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Elder:
Uhm, fixes the really far weapon dropping ... dunno why - maybe knife code is interfering
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@ -912,7 +912,7 @@ gentity_t *LaunchItem( gitem_t *item, vec3_t origin, vec3_t velocity, int xr_fla
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if( xr_flags & FL_THROWN_ITEM) {
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dropped->clipmask = MASK_SHOT; // XRAY FMJ
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dropped->s.pos.trTime = level.time - 50; // move a bit on the very first frame
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VectorScale( velocity, 500, dropped->s.pos.trDelta ); // 700
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VectorScale( velocity, 400, dropped->s.pos.trDelta ); // 700 500
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SnapVector( dropped->s.pos.trDelta ); // save net bandwidth
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dropped->physicsBounce= 0;
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}
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