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SERVER: Fix Soft_Restart not cleaning up barricades
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3df23f64c1
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1 changed files with 22 additions and 13 deletions
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@ -77,7 +77,7 @@ void() GameRestart_CleanWallSummons =
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entity tempe;
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tempe = find(world, classname, "weapon_wall");
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while(tempe != world) {
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while (tempe != world) {
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// We store the world model with .enemy for.. some reason..
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if (tempe.enemy)
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remove(tempe.enemy);
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@ -86,6 +86,25 @@ void() GameRestart_CleanWallSummons =
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}
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}
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//
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// GameRestart_RepairBarricades()
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// Resets the barricade health state.
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//
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void() GameRestart_RepairBarricades =
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{
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entity tempe;
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tempe = find(world, classname, "window");
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while (tempe != world) {
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if (tempe.health != -10) {
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tempe.health = 6;
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tempe.frame = 0;
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}
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tempe = find(tempe, classname, "window");
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}
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}
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//moto -- put this here because it keeps soft_restart somewhat clean..
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void(entity door) reclose_door = {
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entity oldself;
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@ -104,7 +123,7 @@ void(entity door) reclose_door = {
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}
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void() Soft_Restart = {
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entity who, oldself, doors, box, revive, endgame, barricades;
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entity who, oldself, doors, box, revive, endgame;
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self = find(world,classname,"player");
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oldself = self;
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@ -134,17 +153,7 @@ void() Soft_Restart = {
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GameRestart_CleanPowerUps();
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GameRestart_CleanWallSummons();
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//repair all windows
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barricades = find(world, classname, "item_barricade");
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while(barricades != world) {
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if (barricades.health != -10) {
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barricades.health = 6;
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barricades.frame = 0;
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}
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barricades = find(barricades, classname, "item_barricade");
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}
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GameRestart_RepairBarricades();
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//close doors
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doors = findfloat(world, isopen, 1);
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