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d4fafff812
Commands are now stored in a table/struct that is referenced by SV_ParseClientCommand, with a system for printing command information and status codes. :^) |
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.. | ||
ai | ||
defs | ||
dummies | ||
entities | ||
utilities | ||
weapons | ||
clientfuncs.qc | ||
damage.qc | ||
items.qc | ||
main.qc | ||
nzdparser.qc | ||
player.qc | ||
psp_specifics.qc | ||
rounds.qc |