Precache sounds until engine side steps aren't borked

it is what it is
This commit is contained in:
Tyler Young 2022-11-27 15:05:06 -05:00
parent 900b6e198c
commit 240956e24e

View file

@ -186,7 +186,7 @@ void() precaches =
//
// player-made
#ifdef PC
precache_sound("sounds/player/footstep1.wav");
precache_sound("sounds/player/footstep2.wav");
precache_sound("sounds/player/footstep3.wav");
@ -195,7 +195,7 @@ void() precaches =
precache_sound("sounds/player/jump.wav");
precache_sound("sounds/player/land.wav");
precache_sound("sounds/player/pain4.wav");
#endif // PC
// weapons
precache_sound("sounds/weapons/colt/magin.wav");