quakec/source/server
Steam Deck User 16a77c1e0f Server: Populate Power-Up Array manually
Overcomes what is likely an FTEQCC compiler bug where just using a = b
copying would result in a mis-match of first-values (id). Fixes dogs not
always dropping Max Ammo's on NON-FTE.
2022-12-20 15:43:15 -05:00
..
ai Server: Remove FIXME case regarding Do_Pathfind on FTE platforms 2022-11-17 21:28:31 -05:00
defs Add CTR QuakeC 2022-09-02 20:19:25 -04:00
dummies Add CTR QuakeC 2022-09-02 20:19:25 -04:00
entities Server: Populate Power-Up Array manually 2022-12-20 15:43:15 -05:00
utilities Server: Restore give command 2022-12-20 00:09:36 -05:00
weapons Server: Oops! Declare W_AdvanceAnim() 2022-12-20 02:11:44 -05:00
clientfuncs.qc Server: Fix lack of break cases in Util_*AmmoInSlot 2022-12-20 01:27:12 -05:00
damage.qc Server: Add support for Explosive Barrels to be damaged by other 2022-12-20 00:58:37 -05:00
items.qc Initial commit 2022-02-08 13:42:28 -05:00
main.qc Add CTR QuakeC 2022-09-02 20:19:25 -04:00
nzdparser.qc Initial commit 2022-02-08 13:42:28 -05:00
player.qc Server: Move Command Parser out of player.qc and revamp command system. 2022-12-16 13:53:17 -05:00
psp_specifics.qc Add CTR QuakeC 2022-09-02 20:19:25 -04:00
rounds.qc Add CTR QuakeC 2022-09-02 20:19:25 -04:00