mirror of
https://github.com/nzp-team/quakec.git
synced 2024-11-22 03:41:15 +00:00
SERVER: Better parameters for when to stop reviving a client
This commit is contained in:
parent
60d5c8f184
commit
2de12f6791
1 changed files with 13 additions and 10 deletions
|
@ -718,7 +718,7 @@ void Parse_Damage () = // DO NOT TOUCH
|
|||
spawn_gibs(where);
|
||||
|
||||
// Should the Zombie try and walk on?
|
||||
if (random() <= 0.01) {
|
||||
if (random() <= 0.05) {
|
||||
body_ent.bleedingtime = time + 2;
|
||||
} else {
|
||||
// Nah, he dead.
|
||||
|
@ -813,13 +813,8 @@ void Parse_Damage () = // DO NOT TOUCH
|
|||
else
|
||||
DamageHandler(body_ent,self, total_dmg, S_NORMAL);
|
||||
|
||||
#ifndef PC
|
||||
body_ent.washit = 0;
|
||||
body_ent.hitamount = 0;
|
||||
#else
|
||||
ent.washit = 0;
|
||||
ent.hitamount = 0;
|
||||
#endif
|
||||
|
||||
}
|
||||
ent = findfloat (ent, washit, 1);
|
||||
|
@ -2254,15 +2249,23 @@ void() CheckPlayer =
|
|||
{
|
||||
if(ent.classname == "player" && ent != self && ent.downed && !self.downed)
|
||||
{
|
||||
if (ent.beingrevived == false)
|
||||
|
||||
// perform a trace to make sure they're always facing the revivee
|
||||
vector source;
|
||||
makevectors(self.angles);
|
||||
source = self.origin - '0 0 12';
|
||||
traceline(source, source + v_forward*50, 0, self);
|
||||
self.active_door = trace_ent;
|
||||
|
||||
if (ent.beingrevived == false && self.active_door == ent)
|
||||
useprint (self, 13, 0, 0);
|
||||
|
||||
if (self.button7 && !ent.invoke_revive) {
|
||||
if (self.button7 && !ent.invoke_revive && self.active_door == ent) {
|
||||
if (ent.beingrevived == true && ent.firer != self)
|
||||
return;
|
||||
|
||||
// Broadcast that they're being revived
|
||||
BroadcastMessageToClient(ent, time + 0.1, 3, self.netname);
|
||||
BroadcastMessageToClient(ent, time + 2, 3, self.netname);
|
||||
|
||||
ent.beingrevived = true;
|
||||
ent.firer = self;
|
||||
|
@ -2295,7 +2298,7 @@ void() CheckPlayer =
|
|||
addmoney(self, ent.requirespower, false);
|
||||
}
|
||||
}
|
||||
else if (!self.button7 && self.reviving) {
|
||||
else if ((!self.button7 && self.reviving) || (self.reviving && self.active_door != ent)) {
|
||||
ChangeReviveIconState(ent.electro_targeted, 1);
|
||||
self.movetype = MOVETYPE_WALK;
|
||||
ent.beingrevived = false;
|
||||
|
|
Loading…
Reference in a new issue