SERVER/CLIENT: Move away from sprite-based revive icon.

This commit is contained in:
Steam Deck User 2023-01-13 17:53:54 -05:00
parent 3a56ad265c
commit 545eb52673
8 changed files with 113 additions and 31 deletions

View file

@ -96,6 +96,15 @@ float broadcast_time;
float broadcast_type;
string broadcast_string;
var struct revive_s {
float draw;
float timer;
float state;
float org[3];
} revive_icons[4];
float active_revive_icons;
float weaponframetime;
float weapon2frametime;
float oldweaponframe;

View file

@ -1399,6 +1399,30 @@ void(float width, float height) HUD_PlayerNames =
}
}
void(float width, float height) HUD_ReviveIcons =
{
for (float i = 0; i < active_revive_icons; i++) {
if (revive_icons[i].draw == true) {
revive_icons[i].timer += frametime;
vector revive_origin;
revive_origin_x = revive_icons[i].org[0];
revive_origin_y = revive_icons[i].org[1];
revive_origin_z = revive_icons[i].org[2];
vector screen_position = project(revive_origin);
screen_position_x -= (0.075*height)/2;
if (screen_position_z > 0) {
// being revived
if (revive_icons[i].state == 2)
drawpic(screen_position, "gfx/hud/revive_icon.tga", [0.075*height, 0.075*height, 1], [1,1,1], 1);
else {
drawpic(screen_position, "gfx/hud/revive_icon.tga", [0.075*height, 0.075*height, 1], [1,1 - (revive_icons[i].timer/30),0], 1);
}
}
}
}
}
/*******************
* HUD Draw *
*******************/
@ -1409,7 +1433,6 @@ void(float width, float height) HUD_Draw =
return;
HUD_Achievements(width, height);
HUD_PlayerNames(width, height);
if (!getstatf(STAT_SPECTATING) && (getstatf(STAT_HEALTH) > 10) && !score_show)
@ -1451,6 +1474,9 @@ void(float width, float height) HUD_Draw =
scrollopacity = 1;
scrollheight = 0.80;
}
HUD_PlayerNames(width, height);
HUD_ReviveIcons(width, height);
} else {
HUD_Waypoint(width, height);
}

View file

@ -1007,6 +1007,29 @@ noref void() CSQC_Parse_Event =
broadcast_type = readbyte();
broadcast_string = readstring();
break;
case EVENT_REVIVECHANGE:
float revivechange_id = readbyte();
float state = readbyte();
revive_icons[revivechange_id].state = state;
break;
case EVENT_REVIVEON:
float reviveon_id = readbyte();
revive_icons[reviveon_id].org[0] = readcoord();
revive_icons[reviveon_id].org[1] = readcoord();
revive_icons[reviveon_id].org[2] = readcoord();
revive_icons[reviveon_id].state = 1;
revive_icons[reviveon_id].draw = true;
active_revive_icons++;
break;
case EVENT_REVIVEOFF:
float reviveoff_id = readbyte();
revive_icons[reviveoff_id].org[0] = 0;
revive_icons[reviveoff_id].org[1] = 0;
revive_icons[reviveoff_id].org[2] = 0;
revive_icons[reviveoff_id].state = 0;
revive_icons[reviveoff_id].draw = false;
active_revive_icons--;
break;
case EVENT_POINTUPDATE:
float playernum = readbyte();
float temppoints = readlong();

