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SERVER: Buff Zombie attack radius from 60 to 64 units
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@ -657,7 +657,7 @@ void() zombie_attack2 =
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// running.
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else if (self.enemy.classname == "player" && nuke_powerup_active == false)
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{
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if(vlen(self.enemy.origin - self.origin) < 60)
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if(vlen(self.enemy.origin - self.origin) < 64)
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{
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if (self.classname == "ai_dog")
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DamageHandler (self.enemy, self, 40, S_ZOMBIE);
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