Commit graph

494 commits

Author SHA1 Message Date
Steam Deck User
65576833ca SERVER: Increase chance of skipping Zombie Attack Delay from 20% per thought to 40% 2023-03-11 18:54:40 -05:00
Steam Deck User
fc469cd213 SERVER: Buff Zombie attack radius from 60 to 64 units 2023-03-11 18:48:10 -05:00
Steam Deck User
0c2f840a5e SERVER: Nerf the running speed of Sprinter Zombies slightly 2023-03-11 18:44:18 -05:00
Steam Deck User
737681c21c SERVER: Better yet - more accurately calculate the spawn rate for all Zombie walk types 2023-03-11 18:31:44 -05:00
Steam Deck User
dc4cbbb410 SERVER: Allow Zombies to jog on Round 2 2023-03-11 18:15:12 -05:00
Steam Deck User
2e9838682b SERVER: Add proper support for Rocket/Missile weapons, assign to Panzer/Longinus 2023-03-11 15:41:52 -05:00
Steam Deck User
92b464b424 SERVER: Adds support for ADS framing, use it for Panzerschreck 2023-03-11 14:52:03 -05:00
Steam Deck User
63c759e217 SERVER/FTE: Don't use float precision for way saving, account for it in load 2023-03-10 16:20:51 -05:00
Steam Deck User
a10a63ba9b SERVER/FTE: Spawn the visual entities needed when loading Legacy Waypoints 2023-03-10 15:32:45 -05:00
Steam Deck User
24f772d0b9 SERVER: Regen health instantly when a new Round starts 2023-03-10 12:24:19 -05:00
Steam Deck User
41cd921c5f SERVER: Instant health regeneration when above threshold, slower below. Longer regen delay times 2023-03-10 12:20:43 -05:00
Steam Deck User
6284935b81 SERVER: Stop instantly downing the Player if their health <= 20 2023-03-10 11:52:21 -05:00
Steam Deck User
a0b89faa22 SERVER: Stop halfing all Juggernog damage, set Player Health appropriately instead 2023-03-10 11:47:42 -05:00
Steam Deck User
f97e82828b SERVER: Have Zombies do more damage when Barricade reaching. 2023-03-10 11:40:01 -05:00
Steam Deck User
a347cfee3f SERVER: Don't allow players to spectate during func_ending 2023-03-09 15:14:38 -05:00
Steam Deck User
73dc723a70 SERVER: Reset player zoom state when drinking Perk-A-Cola 2023-03-09 15:01:29 -05:00
Steam Deck User
caaca9b4ae SERVER/FTE: Re-Enable Weapon Kicking with Deadshot Daiquiri 2023-03-09 14:34:30 -05:00
Steam Deck User
ac68064325 SERVER: Buff snipers a bit 2023-03-09 14:07:18 -05:00
Steam Deck User
0812781cb7 SERVER/CLIENT/FTE: More fluid weapon zoom, instant zoom for snipers 2023-03-09 13:58:00 -05:00
Steam Deck User
297ab1bfee SERVER: Add exp math function 2023-03-09 13:30:30 -05:00
Steam Deck User
eac3d224f3 SERVER: Fix Power-Up sparkles not being freed after timeout 2023-03-09 11:52:10 -05:00
Steam Deck User
34350827ce SERVER: Fix error when Hounds die off 2023-03-09 11:38:52 -05:00
Steam Deck User
0a631fb74d SERVER: Fix ADS toggle spamming 2023-03-09 11:31:35 -05:00
Ian
acd2ac8062 SERVER: More accurate weapon walk and sprint speed math and data 2023-03-08 20:03:35 -05:00
Steam Deck User
377453f04b SERVER: Make the anti-cheat respond to sv_cheats 2023-03-07 20:12:58 -05:00
Steam Deck User
790fe2a3d7 SERVER: Add some basic anti-cheat for commands in Co-Op 2023-03-07 19:11:29 -05:00
Steam Deck User
e7a78fae5b SERVER: Fix Zap-O-Matic cooldown timer being ignored 2023-03-07 17:55:01 -05:00
Steam Deck User
848541ca28 SERVER: Fix 'Requires Power' spawnflag not doing anything on Zap-O-Matic 2023-03-07 17:48:58 -05:00
Steam Deck User
1321afa1ee SERVER: Undo Power-Up test drops 2023-03-06 20:50:05 -05:00
Steam Deck User
c1cb2df897 SERVER: Recycle Entities for Power-Ups, don't leak anymore 2023-03-06 18:44:42 -05:00
