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SERVER: Move W2_Frame_Update to EoF to fix out of sync frames
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1 changed files with 2 additions and 2 deletions
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@ -107,8 +107,6 @@ void () W_Frame_Update =
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// note: call whenever weapon frames are called!
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if (self.anim_weapon_time > time)
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return; //don't call every frame, if it is the animations will play too fast
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W2_Frame_Update();
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self.anim_weapon_time = time + self.weapon_animduration;
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@ -162,6 +160,8 @@ void () W_Frame_Update =
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if (temp)
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temp(S_RIGHT);
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}
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W2_Frame_Update();
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};
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float(string path) model_should_hide_weapon2 =
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