Server: PaP Sound no longer uses ATTN_NONE

This commit is contained in:
Steam Deck User 2022-12-29 14:58:45 -05:00
parent ed50418025
commit c25ad01a79

View file

@ -1856,7 +1856,7 @@ void PapUpgrade(entity pap, entity buyer) {
////////////////////////////////////////
self.fire_delay = self.reload_delay = 4.5 + time;
sound(self,CHAN_WEAPON,"sounds/machines/papsound.wav",1,ATTN_NONE);
sound(self,CHAN_WEAPON,"sounds/machines/papsound.wav",1,ATTN_NORM);
pap.weapon = self.weapon;