Steam Deck User
bd3cbffe52 SERVER: Make GameRestart functions inline, add some more detail 2023-03-06 18:11:07 -05:00
Steam Deck User
7d7c287292 SERVER: Fix Soft_Restart not cleaning up barricades 2023-03-06 18:09:43 -05:00
Steam Deck User
3df23f64c1 SERVER/FTE: Increase sprint punchangles a tad 2023-03-06 14:15:10 -05:00
Steam Deck User
6651566aad CLIENT/SERVER: Enable sprint bobbing for FTE 2023-03-06 13:56:59 -05:00
Steam Deck User
ab0d4315ba CLIENT/SERVER: More accurate sprint camera movement in FTE 2023-03-06 13:04:50 -05:00
Steam Deck User
7f8e9cce64 SERVER: Redirect DerpedCrusader's wall lamp prop path 2023-03-05 21:38:15 -05:00
Steam Deck User
2b06d480bc SERVER: Add support for new Perk light colors 2023-03-05 11:54:09 -05:00
Steam Deck User
b8b54c06ac FTE/SERVER: Use standard targets for legacy waypoint saving 2023-03-05 10:22:33 -05:00
Steam Deck User
92a68870aa SERVER: Fix Parse_Damage running on Waffe'd Zombies 2023-03-05 00:41:58 -05:00
Steam Deck User
5da6fcf87e SERVER: Add func_train; func_rotating 2023-03-04 23:54:37 -05:00
Steam Deck User
8fc831684b SERVER: Fix for PaP giving duplicate primary weapon if there's no secondary 2023-03-04 23:24:33 -05:00
Steam Deck User
c3c2bfe65c SERVER: CoD Parity with handling empty clips
No longer allow player to hold weapon with empty clip, try to force
reload. Also adds take out animations after melee, which is another
parity change. Surprise!
2023-03-04 23:06:49 -05:00
Steam Deck User
2ba9349406 FTE/SERVER: Fix Sniper Scope 2023-03-04 21:50:16 -05:00
Steam Deck User
e8d8fd63d9 SERVER: Stop executing push_away_zombies
It was mainly responsible for making the horde less tight but this is
less accurate to CoD as well as being incredibly performance taxing,
usually taking 5% of overall execution time on PSP because of the
findradius() spam.
2023-03-04 13:46:39 -05:00
Steam Deck User
7b0cee2d15 Merge branch 'main' of https://github.com/nzp-team/quakec 2023-03-02 22:07:48 -05:00
Steam Deck User
12a2633738 CLIENT/SERVER: Misc. Weapon Spread improvements
Adds proper gun recoil to FTE, as well as moves spread calculation to be
relative to crosshairs. CSQC's crosshair values are now accurate to
World at War as well. Weapons are also much more precise ADS, so the Kar
is more viable. Shotguns also no longer reduce spread when ADS, in
parity with World at War :^)
2023-03-02 22:06:26 -05:00
Ian
02d23e2a1e
SERVER: Close mbox file after parse
Fixes suspend on PSP
2023-03-01 16:18:00 -05:00
Steam Deck User
b097c6535c SERVER: remove testing bprint 2023-02-27 10:41:07 -05:00
Steam Deck User
4662bf7409 Merge branch 'main' of https://github.com/nzp-team/quakec 2023-02-27 10:28:09 -05:00
Steam Deck User
93258d8f4b SERVER: Use a define macro for Power-Up shuffling instead 2023-02-27 10:27:45 -05:00
Tyler Young
5bd34bb2ac [Server] Allow mystery box to teleport on non-FTE platforms 2023-02-22 14:25:42 -05:00
Ian
41c108e33a
SERVER: Fix W_AdvanceAnim not taking P_SPEED into account 2023-02-19 16:52:10 -05:00
Steam Deck User
6cadd1d0e2 SERVER: Have browning use RELOAD_PART and RELOAD_END 2023-02-17 12:25:30 -05:00
Steam Deck User
981a8ec43d SERVER: Waypoint Quality of Life improvements 2023-02-16 16:21:16 -05:00
Steam Deck User
bd6d14e565 SERVER: Clean Wall Summons with Soft_Restart 2023-02-16 16:03:28 -05:00
Steam Deck User
f69ab208f7 SERVER: Enable Soft_Restart for FTE, add command for it, clean Power-Ups
Use qc_soft_restart in FTE to see it.
