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SERVER: Fix model path for grenades and betties in
model_should_hide_weapon2 Fixes the scoped kar or dual wielded weapons displaying their secondary model when cooking a nade or bouncing betty.
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1 changed files with 3 additions and 3 deletions
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@ -169,8 +169,8 @@ void () W_Frame_Update =
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float(string path) model_should_hide_weapon2 =
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{
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switch(path) {
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case "progs/VModels/v_nade.mdl":
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case "progs/VModels/v_betty.mdl":
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case "models/weapons/grenade/v_grenade.mdl":
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case "models/weapons/grenade/v_betty.mdl":
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case "models/weapons/bk/v_bk.mdl":
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case "models/weapons/knife/v_bowie.mdl":
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case "models/weapons/knife/v_knife.mdl":
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@ -246,4 +246,4 @@ void Set_W_Frame (float startframe, float endframe, float duration, float funcca
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}
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}
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}
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}
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}
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