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Some tweaks and cleanups
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parent
12f1252314
commit
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2 changed files with 11 additions and 5 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.37 2002/03/24 06:06:53 jbravo
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// Some tweaks and cleanups
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//
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// Revision 1.36 2002/03/23 05:50:47 jbravo
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// Moved enableDust out of the missionpack
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//
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@ -275,9 +278,9 @@ static cvarTable_t gameCvarTable[] = {
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{ &g_proxMineTimeout, "g_proxMineTimeout", "20000", 0, 0, qfalse },
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#endif
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// NiceAss: Taken out of the missionpack
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{ &g_enableBreath, "g_enableBreath", "0", CVAR_SERVERINFO, 0, qtrue, qfalse },
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{ &g_enableBreath, "g_enableBreath", "0", CVAR_SERVERINFO, 0, qfalse },
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// JBravo: ditto
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{ &g_enableDust, "g_enableDust", "0", CVAR_SERVERINFO, 0, qtrue, qfalse },
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{ &g_enableDust, "g_enableDust", "0", CVAR_SERVERINFO, 0, qfalse },
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{ &g_smoothClients, "g_smoothClients", "1", 0, 0, qfalse},
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{ &pmove_fixed, "pmove_fixed", "0", CVAR_SYSTEMINFO, 0, qfalse},
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{ &pmove_msec, "pmove_msec", "8", CVAR_SYSTEMINFO, 0, qfalse},
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.43 2002/03/24 06:06:53 jbravo
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// Some tweaks and cleanups
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//
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// Revision 1.42 2002/03/23 21:29:42 jbravo
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// I finally fixed snipers spawning with pistol up. g_RQ3_sniperup has been
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// reinstated.
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@ -299,7 +302,7 @@ void StartLCA()
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SpawnPlayers();
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trap_SendServerCommand( -1, "lights");
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trap_SendServerCommand( -1, "print \"\nLIGHTS!\n\"");
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trap_SendServerCommand( -1, "print \"\n------------------\nLIGHTS...\n\"");
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}
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void ContinueLCA()
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@ -309,11 +312,11 @@ void ContinueLCA()
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if (level.lights_camera_action == (21*level.fps)/10) {
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trap_SendServerCommand( -1, "camera");
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trap_SendServerCommand( -1, "print \"\nCAMERA!\n\"");
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trap_SendServerCommand( -1, "print \"\nCAMERA...\n\"");
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}
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else if (level.lights_camera_action == 1) {
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trap_SendServerCommand( -1, "action");
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trap_SendServerCommand( -1, "print \"\nACTION!\n\"");
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trap_SendServerCommand( -1, "print \"\nACTION!\n\n\"");
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trap_Cvar_Set("g_RQ3_lca", "0");
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level.team_round_going = 1;
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trap_Cvar_Set("g_RQ3_team_round_going", "1");
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