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SERVER: Remove PC_fog hack
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2 changed files with 1 additions and 37 deletions
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@ -541,10 +541,6 @@ float sndActivCnt;
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.float sprintflag;
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// PC Fog force
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.float PC_fog;
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// hl stuff
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.float rendermode;
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.float renderamt;
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@ -487,39 +487,7 @@ void() ClientKill = {};
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//called when a client connects to the server
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void() ClientConnect =
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{
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#ifdef FTE
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// Maintain old FGD values and just convert them to new ones
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//
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if (world.fog) {
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// Force fog on FTE
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if (!world.PC_fog) {
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// Don't execute more than once
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if (!world_fog) {
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string fog_start_end, fog_R, fog_B, fog_G;
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// Tokenize our fog
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tokenize(world.fog);
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// Get values and transmute it a bit if necessary
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// Originally: start | end | R | G | B
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fog_start_end = ftos(((stof(argv(0))) / stof(argv(1))) / 3.5);
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fog_R = ftos(stof(argv(2))/255);
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fog_G = ftos(stof(argv(3))/255);
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fog_B = ftos(stof(argv(4))/255);
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// Restore into our world.fog
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world_fog = strcat(fog_start_end, " ", fog_R, " ", fog_G, " ", fog_B);
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}
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localcmd(strcat("fog ", world_fog));
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}
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}
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#endif // FTE
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{
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if(cvar("developer") || player_count > 1) {
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bprint(PRINT_HIGH, self.netname); //print player name
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bprint(PRINT_HIGH, " connected.\n");
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