View file

@ -177,6 +177,46 @@ void(string to, float skin) UpdateV2model =
#endif
}
void(float index, float state) ChangeReviveIconState =
{
#ifndef HANDHELD
#ifndef NX
WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
WriteByte(MSG_MULTICAST, EVENT_REVIVECHANGE);
WriteByte(MSG_MULTICAST, index);
WriteByte(MSG_MULTICAST, state);
multicast('0 0 0', MULTICAST_ALL);
#endif
#endif
}
void(float index, vector org) EnableReviveIcon =
{
#ifndef HANDHELD
#ifndef NX
WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
WriteByte(MSG_MULTICAST, EVENT_REVIVEON);
WriteByte(MSG_MULTICAST, index);
WriteCoord(MSG_MULTICAST, org_x);
WriteCoord(MSG_MULTICAST, org_y);
WriteCoord(MSG_MULTICAST, org_z);
multicast('0 0 0', MULTICAST_ALL);
#endif
#endif
}
void(float index) DisableReviveIcon =
{
#ifndef HANDHELD
#ifndef NX
WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
WriteByte(MSG_MULTICAST, EVENT_REVIVEOFF);
WriteByte(MSG_MULTICAST, index);
multicast('0 0 0', MULTICAST_ALL);
#endif
#endif
}
void(entity who, float broadcast_time, float type, string str) BroadcastMessageToClient =
{
#ifndef HANDHELD
@ -202,7 +242,6 @@ void(float broadcast_time, float type, string str) BroadcastMessage =
WriteByte(MSG_MULTICAST, type);
WriteString(MSG_MULTICAST, str);
multicast('0 0 0', MULTICAST_ALL);
#endif
#endif
}

View file

@ -80,22 +80,6 @@ void() EndGame =
self.nextthink = time + 33;
}
// removes revive icon from downed player heads, used as a recursive think function
void() remove_revive =
{
if (self.owner.beingrevived)
setmodel (self, "models/sprites/revive_white.spr");
else
setmodel (self, "models/sprites/revive.spr");
if (!self.owner.downed || self.owner.isspec)
SUB_Remove ();
else {
self.think = remove_revive;
self.nextthink = time + 0.1;
}
}
// when dead and other players exist and are alive, throw user into spectate mode
void() startspectate =
{
@ -177,6 +161,7 @@ void() rec_downed =
{
self.downedloop++;
if (self.downedloop >= 300) {
DisableReviveIcon(self.electro_targeted);
startspectate();
return;
}
@ -332,18 +317,9 @@ void() GetDown =
// Spawn Revive Sprite in Co-Op
if (coop) {
entity revive_sprite;
revive_sprite = spawn();
revive_sprite.owner = self;
revive_sprite.movetype = MOVETYPE_NONE;
revive_sprite.solid = SOLID_NOT;
revive_sprite.think = remove_revive;
revive_sprite.nextthink = time + 0.1;
setmodel(revive_sprite, "models/sprites/revive.spr");
revive_sprite.origin = self.origin + VEC_VIEW_OFS;
setorigin(revive_sprite, revive_sprite.origin);
EnableReviveIcon(revive_index, self.origin + VEC_VIEW_OFS);
self.electro_targeted = revive_index;
revive_index++;
}
self.think = rec_downed;
@ -401,6 +377,8 @@ void(entity ent) CheckRevive =
{
if (self.invoke_revive) {
GetUp();
DisableReviveIcon(self.electro_targeted);
revive_index--;
self.invoke_revive = 0;
}
}

View file

@ -519,4 +519,6 @@ float sndActivCnt;
.float rendermode;
.float renderamt;
.vector rendercolor;
#endif
#endif
float revive_index;

View file

@ -2311,6 +2311,7 @@ void() CheckPlayer =
ent.beingrevived = true;
if (!self.progress_bar_percent) {
ChangeReviveIconState(ent.electro_targeted, 2);
self.movetype = MOVETYPE_NONE;
Set_W_Frame (0, 21, 0, 0, SPRINT, SUB_Null, "models/weapons/morphine/v_morphine.mdl", false, S_BOTH);
@ -2338,6 +2339,7 @@ void() CheckPlayer =
}
}
else if (!self.button7 && self.reviving) {
ChangeReviveIconState(ent.electro_targeted, 1);
self.movetype = MOVETYPE_WALK;
ent.beingrevived = false;
W_TakeOut();

View file

@ -50,6 +50,9 @@ const float EVENT_HUDUPDATE = 33;
const float EVENT_EXPLOSION = 34;
const float EVENT_BLOOD = 35;
const float EVENT_ACHIEVEMENTPROGRESS = 36;
const float EVENT_REVIVEON = 37;
const float EVENT_REVIVEOFF = 38;
const float EVENT_REVIVECHANGE = 39;
// Define our PC version if we don't have NX or PSP
#ifndef NX