FTE/SERVER: Make tracemove inline for small perf boost

This commit is contained in:
Steam Deck User 2023-02-08 22:15:14 -05:00
parent 13985760d2
commit e74e3fb9dd

View file

@ -609,7 +609,7 @@ void() NextPathfindToEnemy {
#ifdef FTE
float(vector start, vector min, vector max, vector end, float nomonsters, entity forent) tracemove
inline float(vector start, vector min, vector max, vector end, float nomonsters, entity forent) tracemove
{
//was tracebox
traceline(start,end,nomonsters,forent);