quakec/source/server
Steam Deck User 12a2633738 CLIENT/SERVER: Misc. Weapon Spread improvements
Adds proper gun recoil to FTE, as well as moves spread calculation to be
relative to crosshairs. CSQC's crosshair values are now accurate to
World at War as well. Weapons are also much more precise ADS, so the Kar
is more viable. Shotguns also no longer reduce spread when ADS, in
parity with World at War :^)
2023-03-02 22:06:26 -05:00
..
ai SERVER: Waypoint Quality of Life improvements 2023-02-16 16:21:16 -05:00
defs SERVER: Remove PC_fog hack 2023-02-07 02:32:14 -05:00
entities SERVER: remove testing bprint 2023-02-27 10:41:07 -05:00
player CLIENT/SERVER: Misc. Weapon Spread improvements 2023-03-02 22:06:26 -05:00
utilities SERVER: Clean Wall Summons with Soft_Restart 2023-02-16 16:03:28 -05:00
weapons CLIENT/SERVER: Misc. Weapon Spread improvements 2023-03-02 22:06:26 -05:00
clientfuncs.qc CLIENT/SERVER: Misc. Weapon Spread improvements 2023-03-02 22:06:26 -05:00
damage.qc SERVER: Fix improper handling of ammunition used in Last Stand 2023-02-07 13:19:52 -05:00
dummies.qc GLOBAL: Merge HANDHELD and QUAKESPASM, rebrand as STANDARD/FTE 2023-02-05 16:03:57 -05:00
items.qc Initial commit 2022-02-08 13:42:28 -05:00
main.qc SERVER: nerf zombie update time a bit 2023-02-09 00:31:11 -05:00
non_fte_specifics.qc SERVER: Enable Soft_Restart for FTE, add command for it, clean Power-Ups 2023-02-16 15:57:35 -05:00
nzdparser.qc GLOBAL: Merge HANDHELD and QUAKESPASM, rebrand as STANDARD/FTE 2023-02-05 16:03:57 -05:00
player.qc SERVER: Add a 0.25s delay before checking if we're facing an enemy 2023-02-08 22:49:38 -05:00
rounds.qc GLOBAL: Merge HANDHELD and QUAKESPASM, rebrand as STANDARD/FTE 2023-02-05 16:03:57 -05:00