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SERVER: Fix Quick Revive price not updating on (dis)connect
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@ -397,7 +397,7 @@ void() touch_perk =
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// Check if this is Quick Revive and we are playing in Co-Op,
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// adjust price if so.
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if (self.classname == "perk_revive" && player_count > 1)
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if (self.classname == "perk_revive" && player_count >= 1)
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price = self.cost2;
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// Nope, use normal cost.
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else
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