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SERVER: Fix W_AdvanceAnim not taking P_SPEED into account
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@ -439,6 +439,8 @@ void(float side) W_AdvanceAnim =
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endframe = GetFrame(self.weapon, RELOAD_END);
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delay = getWeaponDelay(self.weapon, RELOAD);
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reloadcancelframe = GetFrame(self.weapon, RELOAD_CANCEL);
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if (self.perks & P_SPEED) delay *= 0.5;
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modelname = GetWeaponModel(self.weapon, 0);
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