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Remove debug print
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@ -582,7 +582,6 @@ void(entity inflictor, entity attacker, float damage2, float mindamage, float ra
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final_damage /= radius;
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final_damage *= 60;
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}
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centerprint(ent, strcat("doing damage: ", ftos(final_damage)));
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DamageHandler (ent, ent, final_damage, S_EXPLOSIVE);
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}
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}
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