Optimization on radio parsing

This commit is contained in:
Daniel Simoes 2002-03-14 16:04:26 +00:00
parent 056848886d
commit a806ca6b36
3 changed files with 75 additions and 53 deletions

View File

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.52 2002/03/14 16:04:26 slicer
// Optimization on radio parsing
//
// Revision 1.51 2002/03/14 02:24:39 jbravo
// Adding radio :)
//
@ -1237,6 +1240,11 @@ typedef struct {
sfxHandle_t actionSound;
sfxHandle_t lca10_0Sound;
// JBravo: Radio sounds
//Slicer
sfxHandle_t male_sounds[26];
sfxHandle_t female_sounds[26];
sfxHandle_t male_1sound;
sfxHandle_t male_2sound;
sfxHandle_t male_3sound;

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@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.44 2002/03/14 16:04:26 slicer
// Optimization on radio parsing
//
// Revision 1.43 2002/03/14 02:24:39 jbravo
// Adding radio :)
//
@ -670,58 +673,59 @@ static void CG_RegisterSounds( void ) {
cgs.media.actionSound = trap_S_RegisterSound( "sound/lca/action.wav", qtrue );
cgs.media.lca10_0Sound = trap_S_RegisterSound( "sound/lca/10_0.wav", qtrue );
// JBravo: and the radio sounds
cgs.media.male_1sound = trap_S_RegisterSound( "sound/radio/male/1.wav", qtrue );
cgs.media.male_2sound = trap_S_RegisterSound( "sound/radio/male/2.wav", qtrue );
cgs.media.male_3sound = trap_S_RegisterSound( "sound/radio/male/3.wav", qtrue );
cgs.media.male_4sound = trap_S_RegisterSound( "sound/radio/male/4.wav", qtrue );
cgs.media.male_5sound = trap_S_RegisterSound( "sound/radio/male/5.wav", qtrue );
cgs.media.male_6sound = trap_S_RegisterSound( "sound/radio/male/6.wav", qtrue );
cgs.media.male_7sound = trap_S_RegisterSound( "sound/radio/male/7.wav", qtrue );
cgs.media.male_8sound = trap_S_RegisterSound( "sound/radio/male/8.wav", qtrue );
cgs.media.male_9sound = trap_S_RegisterSound( "sound/radio/male/9.wav", qtrue );
cgs.media.male_10sound = trap_S_RegisterSound( "sound/radio/male/10.wav", qtrue );
cgs.media.male_backsound = trap_S_RegisterSound( "sound/radio/male/back.wav", qtrue );
cgs.media.male_coversound = trap_S_RegisterSound( "sound/radio/male/cover.wav", qtrue );
cgs.media.male_downsound = trap_S_RegisterSound( "sound/radio/male/down.wav", qtrue );
cgs.media.male_enemydsound = trap_S_RegisterSound( "sound/radio/male/enemyd.wav", qtrue );
cgs.media.male_enemyssound = trap_S_RegisterSound( "sound/radio/male/enemys.wav", qtrue );
cgs.media.male_forwardsound = trap_S_RegisterSound( "sound/radio/male/forward.wav", qtrue );
cgs.media.male_gosound = trap_S_RegisterSound( "sound/radio/male/go.wav", qtrue );
cgs.media.male_im_hitsound = trap_S_RegisterSound( "sound/radio/male/im_hit.wav", qtrue );
cgs.media.male_leftsound = trap_S_RegisterSound( "sound/radio/male/left.wav", qtrue );
cgs.media.male_reportinsound = trap_S_RegisterSound( "sound/radio/male/reportin.wav", qtrue );
cgs.media.male_rightsound = trap_S_RegisterSound( "sound/radio/male/right.wav", qtrue );
cgs.media.male_taking_fsound = trap_S_RegisterSound( "sound/radio/male/taking_f.wav", qtrue );
cgs.media.male_teamdownsound = trap_S_RegisterSound( "sound/radio/male/teamdown.wav", qtrue );
cgs.media.male_treportsound = trap_S_RegisterSound( "sound/radio/male/treport.wav", qtrue );
cgs.media.male_upsound = trap_S_RegisterSound( "sound/radio/male/up.wav", qtrue );
cgs.media.male_click = trap_S_RegisterSound( "sound/radio/click.wav", qtrue );
cgs.media.female_1sound = trap_S_RegisterSound( "sound/radio/female/1.wav", qtrue );
cgs.media.female_2sound = trap_S_RegisterSound( "sound/radio/female/2.wav", qtrue );
cgs.media.female_3sound = trap_S_RegisterSound( "sound/radio/female/3.wav", qtrue );
cgs.media.female_4sound = trap_S_RegisterSound( "sound/radio/female/4.wav", qtrue );
cgs.media.female_5sound = trap_S_RegisterSound( "sound/radio/female/5.wav", qtrue );
