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SERVER: Don't play splash.wav if we aren't host
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@ -594,7 +594,7 @@ void() PlayerSpawn =
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pl1 = self;
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}
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if (rounds < 1) {
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if (rounds < 1 && player_count == 0) {
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sound(self, CHAN_AUTO, "sounds/rounds/splash.wav", 1, ATTN_NONE);
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}
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