2023-02-16 15:57:35 -05:00
Steam Deck User
1498f61986 SERVER: Fix Power-Ups order not being randomized 2023-02-15 20:20:54 -05:00
Steam Deck User
fc9d62fc9f SERVER: Prohibit sprinting while ADS 2023-02-15 19:54:40 -05:00
Steam Deck User
199f38dc02 SERVER: Parity change; Stop sending EVENT_PISTOLFIRE when meleeing 2023-02-15 16:06:22 -05:00
Steam Deck User
77959ef3e4 SERVER: nerf zombie update time a bit 2023-02-09 00:31:11 -05:00
Steam Deck User
f85f3e5429 SERVER: Add a 0.25s delay before checking if we're facing an enemy 2023-02-08 22:49:38 -05:00
Steam Deck User
e63f68e897 SERVER: Make getFreeZombieEnt inline, remove pointless param 2023-02-08 22:26:14 -05:00
Steam Deck User
93d2e7db1a FTE/SERVER: Stop doing a bunch of nonsense for checkMovement vectors 2023-02-08 22:23:17 -05:00
Steam Deck User
e74e3fb9dd FTE/SERVER: Make tracemove inline for small perf boost 2023-02-08 22:15:14 -05:00
Steam Deck User
d28699f37c SERVER: Reset Progress Bar state in Soft_Restart 2023-02-07 22:32:01 -05:00
Steam Deck User
f4b8d1ff2c SERVER: oops 2023-02-07 13:35:41 -05:00
Steam Deck User
dfa9313eb9 SERVER: Remove isFacing experiement 2023-02-07 13:24:46 -05:00
Steam Deck User
578fa2d44e SERVER: Fix improper handling of ammunition used in Last Stand
fixes infinite ammo bug :p
2023-02-07 13:19:52 -05:00
Steam Deck User
11f4d470c8 SERVER: Restore different walktypes for dogs.
Was a note about crashing but couldn't repro. Hopefully I did my due
dilligence.
2023-02-07 12:49:21 -05:00
Steam Deck User
3fabf292c2 SERVER/FTE: Remove dland2.wav dependancy. 2023-02-07 12:43:03 -05:00
Steam Deck User
ab21e3d6e0 SERVER: Remove PC_fog hack 2023-02-07 02:32:14 -05:00
Steam Deck User
87dde10e3b GLOBAL: Merge HANDHELD and QUAKESPASM, rebrand as STANDARD/FTE 2023-02-05 16:03:57 -05:00
Steam Deck User
593e63d56c SERVER: Re-set spawnflags for perk_random machines 2023-02-04 21:34:28 -05:00
Ian
7d842bc720
Merge pull request #38 from ScatterBox/main 2023-02-03 18:15:18 -05:00
Steam Deck User
78b2247546 SERVER: Convert old place_model entities to misc_model, add fullbright
flag.

Removes dead place_model code and instead converts the entity to work
well with the new misc_model code. Also does a bit of tidying it up to
make it fit better with the rest of our source
2023-02-03 17:02:27 -05:00
Ian
4ce1beb29e
SERVER: Create dummy entity for playing sound from teddy entity. 2023-02-02 18:45:43 -05:00
Tyler Young
a17d24062b Added "misc_model" to Map Entities 2023-01-31 19:12:29 -05:00
Steam Deck User
19e119945c SERVER: Smarter Co-Op Spawn Picking 2023-01-31 16:12:06 -05:00
Steam Deck User
549df8f7e0 SERVER: Cancel Revive if Client disconnects 2023-01-31 15:51:41 -05:00
Steam Deck User
2de12f6791 SERVER: Better parameters for when to stop reviving a client 2023-01-31 15:46:59 -05:00
Steam Deck User
60d5c8f184 Merge branch 'main' of https://github.com/nzp-team/quakec 2023-01-29 11:07:37 -05:00
Steam Deck User
74ee37cd4e SERVER: Potential runaway loop fix in Zombie_Find_Tesla_Target 2023-01-29 11:07:16 -05:00
Ian
ff9d505fca
Merge pull request #37 from ScatterBox/main 2023-01-28 20:39:14 -05:00
Tyler Young
64120decc3 Re-enable The F-Bomb Achievement 2023-01-28 20:38:37 -05:00
Ian
3572ed3a3f
Merge pull request #36 from ScatterBox/main 2023-01-28 20:34:57 -05:00
Tyler Young
0d2c056192 Enable Achievements for Quakespasm 2023-01-28 20:34:18 -05:00
Steam Deck User
9f0df7617d SERVER: Use MOVETYPE_TOSS for reviving players 2023-01-25 22:40:35 -05:00
Steam Deck User
c16629e04a SERVER: Only allow one player to revive teammate in last stand 2023-01-24 22:22:48 -05:00
Steam Deck User
