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SERVER: Restore dual wield frame updates
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1 changed files with 5 additions and 3 deletions
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@ -107,11 +107,12 @@ void () W_Frame_Update =
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// note: call whenever weapon frames are called!
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if (self.anim_weapon_time > time)
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return; //don't call every frame, if it is the animations will play too fast
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if (IsDualWeapon(self.weapon))
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W2_Frame_Update();
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self.anim_weapon_time = time + self.weapon_animduration;
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if (self.weaponframe != self.weaponframe_end && !self.anim_reversed)
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{ // continue an animation
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@ -161,7 +162,8 @@ void () W_Frame_Update =
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temp(S_RIGHT);
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}
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W2_Frame_Update();
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if (!IsDualWeapon(self.weapon))
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W2_Frame_Update();
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};
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float(string path) model_should_hide_weapon2 =
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