Server: Bleedout Timer parity

This commit is contained in:
moto 2022-07-10 10:58:31 -04:00
parent 9e8293b2eb
commit 68a8fcb4ac

View file

@ -170,11 +170,11 @@ void() EndGameSetup =
}
// rec_downed is used as a recursive loop where we consistently check to see if ALL players are downed
// if they aren't dead, we keep looping until our OWN death (45 seconds, so 450 loops)
// if they aren't dead, we keep looping until our OWN death (30 seconds, so 300 loops)
void() rec_downed =
{
self.downedloop++;
if (self.downedloop == 450) {
if (self.downedloop == 300) {
startspectate();
return;
}