efc577410e SERVER: Fix M1 Garand Spam Ping 2023-01-24 21:59:58 -05:00
Steam Deck User
0d4e532158 oops 2023-01-24 21:41:26 -05:00
Steam Deck User
4b75763154 SERVER: Add fog command for non-FTE 2023-01-24 21:40:53 -05:00
Steam Deck User
5378bafa18 SERVER: Fix finding target for window reaching 2023-01-24 21:34:10 -05:00
Steam Deck User
5df73e8431 SERVER: Fix teddy_spawn not having support for noise 2023-01-24 20:58:33 -05:00
Steam Deck User
1d48d374d9 SERVER: Fix Quick Revive price not updating on (dis)connect 2023-01-24 20:50:45 -05:00
Tyler Young
1afc19e785 Finish removing all Quakespasm inconsistencies in QC 2023-01-24 16:41:25 -05:00
Tyler Young
6f85e5c6f1 Restore svc_songegg and svc_maxammo in QC 2023-01-24 16:12:47 -05:00
Tyler Young
b153f6c982 Remove dmg_take and dmg_save from QC 2023-01-24 15:42:41 -05:00
Tyler Young
b1c0a84beb Restore SVC_CUTSCENE and SVC_WEAPONFIRE to correct protocol spots in QC 2023-01-23 20:21:03 -05:00
Tyler Young
4ec539d714 Move PF_tokenize and PF_ArgV to correct locations in QC 2023-01-23 20:12:20 -05:00
Tyler Young
1ecf4615cd Restored centerprint2-7 definitions in QC 2023-01-23 19:31:21 -05:00
Tyler Young
140de48b5c Restored ParseClientCommand, CMD_STRING, and Soft_Restart to QC 2023-01-23 19:28:01 -05:00
Tyler Young
02342646a3 Restore movetoorigin in QC 2023-01-22 21:43:48 -05:00
Tyler Young
25b99bae43 Update quakespasm.qc 2023-01-22 21:09:29 -05:00
Tyler Young
1360a56e25 Restore PF_etos in QC 2023-01-22 21:07:42 -05:00
Tyler Young
c6095e1547 Restore achievement builtin in QC 2023-01-22 20:59:23 -05:00
Tyler Young
1c385e8466 Restored Close_Waypoint in QC 2023-01-22 20:17:48 -05:00
Tyler Young
63cbb71d73 Restored PF_particle in QC 2023-01-22 20:12:51 -05:00
Tyler Young
dc0c3136c5 Restored PF_GetSoundLen in QC 2023-01-22 19:51:41 -05:00
Tyler Young
89a5a7e076 Restored missing entity fields in QC
iframetime
bleed_out
Weapon_Name
2023-01-22 19:32:20 -05:00
Tyler Young
c776eb42dd Added facingenemy def to Quakespasm
Re-enabled traceline to enemy on Quakespasm
2023-01-22 17:47:04 -05:00
Steam Deck User
172951de02 SERVER: Audio channel use changes 2023-01-20 12:51:14 -05:00
Steam Deck User
d3c9b20cf8 PC: Add custom weapon zoom amounts 2023-01-20 00:38:37 -05:00
Steam Deck User
97d76846a3 HANDHELD: add ifdef for mapversion 2023-01-19 01:52:07 -05:00
Steam Deck User
ec268bebb2 HANDHELD: fix defs 2023-01-19 01:48:49 -05:00
Steam Deck User
42c7edc89c QS: remove bleed_out 2023-01-18 14:30:00 -05:00
Steam Deck User
ee33ac4a29 SERVER: Hack-in down-pointed zapper pylons 2023-01-18 14:19:39 -05:00
Steam Deck User
59a880ce09 HANDHELD/QUAKESPASM: Remove some platform specific stuff, partial merge
of sysdefs.
2023-01-17 18:47:31 -05:00
Steam Deck User
57edbc23df SERVER: Fix most QC warnings, spam included 2023-01-17 12:15:50 -05:00
Steam Deck User
cf9466ed0f SERVER: Fix crawler using wrong body model 2023-01-17 11:47:59 -05:00
Steam Deck User
4105d57c13 PC/SERVER: Increase time it takes for weapon models to draw again after zooming out of scope 2023-01-17 11:37:51 -05:00
Steam Deck User
9ac309ecfc SERVER: Fix model path for grenades and betties in
model_should_hide_weapon2

Fixes the scoped kar or dual wielded weapons displaying their secondary
model when cooking a nade or bouncing betty.
2023-01-17 11:17:48 -05:00
Steam Deck User
87fb0f4dc9 SERVER: Rename Zombie Body to use % instead of # 2023-01-16 20:11:16 -05:00
blubs
ff355b6439 SERVER Add fix for crosshairs to detect limbs 2023-01-16 00:37:30 -08:00
Steam Deck User
9cf7cffbbc Remove debug print 2023-01-16 01:50:37 -05:00
Steam Deck User
b9246fff17 SERVER: Revamp Ray Gun logic and FX.
