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FTE/SERVER: Make tracemove inline for small perf boost
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@ -609,7 +609,7 @@ void() NextPathfindToEnemy {
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#ifdef FTE
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float(vector start, vector min, vector max, vector end, float nomonsters, entity forent) tracemove
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inline float(vector start, vector min, vector max, vector end, float nomonsters, entity forent) tracemove
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{
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//was tracebox
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traceline(start,end,nomonsters,forent);
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