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SERVER: nerf zombie update time a bit
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@ -104,7 +104,7 @@ void() StartFrame =
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if (ai_delay_time < time) {
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Do_Zombie_AI ();
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ai_delay_time = time + 0.05;
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ai_delay_time = time + 0.07;
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}
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} else {
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entity SpawnedIn;
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