PC/FTE now usesa custom flash and low-level light to help it look a bit
better. Damage values are more accurate, with detection for direct
impact vs splash damage. Also moved into its own file to improve source
readability.
2023-01-15 23:49:00 -05:00
Steam Deck User
5bee39d063 SERVER/PC: Add New Light_Custom() function for dynamic lights. 2023-01-15 23:13:06 -05:00
Steam Deck User
934e4bacce SERVER: Buff self-inflicted explosion damage.
Now more accurately reflects World at War damage results (Ray Gun,
Nades, etc).
2023-01-15 22:44:54 -05:00
blubs
09c2802675 SERVER Add fix for raygun runaway loop 2023-01-15 14:39:42 -08:00
blubs
5d8af19ecc Add fix for player-limb collisions 2023-01-15 10:10:25 -08:00
Steam Deck User
76213de449 NX/VITA: Merge QuakeC sources 2023-01-13 19:55:40 -05:00
Steam Deck User
545eb52673 SERVER/CLIENT: Move away from sprite-based revive icon. 2023-01-13 17:53:54 -05:00
Steam Deck User
f3b8071ffe SERVER: Reference correct morphine path 2023-01-13 15:42:59 -05:00
Steam Deck User
c042f4d479 SERVER/CLIENT: Print name of downed/revived players via broadcasts 2023-01-13 15:41:27 -05:00
Steam Deck User
e1a11cbcb7 SERVER: Restore dual wield frame updates 2023-01-13 12:44:11 -05:00
Steam Deck User
33de260a56 SERVER: Hellhound pathfinding 2023-01-13 12:29:08 -05:00
Steam Deck User
a088c5aa9d SERVER: Move W2_Frame_Update to EoF to fix out of sync frames 2023-01-13 11:55:25 -05:00
Steam Deck User
220253d1b9 SERVER: Give spectators some health to avoid game over screen rendering 2023-01-13 11:46:14 -05:00
Steam Deck User
29f3ca4849 SERVER: Fix usage of Co-Op spawnpoints 2023-01-13 11:42:27 -05:00
Steam Deck User
db767b5af8 SERVER: Add zombie limb support to the Zapper 2023-01-13 10:58:57 -05:00
Steam Deck User
3e258fea2f SERVER: Increase bounding box for zapper nodes 2023-01-13 10:54:51 -05:00
Steam Deck User
b03114c9fa Add new weapon 99 for buy_weapon that refills any ammo 2023-01-12 21:13:20 -05:00
Steam Deck User
64db82d124 SERVER: Add wall chalk support for the DG-2 and MP5K 2023-01-12 21:01:13 -05:00
Steam Deck User
ba1c3aaa41 Merge branch 'main' of https://github.com/nzp-team/quakec 2023-01-12 19:44:41 -05:00
Steam Deck User
5b902d7d6e Fix crash with Abstinence Program achievement 2023-01-12 19:44:00 -05:00
Ian
8c2866a89c
SERVER: Remove wasteful what.wav precache
ez 130kB
2023-01-12 16:27:07 -05:00
Steam Deck User
85d723c5e4 SERVER: Don't play splash.wav if we aren't host 2023-01-11 10:24:04 -05:00
Steam Deck User
6d8202b8e5 SERVER: Properly hide disconnected players 2023-01-11 10:21:16 -05:00
Steam Deck User
b58b25de5e SERVER: Fix for explosives thrown at other players harming attacker 2023-01-11 10:10:59 -05:00
Ian
7b7c86f31d
Merge pull request #16 from ScatterBox/main
Update vitanx.qc to include tracemove
2023-01-02 12:16:35 -05:00
Tyler Young
56b87faeff Update vitanx.qc to include tracemove 2023-01-02 12:11:00 -05:00
Steam Deck User
6290ba3a76 Prompt new build; update copyright on main.qc 2023-01-02 11:20:57 -05:00
Tyler Young
169b0d1233 Merge branch 'main' of https://github.com/ScatterBox/quakec 2023-01-01 21:22:12 -05:00
Tyler Young
1250040764 Fix precaching on devices other than PC 2023-01-01 21:22:10 -05:00
Ian
93e2ab2bb7
Merge branch 'main' into main 2022-12-31 19:27:49 -05:00
Tyler Young
aa35a1063b Add definitions for handling updateLimb in Quakespasm
as it says
2022-12-31 18:37:14 -05:00
Steam Deck User
4a41999915 Server: Various Wall Weapon Improvements.
