SERVER: Fix Power-Ups order not being randomized

This commit is contained in:
Steam Deck User 2023-02-15 20:20:54 -05:00
parent fc9d62fc9f
commit 1498f61986

View file

@ -44,6 +44,8 @@ var struct powerup_struct
float() requirement_function;
} powerup_array[MAX_POWERUPS] = {};
powerup_struct temp_struct;
float powerup_count;
float powerup_index;
@ -80,17 +82,15 @@ PU_AddToStruct =
// PU_CopyStruct(to, from)
// Copies a powerup_struct from to.
//
powerup_struct(powerup_struct to, powerup_struct from) PU_CopyStruct =
void(__inout powerup_struct to) PU_CopyStruct =
{
to.id = from.id;
to.occupied = from.occupied;
to.flash_screen = from.flash_screen;
to.model_path = from.model_path;
to.voiceover_path = from.voiceover_path;
to.function = from.function;
to.requirement_function = from.requirement_function;
return to;
to.id = temp_struct.id;
to.occupied = temp_struct.occupied;
to.flash_screen = temp_struct.flash_screen;
to.model_path = temp_struct.model_path;
to.voiceover_path = temp_struct.voiceover_path;
to.function = temp_struct.function;
to.requirement_function = temp_struct.requirement_function;
}
//
@ -108,9 +108,12 @@ void() PU_PopulateArray =
powerup_struct temp;
temp.id = -1;
PU_CopyStruct(temp, powerup_array[i]);
PU_CopyStruct(powerup_array[i], powerup_array[amount]);
PU_CopyStruct(powerup_array[amount], temp);
temp_struct = powerup_array[i];
PU_CopyStruct(temp);
temp_struct = powerup_array[amount];
PU_CopyStruct(powerup_array[i]);
temp_struct = temp;
PU_CopyStruct(powerup_array[amount]);
}
};