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Added facingenemy def to Quakespasm
Re-enabled traceline to enemy on Quakespasm
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2 changed files with 3 additions and 2 deletions
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@ -157,6 +157,7 @@ void end_sys_globals; // flag for structure dumping
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.float Flash_Size;
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.float currentmag2;
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.float maxspeed;
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.float facingenemy;
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.float renderGrayscale;
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//.float scale;
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void end_sys_fields; // flag for structure dumping
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@ -429,7 +429,7 @@ void() PlayerPostThink =
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// Perform a traceline to keep track of entities directly
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// in front of the player.
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#ifndef QUAKESPASM
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//#ifndef QUAKESPASM
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vector source;
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@ -463,7 +463,7 @@ void() PlayerPostThink =
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else
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self.facingenemy = false;
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#endif // QUAKESPASM
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//#endif // QUAKESPASM
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};
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void() ClientKill = {};
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