Make all wall weapons fullbright to fix visibility issues. Properly
precache W_BOWIE assets. Use grenade_bag.mdl instead of grenade world
model when using the grenade weapon.
2022-12-30 10:55:32 -05:00
Steam Deck User
c25ad01a79 Server: PaP Sound no longer uses ATTN_NONE 2022-12-29 14:58:45 -05:00
Steam Deck User
ed50418025 Server: Make Teleporter Co-Op Friendly 2022-12-29 14:53:20 -05:00
Steam Deck User
1dde9c3952 Move PlayerSpawn() def in rounds 2022-12-28 19:34:30 -05:00
Steam Deck User
54d8572321 Server: Misc. Co-Op fixes 2022-12-28 19:32:21 -05:00
Steam Deck User
89742dc652 GLOBAL: Retire CTR QuakeC, Merge with PSP.
This rebrands the two under the "HANDHELD" name. The two platforms now
function identically in regards to server functions, making them
unified in behavior and general server-reliant functions.
2022-12-28 15:21:19 -05:00
Steam Deck User
fb7c97be1d Merge branch 'main' of https://github.com/nzp-team/quakec 2022-12-28 13:11:13 -05:00
Steam Deck User
cdda3a943d CTR: Enable Achievement Support 2022-12-28 13:10:44 -05:00
Ian
a5d3fc3293
prompt nightly pass 2022-12-28 11:06:17 -05:00
Tyler Young
c52c16f9b7 Fixing updateLimb AGAIN
just works now
2022-12-27 23:15:29 -05:00
Tyler Young
278e5f1eff Merge remote-tracking branch 'upstream/main' 2022-12-27 22:37:32 -05:00
Tyler Young
96cd0931d1 Fixing again 2022-12-27 22:34:32 -05:00
Tyler Young
bb9992455d whoops
ok
2022-12-27 22:14:04 -05:00
Tyler Young
6987f175d0 Uncomment updateLimb stuff
cause we do dat
2022-12-27 21:55:13 -05:00
Tyler Young
8cb75597b5 Updating zombie filepaths
yes
2022-12-27 21:50:52 -05:00
Steam Deck User
d3e4af8707 Comment scale def 2022-12-27 16:40:35 -05:00
Steam Deck User
a1583120f3 Server: Award Points for reviving player 2022-12-27 16:33:52 -05:00
Steam Deck User
a1f07c75f0 Server: Re-Write GetDown
Now properly checks the weapons the player has to modify the last down
weapon. Also doesn't spawn the revive entity on solo.
2022-12-27 16:23:17 -05:00
Steam Deck User
4b62411685 Server: Restore hacky 90 degree mystery box spot change. Fix teddy path.
They sit again :^)
2022-12-27 13:16:16 -05:00
Steam Deck User
c8c57f25f7 Server: Restore check if the goalentity is the world.
Despite the comment left, this is holding our broken pathfinding
together.
2022-12-27 13:06:37 -05:00
Steam Deck User
c7f5e02130 PSP/CTR: Add .scale to defs 2022-12-22 18:03:32 -05:00
Steam Deck User
3802fadefa Server: Some AI targeting improvements 2022-12-22 11:44:13 -05:00
Steam Deck User
950c072fa1 Server: Prohibit dive action if player's camera is not reset.
Fixes an issue where diving while the camera was resetting would, over
time, make the default "standing" camera lower.
2022-12-22 10:20:18 -05:00
Ian
c2ad06a796 Allow Zombie Skins on everything else (not FTE) 2022-12-21 15:18:47 -05:00
Ian
5bc426ab95 CTR: Allow Zombie Skin Varients 2022-12-21 14:25:36 -05:00
Ian
61d341d6a6
Update main.qc 2022-12-20 19:56:16 -05:00
Ian
78e9e50e6e
Merge pull request #8 from ScatterBox/main
Fixing frames
2022-12-20 19:55:32 -05:00
Tyler Young
13087bc1cd Quit linking hitboxes every frame
saves frames
2022-12-20 19:50:56 -05:00
Steam Deck User
451733a0ab fix m1 garand bug 2022-12-20 16:54:00 -05:00
Steam Deck User
ad4f0a8963 Server: Have .semiswitch apply to impulse for weapon swapping
Fixes issues when bound to the scroll wheel where you can spam the wheel
to increase rate of fire via bypass.
2022-12-20 16:03:16 -05:00
Steam Deck User
16a77c1e0f Server: Populate Power-Up Array manually
Overcomes what is likely an FTEQCC compiler bug where just using a = b
copying would result in a mis-match of first-values (id). Fixes dogs not
always dropping Max Ammo's on NON-FTE.
