Server: Fix lack of break cases in Util_*AmmoInSlot

This commit is contained in:
Steam Deck User 2022-12-20 01:27:12 -05:00
parent 327c9cdc43
commit a53ad310f4

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@ -590,10 +590,10 @@ void(entity person, float expamt, float doublepoint) addmoney =
float(entity person, float slot) Util_GetPlayerAmmoInSlot =
{
switch(slot) {
case 1: return person.currentammo;
case 2: return person.secondaryammo;
case 3: return person.thirdammo;
default: return 0;
case 1: return person.currentammo; break;
case 2: return person.secondaryammo; break;
case 3: return person.thirdammo; break;
default: return 0; break;
}
}
@ -604,10 +604,10 @@ float(entity person, float slot) Util_GetPlayerAmmoInSlot =
void(entity person, float slot, float ammo) Util_SetPlayerAmmoInSlot =
{
switch(slot) {
case 1: person.currentammo = ammo;
case 2: person.secondaryammo = ammo;
case 3: person.thirdammo = ammo;
default: return;
case 1: person.currentammo = ammo; break;
case 2: person.secondaryammo = ammo; break;
case 3: person.thirdammo = ammo; break;
default: return; break;
}
};