Server: Solve Bowie purchase logic

This commit is contained in:
moto 2022-05-18 09:26:23 -04:00
parent 6b33819c7b
commit f25b8dbe19
1 changed files with 12 additions and 6 deletions

View File

@ -377,12 +377,18 @@ void () buy_weapon_touch =
useprint(other, 3, self.cost2, self.weapon);
if (other.button7)
{
other.ach_tracker_coll++;
entity tempz;
tempz = self;
self = other;
Set_W_Frame(15, 30, 0, 0, 0, ReturnWeaponModel, "models/weapons/knife/v_bowie.mdl", false, S_BOTH);
self.bowie = 1;
if (other.points < self.cost2) {
centerprint(other, STR_NOTENOUGHPOINTS);
return;
} else {
addmoney(other, -self.cost2, FALSE);
other.ach_tracker_coll++;
entity tempz;
tempz = self;
self = other;
Set_W_Frame(15, 30, 0, 0, 0, ReturnWeaponModel, "models/weapons/knife/v_bowie.mdl", false, S_BOTH);
self.bowie = 1;
}
}
}
}