SERVER: Fix Quick Revive price not updating on (dis)connect

This commit is contained in:
Steam Deck User 2023-01-24 20:50:45 -05:00
parent ad6a0cc25e
commit 1d48d374d9

View file

@ -397,7 +397,7 @@ void() touch_perk =
// Check if this is Quick Revive and we are playing in Co-Op,
// adjust price if so.
if (self.classname == "perk_revive" && player_count > 1)
if (self.classname == "perk_revive" && player_count >= 1)
price = self.cost2;
// Nope, use normal cost.
else