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SERVER: Fix finding target for window reaching
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parent
5df73e8431
commit
5378bafa18
2 changed files with 4 additions and 18 deletions
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@ -522,20 +522,6 @@ float() TryWalkToEnemy =
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}
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};
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#ifndef PC
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float() SetUpGoalDummy =
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{
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self.goaldummy.origin = Get_Waypoint_Near(self);
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setorigin(self.goaldummy,self.goaldummy.origin);
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self.goalentity = self.goaldummy;
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if (!self.goalentity)
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bprint(PRINT_HIGH, "Could not find waypoint for zombie\n");
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return 1; //because we can't actually know if it was good or not... yet
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};
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#endif
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void() PathfindToEnemy =
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{
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float path_result;
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@ -909,17 +909,17 @@ void() zombie_attack =
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local entity who;
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local float found;
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found = 0;
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who = findradius(self.origin,70);
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while(who && found == 0 )
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who = findradius(self.origin, 70);
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while (who != world && found == false)
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{
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if(who.classname == "player")
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{
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found = 1;
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found = true;
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}
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else
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who = who.chain;
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}
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if(found == 1)
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if (found == true)
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{
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zombie_attack_through_w1();
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return;
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