SERVER: Move W2_Frame_Update to EoF to fix out of sync frames

This commit is contained in:
Steam Deck User 2023-01-13 11:55:25 -05:00
parent 220253d1b9
commit a088c5aa9d

View file

@ -107,8 +107,6 @@ void () W_Frame_Update =
// note: call whenever weapon frames are called!
if (self.anim_weapon_time > time)
return; //don't call every frame, if it is the animations will play too fast
W2_Frame_Update();
self.anim_weapon_time = time + self.weapon_animduration;
@ -162,6 +160,8 @@ void () W_Frame_Update =
if (temp)
temp(S_RIGHT);
}
W2_Frame_Update();
};
float(string path) model_should_hide_weapon2 =