Added facingenemy def to Quakespasm

Re-enabled traceline to enemy on Quakespasm
This commit is contained in:
Tyler Young 2023-01-22 17:47:04 -05:00
parent 7e0b0b070a
commit c776eb42dd
2 changed files with 3 additions and 2 deletions

View file

@ -157,6 +157,7 @@ void end_sys_globals; // flag for structure dumping
.float Flash_Size;
.float currentmag2;
.float maxspeed;
.float facingenemy;
.float renderGrayscale;
//.float scale;
void end_sys_fields; // flag for structure dumping

View file

@ -429,7 +429,7 @@ void() PlayerPostThink =
// Perform a traceline to keep track of entities directly
// in front of the player.
#ifndef QUAKESPASM
//#ifndef QUAKESPASM
vector source;
@ -463,7 +463,7 @@ void() PlayerPostThink =
else
self.facingenemy = false;
#endif // QUAKESPASM
//#endif // QUAKESPASM
};
void() ClientKill = {};