanups
//
// Revision 1.36 2002/03/23 05:50:47 jbravo
// Moved enableDust out of the missionpack
//
@ -275,9 +278,9 @@ static cvarTable_t gameCvarTable[] = {
{ &g_proxMineTimeout, "g_proxMineTimeout", "20000", 0, 0, qfalse },
#endif
// NiceAss: Taken out of the missionpack
{ &g_enableBreath, "g_enableBreath", "0", CVAR_SERVERINFO, 0, qtrue, qfalse },
{ &g_enableBreath, "g_enableBreath", "0", CVAR_SERVERINFO, 0, qfalse },
// JBravo: ditto
{ &g_enableDust, "g_enableDust", "0", CVAR_SERVERINFO, 0, qtrue, qfalse },
{ &g_enableDust, "g_enableDust", "0", CVAR_SERVERINFO, 0, qfalse },
{ &g_smoothClients, "g_smoothClients", "1", 0, 0, qfalse},
{ &pmove_fixed, "pmove_fixed", "0", CVAR_SYSTEMINFO, 0, qfalse},
{ &pmove_msec, "pmove_msec", "8", CVAR_SYSTEMINFO, 0, qfalse},

View file

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.43 2002/03/24 06:06:53 jbravo
// Some tweaks and cleanups
//
// Revision 1.42 2002/03/23 21:29:42 jbravo
// I finally fixed snipers spawning with pistol up. g_RQ3_sniperup has been
// reinstated.
@ -299,7 +302,7 @@ void StartLCA()
SpawnPlayers();
trap_SendServerCommand( -1, "lights");
trap_SendServerCommand( -1, "print \"\nLIGHTS!\n\"");
trap_SendServerCommand( -1, "print \"\n------------------\nLIGHTS...\n\"");
}
void ContinueLCA()
@ -309,11 +312,11 @@ void ContinueLCA()
if (level.lights_camera_action == (21*level.fps)/10) {
trap_SendServerCommand( -1, "camera");
trap_SendServerCommand( -1, "print \"\nCAMERA!\n\"");
trap_SendServerCommand( -1, "print \"\nCAMERA...\n\"");
}
else if (level.lights_camera_action == 1) {
trap_SendServerCommand( -1, "action");
trap_SendServerCommand( -1, "print \"\nACTION!\n\"");
trap_SendServerCommand( -1, "print \"\nACTION!\n\n\"");
trap_Cvar_Set("g_RQ3_lca", "0");
level.team_round_going = 1;
trap_Cvar_Set("g_RQ3_team_round_going", "1");