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SERVER: Rename Zombie Body to use % instead of #
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2 changed files with 4 additions and 4 deletions
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@ -1656,7 +1656,7 @@ void(entity where) spawn_a_zombieB =
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szombie.dimension_solid = HITBOX_DIM_ZOMBIES;
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#endif // PC
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szombie.movetype = MOVETYPE_WALK;
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setmodel(szombie, "models/ai/zb#.mdl");
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setmodel(szombie, "models/ai/zb%.mdl");
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szombie.hop_step = 0;
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szombie.gravity = 1.0;
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@ -1781,4 +1781,4 @@ void() zombie_dummy =
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self.flags = self.flags | FL_PARTIALGROUND | FL_MONSTER;
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self.health = 999999;
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SetUpHitBoxes(self);
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};
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};
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@ -158,12 +158,12 @@ void() precaches =
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precache_model ("models/ai/zfull.mdl");
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precache_model ("models/ai/zal(.mdl");
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precache_model ("models/ai/zar(.mdl");
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precache_model ("models/ai/zb#.mdl");
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precache_model ("models/ai/zb%.mdl");
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precache_model ("models/ai/zh^.mdl");
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// zombie crawler
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precache_model ("models/ai/zcfull.mdl");
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precache_model ("models/ai/zbc#.mdl");
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precache_model ("models/ai/zbc%.mdl");
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precache_model ("models/ai/zalc(.mdl");
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precache_model ("models/ai/zarc(.mdl");
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precache_model ("models/ai/zhc^.mdl");
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