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Restored PF_particle in QC
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1 changed files with 1 additions and 2 deletions
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@ -208,7 +208,7 @@ vector (entity e, float speed)
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float (string s) cvar = #45; // return cvar.value
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void (string s) localcmd = #46; // put string into local que
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entity (entity e) nextent = #47; // for looping through all ents
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//void (vector o, vector d, float color, float count) particle = #48; // start a particle effect
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void (vector o, vector d, float color, float count) particle = #48; // start a particle effect
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void () ChangeYaw = #49; // turn towards self.ideal_yaw
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float (string name) GetSoundLen = #50;
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vector (vector v) vectoangles = #51;
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@ -491,4 +491,3 @@ string(float num)
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#define FILE_WRITE 2
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string CMD_STRING;
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void (vector o, vector d, float color, float count) particle = {};
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