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Add definitions for handling updateLimb in Quakespasm
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2 changed files with 9 additions and 3 deletions
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@ -248,17 +248,17 @@ void(entity who) makeCrawler =
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if(who.head.deadflag)
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{
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setmodel(who.head,"models/ai/zhc^.mdl");
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updateLimb (who, 0, world);
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//updateLimb (who, 0, world);
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}
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if(who.larm.deadflag)
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{
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setmodel(who.larm,"models/ai/zalc(.mdl");
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updateLimb (who, 1, world);
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//updateLimb (who, 1, world);
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}
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if(who.rarm.deadflag)
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{
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setmodel(who.rarm,"models/ai/zarc(.mdl");
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updateLimb (who, 2, world);
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//updateLimb (who, 2, world);
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}
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who.crawling = 1;
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@ -726,7 +726,9 @@ void Parse_Damage () = // DO NOT TOUCH
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body_ent.usedent = self;
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body_ent.bleedingtime = time + 2;
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#ifndef NX
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updateLimb (body_ent.head.owner, 0, world);
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#endif
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}
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}
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@ -748,7 +750,9 @@ void Parse_Damage () = // DO NOT TOUCH
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body_ent.larm.solid = SOLID_NOT;
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setmodel(body_ent.larm,"");
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body_ent.larm.frame = 0;
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#ifndef NX
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updateLimb (body_ent.larm.owner, 1, world);
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#endif
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}
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body_ent.larm.washit = 0;
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@ -768,7 +772,9 @@ void Parse_Damage () = // DO NOT TOUCH
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body_ent.rarm.solid = SOLID_NOT;
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setmodel(body_ent.rarm,"");
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body_ent.rarm.frame = 0;
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#ifndef NX
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updateLimb (body_ent.rarm.owner, 2, world);
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#endif
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}
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body_ent.rarm.washit = 0;
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