cgs.media.female_6sound = trap_S_RegisterSound( "sound/radio/female/6.wav", qtrue );
cgs.media.female_7sound = trap_S_RegisterSound( "sound/radio/female/7.wav", qtrue );
cgs.media.female_8sound = trap_S_RegisterSound( "sound/radio/female/8.wav", qtrue );
cgs.media.female_9sound = trap_S_RegisterSound( "sound/radio/female/9.wav", qtrue );
cgs.media.female_10sound = trap_S_RegisterSound( "sound/radio/female/10.wav", qtrue );
cgs.media.female_backsound = trap_S_RegisterSound( "sound/radio/female/back.wav", qtrue );
cgs.media.female_coversound = trap_S_RegisterSound( "sound/radio/female/cover.wav", qtrue );
cgs.media.female_downsound = trap_S_RegisterSound( "sound/radio/female/down.wav", qtrue );
cgs.media.female_enemydsound = trap_S_RegisterSound( "sound/radio/female/enemyd.wav", qtrue );
cgs.media.female_enemyssound = trap_S_RegisterSound( "sound/radio/female/enemys.wav", qtrue );
cgs.media.female_forwardsound = trap_S_RegisterSound( "sound/radio/female/forward.wav", qtrue );
cgs.media.female_gosound = trap_S_RegisterSound( "sound/radio/female/go.wav", qtrue );
cgs.media.female_im_hitsound = trap_S_RegisterSound( "sound/radio/female/im_hit.wav", qtrue );
cgs.media.female_leftsound = trap_S_RegisterSound( "sound/radio/female/left.wav", qtrue );
cgs.media.female_reportinsound = trap_S_RegisterSound( "sound/radio/female/reportin.wav", qtrue );
cgs.media.female_rightsound = trap_S_RegisterSound( "sound/radio/female/right.wav", qtrue );
cgs.media.female_taking_fsound = trap_S_RegisterSound( "sound/radio/female/taking_f.wav", qtrue );
cgs.media.female_teamdownsound = trap_S_RegisterSound( "sound/radio/female/teamdown.wav", qtrue );
cgs.media.female_treportsound = trap_S_RegisterSound( "sound/radio/female/treport.wav", qtrue );
cgs.media.female_upsound = trap_S_RegisterSound( "sound/radio/female/up.wav", qtrue );
cgs.media.female_click = trap_S_RegisterSound( "sound/radio/click.wav", qtrue );
//Slicer: optimization.
cgs.media.male_sounds[0] = trap_S_RegisterSound( "sound/radio/male/1.wav", qtrue );
cgs.media.male_sounds[1] = trap_S_RegisterSound( "sound/radio/male/2.wav", qtrue );
cgs.media.male_sounds[2] = trap_S_RegisterSound( "sound/radio/male/3.wav", qtrue );
cgs.media.male_sounds[3] = trap_S_RegisterSound( "sound/radio/male/4.wav", qtrue );
cgs.media.male_sounds[4] = trap_S_RegisterSound( "sound/radio/male/5.wav", qtrue );
cgs.media.male_sounds[5] = trap_S_RegisterSound( "sound/radio/male/6.wav", qtrue );
cgs.media.male_sounds[6] = trap_S_RegisterSound( "sound/radio/male/7.wav", qtrue );
cgs.media.male_sounds[7] = trap_S_RegisterSound( "sound/radio/male/8.wav", qtrue );
cgs.media.male_sounds[8] = trap_S_RegisterSound( "sound/radio/male/9.wav", qtrue );
cgs.media.male_sounds[9] = trap_S_RegisterSound( "sound/radio/male/10.wav", qtrue );
cgs.media.male_sounds[10] = trap_S_RegisterSound( "sound/radio/male/back.wav", qtrue );
cgs.media.male_sounds[11] = trap_S_RegisterSound( "sound/radio/male/cover.wav", qtrue );
cgs.media.male_sounds[12]= trap_S_RegisterSound( "sound/radio/male/down.wav", qtrue );
cgs.media.male_sounds[13] = trap_S_RegisterSound( "sound/radio/male/enemyd.wav", qtrue );
cgs.media.male_sounds[14] = trap_S_RegisterSound( "sound/radio/male/enemys.wav", qtrue );
cgs.media.male_sounds[15] = trap_S_RegisterSound( "sound/radio/male/forward.wav", qtrue );
cgs.media.male_sounds[16] = trap_S_RegisterSound( "sound/radio/male/go.wav", qtrue );
cgs.media.male_sounds[17] = trap_S_RegisterSound( "sound/radio/male/im_hit.wav", qtrue );
cgs.media.male_sounds[18] = trap_S_RegisterSound( "sound/radio/male/left.wav", qtrue );
cgs.media.male_sounds[19] = trap_S_RegisterSound( "sound/radio/male/reportin.wav", qtrue );
cgs.media.male_sounds[20] = trap_S_RegisterSound( "sound/radio/male/right.wav", qtrue );
