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woops, forgot one change in the breakable code
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1 changed files with 4 additions and 1 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.27 2002/04/03 04:41:33 blaze
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// woops, forgot one change in the breakable code
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//
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// Revision 1.26 2002/04/03 03:13:16 blaze
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// NEW BREAKABLE CODE - will break all old breakables(wont appear in maps)
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//
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@ -565,7 +568,7 @@ void SP_func_breakable( gentity_t *ent ) {
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G_FreeEntity( ent );
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return;
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}
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if (G_SpawnString( "name", "", &name) )
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if (G_SpawnString( "type", "", &name) )
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{
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Q_strncpyz(rq3_breakables[id],name,80);
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}
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