2022-12-20 15:43:15 -05:00
Ian
5ff18c9684
Server: Oops! Declare W_AdvanceAnim() 2022-12-20 02:11:44 -05:00
Ian
d5235469cf
Server: Add check for partial and full reloads in weapon_core.qc 2022-12-20 02:08:32 -05:00
Steam Deck User
3364b19a4b AAHH 2022-12-20 01:58:55 -05:00
Steam Deck User
d964e9afb2 Server: Add melee weapons to weapon2model blacklist
Fixes issue where left weapon in dual wields would stay visible
2022-12-20 01:46:16 -05:00
Steam Deck User
a53ad310f4 Server: Fix lack of break cases in Util_*AmmoInSlot 2022-12-20 01:27:12 -05:00
Steam Deck User
327c9cdc43 Server: Add support for Explosive Barrels to be damaged by other
Explosives
2022-12-20 00:58:37 -05:00
Steam Deck User
aa9965e2f1 Server: Fix bad weapon delay timing when Pack-A-Punching
fixes an issue where spamming use trying to retrieve a gun coming out
would interrupt the frames and prevent interacting with other items.
2022-12-20 00:42:19 -05:00
Steam Deck User
7702f79b35 Server: Restore give command
sorta broken but whatever :^)
2022-12-20 00:09:36 -05:00
Steam Deck User
d4fafff812 Server: Move Command Parser out of player.qc and revamp command system.
Commands are now stored in a table/struct that is referenced by
SV_ParseClientCommand, with a system for printing command information
and status codes. :^)
2022-12-16 13:53:17 -05:00
Steam Deck User
0d8da55cf2 Server: Rewrite SV_ParseClientCommand
Increases readability and fixes an issue where cl_chatmode would append
'say' to everything in FTE, making the command now work properly
there.
2022-12-16 12:49:38 -05:00
Ian
75547beb64
Server: Define an action for shooting an Explosive Barrel with the Wunderwaffe
Now instantly explodes; fixes crashing issue
2022-12-09 17:20:57 -05:00
Ian
6afcdc3ecb
Server: Remove FIRETYPE_RAYBEAM from Util_WeaponIsSemiAutomatic
Fixes disparity issue with the Ray Gun acting as a semi automatic weapon.
2022-12-09 17:13:42 -05:00
Tyler Young
240956e24e Precache sounds until engine side steps aren't borked
it is what it is
2022-11-27 15:05:06 -05:00
Ian
836b7c47d7 Server: No longer rotate Mystery Box spawns by 90 degrees at the start.
Should help with some rotation bugs. Needs further testing.
2022-11-21 22:10:05 -05:00
Ian
be302d2ac4 Merge branch 'main' of https://github.com/nzp-team/quakec into main 2022-11-21 21:28:25 -05:00
Ian
8257107fea Server: Call W_SprintStop() before preparing to use equipment
Fixes https://github.com/nzp-team/nzportable/issues/58 and also prevents
being able to exploit sprinting while holding a grenade.
2022-11-21 21:25:23 -05:00
Ian
1d51c1ca74
Server: Make Precache_Set an inline function
will help out a bit with jumps when this gets more widely adopted in our codebase. also hello from GitHub for iOS :^)
2022-11-19 11:08:06 -05:00
Ian
b74c6cd8c8 Server: Improve Button Check logic for Firing/ADS
Moves everything together to improve branching/speed things up a bit.
Also adds a note about PC flipping the fire buttons for akimbo weaponry
and puts akimbo stuff closer together.
2022-11-17 22:11:52 -05:00
Ian
1f64c0239a Server: Streamline weapon projectile determination
Use new #defines for firetypes and a new utility function Util_WeaponIsSemiAutomatic
to make W_Fire far more legible in the section where firing a projectile or trace
is done.
2022-11-17 21:49:50 -05:00
Ian
e7a2cba82d Server: Oops! Grenade weapons should not tracefire.
This has been wasteful and a part of the QC for quite some time, lol
2022-11-17 21:36:22 -05:00
Ian
c109f1712a Server: Add a utility function for weapons that require a tracefire
Util_WeaponFiresTraceshot() can be used to determine if a weapon is "standard"
requiring a tracefire for bullet impact/penetration.
2022-11-17 21:34:46 -05:00
Ian
68f66b4b7b Server: Remove FIXME case regarding Do_Pathfind on FTE platforms
Determined that 0 will never be a returned value by Do_Pathfind unless accidentally
executed on another platform.