cgs.media.male_sounds[21] = trap_S_RegisterSound( "sound/radio/male/taking_f.wav", qtrue );
cgs.media.male_sounds[22] = trap_S_RegisterSound( "sound/radio/male/teamdown.wav", qtrue );
cgs.media.male_sounds[23] = trap_S_RegisterSound( "sound/radio/male/treport.wav", qtrue );
cgs.media.male_sounds[24] = trap_S_RegisterSound( "sound/radio/male/up.wav", qtrue );
cgs.media.male_sounds[25] = trap_S_RegisterSound( "sound/radio/click.wav", qtrue );
cgs.media.female_sounds[0] = trap_S_RegisterSound( "sound/radio/female/1.wav", qtrue );
cgs.media.female_sounds[1] = trap_S_RegisterSound( "sound/radio/female/2.wav", qtrue );
cgs.media.female_sounds[2] = trap_S_RegisterSound( "sound/radio/female/3.wav", qtrue );
cgs.media.female_sounds[3] = trap_S_RegisterSound( "sound/radio/female/4.wav", qtrue );
cgs.media.female_sounds[4] = trap_S_RegisterSound( "sound/radio/female/5.wav", qtrue );
cgs.media.female_sounds[5] = trap_S_RegisterSound( "sound/radio/female/6.wav", qtrue );
cgs.media.female_sounds[6] = trap_S_RegisterSound( "sound/radio/female/7.wav", qtrue );
cgs.media.female_sounds[7] = trap_S_RegisterSound( "sound/radio/female/8.wav", qtrue );
cgs.media.female_sounds[8] = trap_S_RegisterSound( "sound/radio/female/9.wav", qtrue );
cgs.media.female_sounds[9] = trap_S_RegisterSound( "sound/radio/female/10.wav", qtrue );
cgs.media.female_sounds[10] = trap_S_RegisterSound( "sound/radio/female/back.wav", qtrue );
cgs.media.female_sounds[11] = trap_S_RegisterSound( "sound/radio/female/cover.wav", qtrue );
cgs.media.female_sounds[12] = trap_S_RegisterSound( "sound/radio/female/down.wav", qtrue );
cgs.media.female_sounds[13] = trap_S_RegisterSound( "sound/radio/female/enemyd.wav", qtrue );
cgs.media.female_sounds[14] = trap_S_RegisterSound( "sound/radio/female/enemys.wav", qtrue );
cgs.media.female_sounds[15] = trap_S_RegisterSound( "sound/radio/female/forward.wav", qtrue );
cgs.media.female_sounds[16] = trap_S_RegisterSound( "sound/radio/female/go.wav", qtrue );
cgs.media.female_sounds[17] = trap_S_RegisterSound( "sound/radio/female/im_hit.wav", qtrue );
cgs.media.female_sounds[18] = trap_S_RegisterSound( "sound/radio/female/left.wav", qtrue );
cgs.media.female_sounds[19] = trap_S_RegisterSound( "sound/radio/female/reportin.wav", qtrue );
cgs.media.female_sounds[20] = trap_S_RegisterSound( "sound/radio/female/right.wav", qtrue );
cgs.media.female_sounds[21] = trap_S_RegisterSound( "sound/radio/female/taking_f.wav", qtrue );
cgs.media.female_sounds[22] = trap_S_RegisterSound( "sound/radio/female/teamdown.wav", qtrue );
cgs.media.female_sounds[23] = trap_S_RegisterSound( "sound/radio/female/treport.wav", qtrue );
cgs.media.female_sounds[24] = trap_S_RegisterSound( "sound/radio/female/up.wav", qtrue );
cgs.media.female_sounds[25] = trap_S_RegisterSound( "sound/radio/click.wav", qtrue );
cgs.media.captureAwardSound = trap_S_RegisterSound( "sound/teamplay/flagcapture_yourteam.wav", qtrue );
cgs.media.redLeadsSound = trap_S_RegisterSound( "sound/feedback/redleads.wav", qtrue );

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@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.22 2002/03/14 16:04:26 slicer
// Optimization on radio parsing
//
// Revision 1.21 2002/03/14 02:24:39 jbravo
// Adding radio :)
//
@ -1266,7 +1269,13 @@ static void CG_ServerCommand( void ) {
sound = atoi(CG_Argv(1));
gender = atoi(CG_Argv(2));
//Slicer optimization
if(!gender) CG_AddBufferedSound(cgs.media.male_sounds[sound]);
else
CG_AddBufferedSound(cgs.media.female_sounds[sound]);
return;
/*
if (sound == 0) {
if (!gender)
CG_AddBufferedSound(cgs.media.male_1sound);
@ -1400,6 +1409,7 @@ static void CG_ServerCommand( void ) {
}
return;
*/
}
CG_Printf( "Unknown client game command: %s\n", cmd );