Restored missing entity fields in QC

iframetime
bleed_out
Weapon_Name
This commit is contained in:
Tyler Young 2023-01-22 19:32:20 -05:00
parent c776eb42dd
commit 89a5a7e076

View file

@ -72,7 +72,7 @@ void end_sys_globals; // flag for structure dumping
.string model;
.float frame;
.float skin;
//.float iframetime;
.float iframetime;
.float effects;
.vector mins, maxs; // bounding box extents reletive to origin
.vector size; // maxs - mins
@ -140,7 +140,7 @@ void end_sys_globals; // flag for structure dumping
.string targetname;
.float dmg_take;
.float dmg_save;
//.float bleed_out;
.float bleed_out;
.float progress_bar;
.entity dmg_inflictor;
.entity owner; // who launched a missile
@ -150,7 +150,7 @@ void end_sys_globals; // flag for structure dumping
.string noise, noise1, noise2, noise3; // contains names of wavs to play
.float x2_icon; // double points icon
.float insta_icon;
//.string Weapon_Name;
.string Weapon_Name;
.string Weapon_Name_Touch;
.vector ADS_Offset;
.vector Flash_Offset;
@ -490,6 +490,5 @@ string(float num)
#define FILE_APPEND 1
#define FILE_WRITE 2
.string Weapon_Name;
string CMD_STRING;
void (vector o, vector d, float color, float count) particle = {};