2022-11-17 21:28:31 -05:00
Ian
c2afd12efa Server: Remove irreverant FIXME case for Hound classname
The issue/request described has been determined to be a non-issue. The spawn functions
for Hellhounds has never changed, and the normal classname that is set after the
spawn function is all that is referenced.

Also, fun tidbit: Beta assigned them the classname "doggy". cute :^)
2022-11-17 21:25:29 -05:00
Ian
8ccf74a2ba Remove waste KDE/KATE temporary file
Left in due to unsanitized recent commit
2022-11-17 21:19:24 -05:00
moto
22fb84ac25 Server: Find a new target/enemy other than Players in Last Stand
Fixes https://github.com/nzp-team/nzportable/issues/20
2022-10-25 12:49:02 -04:00
moto
19ae55654c Server: Revamp Purchase of Wall Weapon Ammo
Adds some utility functions to make grabbing specific pieces of weapon
information in any of a player's slots easier. Fixes some mulekick bugs
as a side effect. Fixes https://github.com/nzp-team/nzportable/issues/52.
2022-10-24 08:44:41 -04:00
Ian
328f1f8ee1 Add CTR QuakeC 2022-09-02 20:19:25 -04:00
moto
921e16e118 Server: don't precache footsteps for engines that do it clientside 2022-07-14 17:11:06 -04:00
moto
216d6124a4 Server: Add hlrendermode hack for FTE 2022-07-10 11:03:29 -04:00
moto
68a8fcb4ac Server: Bleedout Timer parity 2022-07-10 10:58:31 -04:00
moto
9e8293b2eb Reduce pump/bolt time with Double Tap 2022-07-10 10:54:48 -04:00
moto
5b45e5bd66 Server: Don't force skin0 for place_model 2022-07-08 18:37:48 -04:00
moto
87319e13cf Server: more small perf tweaks 2022-07-02 10:19:33 -04:00
moto
707141ec68 Server: Limit revive checks to PC 2022-07-02 09:22:32 -04:00
moto
469c6fcaa0 Server: Smarter branching in Round_Core 2022-07-02 08:54:04 -04:00
moto
92f38d906a Server: Proper handling of SV_ParseClientCommand 2022-06-02 08:54:44 -04:00
moto
63a07997cc Server: Use Co-Op Quick Revive Price properly 2022-05-18 09:32:32 -04:00
moto
f25b8dbe19 Server: Solve Bowie purchase logic 2022-05-18 09:26:23 -04:00
moto
6b33819c7b Server: Fix v_bowie path in weapon_wall 2022-05-18 09:22:58 -04:00
moto
4d5363b08f Server: Restore Box Glow for FTE, fix Power-Up timeout 2022-05-09 15:47:40 -04:00
moto
0ccb6357f0 Server: Target player when running god 2022-05-09 13:49:56 -04:00
moto
f11f58b84d Server: fix explosion.spr precache 2022-05-09 13:23:25 -04:00
moto
9094c71a50 Server: Undo accidental Power-Up spawn changes 2022-05-08 17:43:21 -04:00
moto
b5cb3207f6 Server: Add explosion effect for Nuke'd Zombies 2022-05-08 17:42:40 -04:00
moto
3f328c6cd4 Server: Revamp Power-Ups to use rotation cycle 2022-05-07 22:18:55 -04:00
unknown
de3ae91395 Server: Use new model paths 2022-04-23 23:40:12 -04:00
unknown
976770c9bf Server: Improve Power-Up drop rate consistency 2022-04-23 23:18:38 -04:00
unknown
52e212f6cd Server: Explosive Barrel Parity 2022-04-23 18:46:34 -04:00
unknown
8b54e632f2 Server: Fix for firing while switching weapons 2022-04-22 16:44:27 -04:00
Ian
4446d96358 Server: Prohibit AI damage to Player when Nuke is active 2022-04-20 11:58:49 -04:00
unknown
c364b20bac Fix broken lightning.spr path precache 2022-04-09 12:52:00 -04:00
unknown
cb978e2288 Server: Oops, do the same with PaP 2022-04-06 14:36:59 -04:00
unknown
4f80f71cbe Server: Add support for legacy Perk model paths 2022-04-06 14:34:38 -04:00
unknown
73f7d7ff24 Server: Power Switch skin hotfix 2022-04-06 10:26:32 -04:00
unknown
8a7e3dbf94 Server: Expand Power Switch functions 2022-04-06 10:25:24 -04:00
unknown
0553d33213 Server: Have Power Switch toggle lightstyles 2022-04-06 09:59:54 -04:00
unknown
2b07dd561c Server: Electro-Shock Parity 2022-04-05 21:46:24 -04:00
unknown
b26ca6a026 Initial commit 2022-02-08 13:42:28 -05:00